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session lost setting up server


sampson42002

Question

Hello, I have been trying to setup a server on my desktop (if I can get this working then I'm going to rent a VPS).  I followed a youtube video, and the also the sticky.  I start the server after the install, open arma, go to multiplayer, and click address LAN.  The server says waiting for host, within a few seconds it says session lost.  I tried connecting to it from my laptop and get the same thing. The RPT shows all the updating base class, then this 

 13:56:01 Server error: Player without identity Mike (id 551221680)

13:56:39 Server error: Player without identity Mike (id 599071693)

I have verified the integrity of the game cache on my desktop and laptop of both Arma 2 and Arma 2 OA.  IT says "1 file failed to validate and will be reacquired".  According to what I read to steams support site is that is normal, but I don't think the file that failed is ever reacquired.  I have tried it a few times and it keeps showing that. 

 

Here is my config.cfg

hostName = "mikes walking zed test Server (1.0.5/103718)";
password = "dayz";
passwordAdmin = "";
maxPlayers = 10;
steamport = 2300;
steamqueryport = 2301;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 3;
reportingIP = "arma2oapc.master.gamespy.com";
timeStampFormat = "short";
motd[] = {"welcome to mike's walking zed","Have fun!","don't kill me"};
motdInterval = 0;
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData =     "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredSecureId = 2;

class Missions
{
    class Mission1
    {
        template = "DayZ_Epoch_11.Chernarus";
        difficulty="veteran";
    };

};

 

Here is the hive.int

 

;This is a comment


;Comments above a certain setting will provide it's description

;The format for a setting is
;Variable = Value

;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value

;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)

[Time]
;Possible values: Local, Custom, Static
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
Type = Static
;If using Custom type, offset from UTC in hours (can be negative as well)
;Offset = -6
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
Hour = 17

[Database]
;Hostname or IP of the server to connect to
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
;If using OFFICIAL hive, the rest of the settings in this section have no effect
Host = 127.0.0.1  I also tried localhost here as well

;Currently, only MySQL is supported
Type = MySQL

;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306

;Database name to connect to.
Database = dayz_epoch

;Username to connect with
Username = root
;Password to authenticate with (default is blank)
Password =

;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
;IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
;WSField = Worldspace

;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
[Objects]
;Which table should the objects be stored and fetched from ?
;Table = Object_DATA

;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
CleanupPlacedAfterDays = 30

;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false

;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
;Use = false

;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
;Type = MySQL
;Host = localhost
;Port = 3306
;Database = dayz
;Username = root
;Password =

 

Any ideas what's going wrong?

Thanks mike

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