I've used DZGM for a long time, but ever since I added a new bike deployment system I can't right click items added in the extra_rc anymore.
I don't remember where I found the bike thingy but the config looks like this:
// **FORMAT** -- (note no comma after last array entry)
//
// DZE_DEPLOYABLES_CONFIG = [
// [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
// [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
// [...more stuff here...]
// ];
//
// parameter | description | type | example
// --------------|---------------------------------------------------------------------|--------|--------
// _clickItem | class name of the item to click on | string | "ItemToolbox"
// _deployOffset | [_side,_front,_up] array to offset the deployable when buiding | array | [0,2,1]
// _packDistance | how close does the packer need to be to pack the object? | number | 5
// _damageLimit | item can't be repacked if damage is > this. (-1 = no re-packing) | number | 0.1
// _packAny | can anyone repack the deployable? | bool | false
// _cargo | clear the cargo of the deployable? | bool | false
// _ammo | should vehicle ammo be cleared? (does not persist through restart) | bool | true
// _hive | write deployable to database? | bool | false
// _plot | require a plot from the owner to build the deployable? | bool | false
// _simulation | enable simulation (movement/damage) for the object? (true for cars) | bool | true
// _road | enable road building for this object? | bool | true
// _deployables | array of class names that can be deployed with this method | array | ["MMT_Civ"]
// _near | array of items required nearby to build (workshop/fire/fueltank) | array | []
// _parts | array of parts required to build (will be taken from player) | array | ["ItemToolbox"]
// _condition | string of code to evaluate to determine whether action is shown | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"DZE_DEPLOYABLES_CONFIG = [
// deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 50% damage
["ItemToolbox",[0,7,1],5,0.5,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"]
];// **DZE_DEPLOYABLE_NAME_MAP format
//
// DZE_DEPLOYABLE_NAME_MAP = [
// [_class,_name],
// [_class,_name],
// [... more ...]
// ];
//
// parameter | description | type | example
// --------------|---------------------------------------------------------------------|--------|--------
// _class | class name of the item you want to replace the name of | string | "Notebook"
// _name | new name to display when right clicking | string | "Macbook Pro"
//
DZE_DEPLOYABLE_NAME_MAP = [
["Notebook","Macbook Pro"]
["MMT_Civ","Bicycle"]
];DZE_DEPLOYABLE_ADMINS = [];
Does anyone know how I can fix this?