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Paradropped AI


Markk311

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Showing a feature my AI package will include. Still a little buggy when they spawn, but no ones perfect. Basically what you are seeing is the paradrop script which calls in a chopper to reinforce a position with paratroopers. The chopper drops the units then can be set to either stay and patrol or leave (if not under fire). The units then patrol the area they are dropped in. Some other things that are already complete are AI static weapon weapon spawning, and ground patrols. All of these use units can share information with each other through a configurable radius even if they are not in the same group which makes them react a lot faster to your position. I also have set up many customizable loadouts for each group. I am making this mostly for fun, but also to make spawning AI from anywhere you would want to without creating markers.

 

http://www.youtube.com/watch?v=opIUs4AgWXs&feature=youtu.be

 

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