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game loads and hear in background of main screen freeze


Tradewell20

Question

hey guys, so I just put the Vector building into my server which included the P4L and Snap Pro and Precise building, I did everything like they said and my game loads right up to the very last part and my screen freezes but I can hear the game running in the background, I can hear my character moving and vaulting but I am stuck at the loading screen, when I looked at my RTP I don't see any warnings or anything indicating there is something wrong, anybody have any ideas what it is? Here is my RTP report, maybe im not seeing something.

 

=====================================================================

== C:\TCAFiles\Users\AustinT1\13017\13017.exe

== C:\TCAFiles\Users\AustinT1\13017\13017.exe -ip=208.115.238.67 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig

=====================================================================

Exe timestamp: 2014/09/13 20:54:22

Current time: 2015/08/22 05:54:39

Version 1.63.125548

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

Unsupported language English in stringtable

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

<English>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

<Italian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

<Spanish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

<French>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

<Czech>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

<Russian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

<Polish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

<Hungarian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

</Key>

<Key ID="STR_VIL_AKS74UB_BS1_SHORT">

<German>Compact assault rifle with silenced grenade launcher&lt'

Item STR_VIL_DN_BS1 listed twice

Item STR_AUTHOR_VILAS listed twice

Item STR_VIL_EASTERN listed twice

Item STR_VIL_WEAPONS listed twice

Item str_dss_10rnd_vss listed twice

Item str_dss_20rnd_vss listed twice

Item str_dn_20rnd_9x39_sp5_vss listed twice

Item str_dn_ak_107_gl_pso listed twice

Item str_dn_ak_107_kobra listed twice

Item str_dn_M40A3 listed twice

Item str_dn_rpk_74 listed twice

Item str_ep1_dn_fn_fal listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

5:55:30 Server error: Player without identity AlphaWolf (id 61769696)

5:55:30 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

5:55:35 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

5:55:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

5:55:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

5:55:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

5:55:49 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

5:55:49 "DayZ Epoch: MPframework inited"

5:55:49 "Loading Server Options"

5:55:49 "Server Options Loaded"

5:55:51 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:51 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

5:55:59 "infiSTAR.de - Waiting for BIS_fnc_init..."

5:55:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

5:55:59 Warning Message: Script low_admins.sqf not found

5:55:59 Warning Message: Script normal_admins.sqf not found

5:55:59 Warning Message: Script super_admins.sqf not found

5:55:59 Warning Message: Script blacklist.sqf not found

5:55:59 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"

5:55:59 "infiSTAR.de - _fnc_RandomGen: {

_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];

_gen = _abc select (random ((count _abc)-1));

_arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];

for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};

_gen

}"

5:55:59 "infiSTAR.de - _simple: x7j0N5e4a6x1Q1F4u4c4m"

5:55:59 "infiSTAR.de - _dialogIds: f3c6J4i3N1N6T9t5i3t"

5:55:59 "infiSTAR.de - _badtxts: k3Q2J2t3K3m2j4c6Z7t3T"

5:55:59 "infiSTAR.de - _randvar1: r6J2U0K2K8x4t6J4u4r8j"

5:55:59 "infiSTAR.de - _randvar2: g4S3a5Q3Q5T2Q8U1t3Q1j7T"

5:55:59 "infiSTAR.de - _randvar0: k2J8k3i1a7F5J0j6j6j3D"

5:55:59 "infiSTAR.de - _randvar3: l4J1S6N3T5S3j1Z8j7m9D"

5:55:59 "infiSTAR.de - _randvar4: t9r2J0j5E7c1T2T8i8J7D5E"

5:55:59 "infiSTAR.de - _randvar5: p3i4c6k3U1i2K8T9Q6x7T"

5:55:59 "infiSTAR.de - _randvar6: q1e9e7T8U8Q2u5a8N6r6Q"

5:55:59 "infiSTAR.de - _randvar8: i0i7Q1U3e6K7U6N4T5a"

5:55:59 "infiSTAR.de - _randvar11: h7T8i7c8U6u6T2S3a7K4x5a0r"

