Hello. I recently switched from a hosted service (Vilayer) to a VDS. I was largely unable to port the server over as is so I had to use a fresh install for everything. I rebuilt the server from the ground up.
Now before I begin I have to say that I am not running Epoch or Overpoch, Im running Overwatch.
Players who join keep getting kicked back to the lobby with the message "Player already dead, Please rejoin"
I have no idea what this is or how to fix it. It only goes away if I delete them from the database.
Nothing in RPT, or hiveext.log.. google has no answers.. Im stumped.
For some reason setting the instance of the player to alive = 0 in the character_data table allows them to spawn back in but when Im running a full server, and this happens after every restart... it's really taxing
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DangerRuss
Hello. I recently switched from a hosted service (Vilayer) to a VDS. I was largely unable to port the server over as is so I had to use a fresh install for everything. I rebuilt the server from the ground up.
Now before I begin I have to say that I am not running Epoch or Overpoch, Im running Overwatch.
Players who join keep getting kicked back to the lobby with the message "Player already dead, Please rejoin"
I have no idea what this is or how to fix it. It only goes away if I delete them from the database.
Nothing in RPT, or hiveext.log.. google has no answers.. Im stumped.
For some reason setting the instance of the player to alive = 0 in the character_data table allows them to spawn back in but when Im running a full server, and this happens after every restart... it's really taxing
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