Markk311 Posted November 18, 2013 Report Share Posted November 18, 2013 Showing a feature my AI package will include. Still a little buggy when they spawn, but no ones perfect. Basically what you are seeing is the paradrop script which calls in a chopper to reinforce a position with paratroopers. The chopper drops the units then can be set to either stay and patrol or leave (if not under fire). The units then patrol the area they are dropped in. Some other things that are already complete are AI static weapon weapon spawning, and ground patrols. All of these use units can share information with each other through a configurable radius even if they are not in the same group which makes them react a lot faster to your position. I also have set up many customizable loadouts for each group. I am making this mostly for fun, but also to make spawning AI from anywhere you would want to without creating markers. http://www.youtube.com/watch?v=opIUs4AgWXs&feature=youtu.be Granok and axeman 2 Link to comment Share on other sites More sharing options...
Granok Posted November 18, 2013 Report Share Posted November 18, 2013 Awesome ! Link to comment Share on other sites More sharing options...
Fuchs Posted November 18, 2013 Report Share Posted November 18, 2013 I'm stunned^^ I searched off my ass yesterday for this ,would u share it with us please...? cheers fox Link to comment Share on other sites More sharing options...
Firefly Posted November 19, 2013 Report Share Posted November 19, 2013 Gief! That really does look awesome. Link to comment Share on other sites More sharing options...
Bags2247 Posted November 19, 2013 Report Share Posted November 19, 2013 Damm , that looks impressive there mate.. Bags Link to comment Share on other sites More sharing options...
Markk311 Posted November 19, 2013 Author Report Share Posted November 19, 2013 Thanks guys. Working hard to get this out. Link to comment Share on other sites More sharing options...
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