makasouleater Posted October 12, 2015 Report Share Posted October 12, 2015 (edited) I was just wondering if these currently are used for anything, or the ore? I plan on using that other guys scrip for custom crafting, to make higher end weapons only craft able, but i don't want to mess the original use for them up, if there is one. The only thing i really found on the wiki, is it looks like the iron ore can be turned into scraps. Thank you muchly for any help :) edit, so just Radios then for the gems? Edited October 12, 2015 by makasouleater Link to comment Share on other sites More sharing options...
TheStainlessSteelRat Posted October 12, 2015 Report Share Posted October 12, 2015 At present I think that is all they are used for is in radios. Who knows what is to come? Link to comment Share on other sites More sharing options...
makasouleater Posted October 12, 2015 Author Report Share Posted October 12, 2015 Dono, but i made them so you craft all high end weapons with them :) Link to comment Share on other sites More sharing options...
TheVampire Posted October 12, 2015 Report Share Posted October 12, 2015 I think you can find them in shipwrecks and a few other loot tables. I'd have to check again. Link to comment Share on other sites More sharing options...
makasouleater Posted October 13, 2015 Author Report Share Posted October 13, 2015 I think you can find them in shipwrecks and a few other loot tables. I'd have to check again.Thank you. Yep you are right, earthquakes, and ship wrecks. I am glad he put them in there, made making crafting high end weapons really simple to put in. Link to comment Share on other sites More sharing options...
makasouleater Posted October 13, 2015 Author Report Share Posted October 13, 2015 Here it is BTW, if any one wants to use it. Its not really finished yet, i got some more guns to add and the higher end cloths. Let me know if you want the loot.h which removes them from spawning as loot. Def makes a reason to do ship wrecks and earth quakes. I don't think you actually have to define the used in part, it seemed to work with out that. I just did it, so i knew how many were there, because i could only get it to display 6 objects in the crafting menu. ////// Custom Part start////// //my stuff //Ore class PartOre: Default { usedIn[] = {"ItemScraps", "muzzle_snds_93mmg_tan", "muzzle_snds_93mmg_tan", "muzzle_snds_H", "muzzle_snds_L", "muzzle_snds_M", "muzzle_snds_B", "muzzle_snds_H_SW", "muzzle_snds_acp", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_338_sand", "muzzle_snds_93mmg"}; }; class PartOreGold: Default { usedIn[] = {"MMG_01_tan_F", "launch_NLAW_F", "launch_Titan_F", "launch_RPG32_F", "arifle_SDAR_F", "MMG_02_black_F"}; }; class PartOreSilver: Default { usedIn[] = {"150Rnd_93x64_Mag", "20Rnd_556x45_UW_mag", "NLAW_F", "Titan_AA", "RPG32_HE_F", "130Rnd_338_Mag"}; }; //gems class ItemJade : Default { usedIn[] = {"muzzle_snds_H_SW", "muzzle_snds_acp", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_338_sand", "muzzle_snds_93mmg"}; }; class ItemEmerald : Default { usedIn[] = {"launch_NLAW_F", "NLAW_F"}; }; class ItemCitrine : Default { usedIn[] = {"muzzle_snds_H", "muzzle_snds_93mmg_tan", "muzzle_snds_L", "muzzle_snds_M", "muzzle_snds_B", "muzzle_snds_H_MG"}; }; class ItemRuby : Default { usedIn[] = {"MMG_01_tan_F", "150Rnd_93x64_Mag", "launch_RPG32_F", "RPG32_HE_F", "MMG_02_black_F", "130Rnd_338_Mag"}; }; class ItemSapphire : Default { usedIn[] = {"arifle_SDAR_F", "20Rnd_556x45_UW_mag"}; }; class ItemOnyx: Default { usedIn[] = {"launch_Titan_F", "Titan_AA"}; }; // machine guns class MMG_01_tan_F : Default { recipe[] = { { "ItemRuby", 2}, {"PartOreGold",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class MMG_02_black_F: Default { recipe[] = { { "ItemRuby", 2}, {"PartOreGold",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; };// ammo class 150Rnd_93x64_Mag : Default { recipe[] = { { "ItemRuby", 1}, {"PartOreSilver",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 130Rnd_338_Mag : Default { recipe[] = { { "ItemRuby", 1}, {"PartOreSilver",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 20Rnd_556x45_UW_mag : Default { recipe[] = { { "ItemSapphire", 1}, {"PartOreSilver",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; };// muzzlesclass muzzle_snds_93mmg_tan : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_H : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_L : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_M : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_B : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_H_MG : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_H_SW : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_acp : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_338_black : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_338_green : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_338_sand : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_93mmg : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; // Launchers class launch_NLAW_F : Default { recipe[] = { { "ItemEmerald", 2}, {"PartOreGold",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class launch_Titan_F : Default { recipe[] = { { "ItemOnyx", 2}, {"PartOreGold",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class launch_RPG32_F : Default { recipe[] = { { "ItemRuby", 5}, {"PartOreGold",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; //rockets class NLAW_F : Default { recipe[] = { { "ItemEmerald", 1}, {"PartOreSilver",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class Titan_AA : Default { recipe[] = { { "ItemOnyx", 1}, {"PartOreSilver",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class RPG32_HE_F : Default { recipe[] = { { "ItemRuby", 1}, {"PartOreSilver",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; //UW GUN class arifle_SDAR_F : Default { recipe[] = { { "ItemSapphire", 1}, {"PartOreGold",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; //my stuff end Link to comment Share on other sites More sharing options...
