Can I get a better explanation of some of these , what these options are and what they do .. in layman's terms Some are easy to grasp .. others uh not so much :) Just maybe the best practices..
what whitelisted config patches do . is that a place we can add scripts that we have on the server besides what you have in there already ?
antihack_addActionCheck = false; // false to disable addAction checks is this better to enable I assume for click actions right click etc ??
antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespace again should we enable ?? and brief of why please
antihack_customVariables[] = {}; //Add global variables from custom scripts, example: {"MyOwnVar","CP_KK"} //Global Variables begin without "_" !! ????
antihack_customVariablesCheckMode = 0; // 0 = Ban, 1 = Log, 2 == learning mode (only enable with trusted players in a passwored server to profile your variables keep disabled for normal operation) Should Log or Ban on these ??
Question
Chainsaw Squirrel
Can I get a better explanation of some of these , what these options are and what they do .. in layman's terms
Some are easy to grasp .. others uh not so much :)
Just maybe the best practices..
what whitelisted config patches do . is that a place we can add scripts that we have on the server besides what you have in there already ?
antihack_addActionCheck = false; // false to disable addAction checks is this better to enable I assume for click actions right click etc ??
antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespace again should we enable ?? and brief of why please
antihack_customVariables[] = {}; //Add global variables from custom scripts, example: {"MyOwnVar","CP_KK"} //Global Variables begin without "_" !! ????
antihack_customVariablesCheckMode = 0; // 0 = Ban, 1 = Log, 2 == learning mode (only enable with trusted players in a passwored server to profile your variables keep disabled for normal operation) Should Log or Ban on these ??
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