makasouleater Posted October 13, 2015 Author Report Share Posted October 13, 2015 Just gonna add this to the list. I am done with it lol. The new update is 100 percent gonna brake all this. But if any one wants to rewrite it. It was a crafting system that made gems, uavs, ship wrecks, and ore useful to make all the high end guns.////// Custom Part start////// //my stuff // Other Crafting parts class CircuitParts : Default { usedIn[] = {}; }; class ItemBattery : Default { usedIn[] = {}; }; //Ore class PartOre: Default { usedIn[] = {"ItemScraps"}; }; class PartOreGold: Default { usedIn[] = {}; }; class PartOreSilver: Default { usedIn[] = {}; }; //gems class ItemJade : Default { usedIn[] = {"muzzle_snds_H_SW", "muzzle_snds_acp", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_338_sand", "muzzle_snds_93mmg"}; }; class ItemEmerald : Default { usedIn[] = {}; }; class ItemCitrine : Default { usedIn[] = {"muzzle_snds_H", "muzzle_snds_93mmg_tan", "muzzle_snds_L", "muzzle_snds_M", "muzzle_snds_B", "muzzle_snds_H_MG"}; }; class ItemRuby : Default { usedIn[] = {"m249_EPOCH", "200Rnd_556x45_M249", "launch_RPG32_F", "RPG32_HE_F", "m249Tan_EPOCH"}; }; class ItemSapphire : Default { usedIn[] = {"arifle_SDAR_F", "20Rnd_556x45_UW_mag"}; }; class ItemOnyx: Default { usedIn[] = {}; }; // machine guns class MMG_01_tan_F : Default { recipe[] = { { "m249_EPOCH", 1}, {"PartOreGold",5 }, {"ItemOnyx",5 } }; usedIn[] = {"launch_NLAW_F", "launch_Titan_F"}; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class MMG_02_black_F: Default { recipe[] = { { "m249_EPOCH", 1}, {"PartOreGold",4 }, {"ItemOnyx",4 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class m249_EPOCH : Default { recipe[] = { { "ItemRuby", 2}, {"PartOreSilver",3 } }; usedIn[] = {"MMG_02_black_F", "MMG_01_tan_F", "LMG_Mk200_F", "LMG_Zafir_F", "arifle_MX_SW_F"}; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class m249Tan_EPOCH :Default { recipe[] = { { "ItemRuby",1}, {"PartOreSilver",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class LMG_Mk200_F : Default { recipe[] = { { "m249_EPOCH",1}, {"PartOreGold",1 }, {"ItemOnyx",1 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class LMG_Zafir_F : Default { recipe[] = { { "m249_EPOCH",1}, {"PartOreGold",3 }, {"ItemOnyx",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class arifle_MX_SW_F : Default { recipe[] = { { "m249_EPOCH",1}, {"PartOreGold",2 }, {"ItemOnyx",2 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; };// ammo MMG LMG class 150Rnd_93x64_Mag : Default { recipe[] = { { "200Rnd_556x45_M249", 1}, {"PartOreGold",7 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 130Rnd_338_Mag : Default { recipe[] = { { "200Rnd_556x45_M249", 1}, {"PartOreSilver",7 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 200Rnd_556x45_M249 : Default { recipe[] = { { "ItemRuby", 1}, {"PartOreSilver",5 } }; usedIn[] = {"150Rnd_93x64_Mag", "130Rnd_338_Mag", "200Rnd_65x39_cased_Box", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag"}; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 200Rnd_65x39_cased_Box : Default { recipe[] = { { "200Rnd_556x45_M249", 1}, {"PartOreSilver",3 } }; usedIn[] = {"200Rnd_65x39_cased_Box_Tracer"}; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 200Rnd_65x39_cased_Box_Tracer { recipe[] = { { "200Rnd_65x39_cased_Box", 1}, {"PartOreSilver",1 }, {"Chemlight_blue", 10} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 150Rnd_762x54_Box : Default { recipe[] = { { "200Rnd_556x45_M249", 1}, {"PartOreSilver",5 } }; usedIn[] = {"150Rnd_762x54_Box_Tracer"}; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 150Rnd_762x54_Box_Tracer : Default { recipe[] = { { "150Rnd_762x54_Box", 1}, {"PartOreSilver",2 }, {"Chemlight_blue", 10} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 100Rnd_65x39_caseless_mag : Default { recipe[] = { { "200Rnd_556x45_M249", 1}, {"PartOreSilver",4 } }; usedIn[] = {"100Rnd_65x39_caseless_mag_Tracer"}; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class 100Rnd_65x39_caseless_mag_Tracer : Default { recipe[] = { { "100Rnd_65x39_caseless_mag", 1}, {"PartOreSilver",2 }, {"Chemlight_blue", 10} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; // AMMO UW class 20Rnd_556x45_UW_mag : Default { recipe[] = { { "ItemSapphire", 1}, {"PartOreSilver",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; };// muzzlesclass muzzle_snds_93mmg_tan : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_H : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_L : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_M : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_B : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_H_MG : Default { recipe[] = { { "ItemCitrine", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_H_SW : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_acp : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_338_black : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_338_green : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_338_sand : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class muzzle_snds_93mmg : Default { recipe[] = { { "ItemJade", 1}, {"PartOre",3 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; // Launchers class launch_NLAW_F : Default { recipe[] = { { "MMG_01_tan_F",1 }, {"PartOreGold",5 }, { "ItemEmerald", 3 },{ "CircuitParts", 3 },{ "ItemBattery", 1 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class launch_Titan_F : Default { recipe[] = { { "MMG_01_tan_F", 1}, {"PartOreGold",5 }, { "ItemEmerald", 5 },{ "CircuitParts", 5 },{ "ItemBattery", 2 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class launch_RPG32_F : Default { recipe[] = { { "ItemRuby", 5}, {"PartOreGold",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; //rockets class NLAW_F : Default { recipe[] = { { "ItemEmerald", 1}, {"PartOreSilver",5 }, {"RPG32_HE_F",2 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class Titan_AA : Default { recipe[] = { { "ItemOnyx", 1}, {"PartOreSilver",5 }, {"RPG32_HE_F",3 }, {"CircuitParts",1 },{"ItemBattery",1 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class RPG32_HE_F : Default { recipe[] = { { "ItemRuby", 1}, {"PartOreSilver",5 } }; usedIn[] = {"Titan_AA", "NLAW_F"}; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; //UW GUN class arifle_SDAR_F : Default { recipe[] = { { "ItemSapphire", 1}, {"PartOreGold",5 } }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; // Assualt rifles class arifle_MX_Black_F : Default { usedIn[] = {"arifle_MX_GL_Black_F"}; }; class arifle_MX_F : Default { usedIn[] = {"arifle_MX_GL_F"}; }; class arifle_Katiba_F : Default { usedIn[] = {"arifle_Katiba_GL_F"}; }; class arifle_Mk20_F : Default { usedIn[] = {"arifle_Mk20_GL_F"}; }; class arifle_TRG21_F : Default { usedIn[] = {"arifle_TRG21_GL_F"}; }; // assualt rifles grande class arifle_MX_GL_Black_F : Default { recipe[] = { { "arifle_MX_GL_Black_F", 1}, {"PartOreGold",2 },{ "ItemRuby", 2} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class arifle_MX_GL_F : Default { recipe[] = { { "arifle_MX_F", 1}, {"PartOreGold",2 }, { "ItemRuby", 2} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class arifle_Katiba_GL_F : Default { recipe[] = { { "arifle_Katiba_GL_F", 1}, {"PartOreGold",2 },{ "ItemRuby", 2} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class arifle_Mk20_GL_F : Default { recipe[] = { { "arifle_Mk20_F", 1}, {"PartOreGold",2 },{ "ItemRuby", 2} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class arifle_TRG21_GL_F : Default { recipe[] = { { "arifle_TRG21_F", 1}, {"PartOreGold",2 }, { "ItemRuby", 2} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; // Gl ammo required class HandGrenade : Default { usedIn[] = {"1Rnd_HE_Grenade_shell"}; }; class Chemlight_blue : Default { usedIn[] = {"UGL_FlareWhite_F"}; }; // GL ammo class 1Rnd_HE_Grenade_shell : Default { recipe[] = { { "HandGrenade", 1}, {"PartOreSilver",2 }, { "ItemRuby", 2} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; class UGL_FlareWhite_F : Default { recipe[] = { { "Chemlight_blue", 1}, {"PartOreSilver",2 }, { "ItemRuby", 2} }; nearby[] = { { "fire", { "ALL" }, 3, 1, "Fire", "fire" } }; }; //my stuff end Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now