5:55:59 "infiSTAR.de - _randvar12: e5S1x1Q8j6D7Q0D0e1j"

5:55:59 "infiSTAR.de - _randvar13: l5F8j1E3T2m2D8T1t2j"

5:55:59 "infiSTAR.de - _randvar19: s5T3e6U1D0U3T6m4u6m8Q4m1D"

5:55:59 "infiSTAR.de - _randvar20: d5T2J3c7N5x5T2K2a1N6T3e"

5:55:59 "infiSTAR.de - _randvar21: x9k1u6N5m5K8t2k1c3N3T1Q7j"

5:55:59 "infiSTAR.de - _randvar27: n6J0J7m8J3c4a2e4N5j7k"

5:55:59 "infiSTAR.de - _randvar26: p8F6J5t3N4j7T6U5E1e"

5:55:59 "infiSTAR.de - _randvar25: x2a7K7N1Z5x4x7U2E8J9J"

5:55:59 "infiSTAR.de - _randvar28: s7F1N6Q9e6e9N4T2m4t7e3u"

5:55:59 "infiSTAR.de - _randvar29: i5x2r2t3Z7r1x1t4T9x7t1x"

5:55:59 "infiSTAR.de - _randvar30: c6J3E4T5D2N2K2D1e6t8E"

5:55:59 "infiSTAR.de - _randvar31: z5T2N3c0u1N5J2F8r5Q7N5T"

5:55:59 "infiSTAR.de - _randvar32: s4N3j6S1i5U2k8D8t0K9F"

5:55:59 "infiSTAR.de - _randvar33: j0r0J6S4t4t5K6D1r6r9c"

5:55:59 "infiSTAR.de - _randvar34: v5e8t5x8Q7N8T5Q4N7N"

5:55:59 "infiSTAR.de - _randvar35: u4u4x7u3T3E7D2c6T3m9T5T"

5:55:59 "infiSTAR.de - _randvar36: d8k3F2m3x7J4T8j1T6D2k3F"

5:55:59 "infiSTAR.de - _randvar13837: q6Q1D5x8t1a9N1j3T2c4t4j"

5:55:59 "infiSTAR.de - _randvar38: e1c2j1k5N7N0E1j1T3e"

5:55:59 "infiSTAR.de - _randvar39: k6r8F7x2N9c4j0J6N7D4u2T"

5:55:59 "infiSTAR.de - _randvar40: o1F4D2x5N7T4T3E4Q9k5i8c"

5:55:59 "infiSTAR.de _t1: r6e3F6e0T4D3k3D2K7K6m"

5:55:59 "infiSTAR.de _t2: o8x4N0T5m1T4N4D1c4K4e"

5:55:59 "infiSTAR.de _t3: t6N7x1j7t6K1J3N5t9a6x1F"

5:55:59 "infiSTAR.de _t4: u7T3j3S5Z1j5U6E6i6T6E"

5:55:59 "infiSTAR.de - _fnc_handlerandvar10: w8k4i7t5m4T1u3e1e8x"

5:55:59 "infiSTAR.de - _remark: u7c2S2u6T2e0J5e3m1c3t"

5:55:59 "infiSTAR.de - _AHpos: h5x9U2r4Q4t5j1r4F6E3J"

5:55:59 "infiSTAR.de - _loadedcheckpos: x5a3N3i7N7N1T6T2Q8N4j"

5:55:59 "infiSTAR.de - _loadedchecktime: b5j1t2x4S9J0u3e1r6F"

5:55:59 "infiSTAR.de - _MenuChecksRunningx: x7i1J8j2m4c3N3D9j1K0F1Q"

5:55:59 "infiSTAR.de - _oneachframe: d4j0a0c4N7k6J2x0r5F5N1F"

5:55:59 "infiSTAR.de - _anotherloop: w0a6m5D4c8T6E1c0U7t7S6T"

5:55:59 "infiSTAR.de - _clientoncetwo: q1t7J1J9S2D6c2T4j3t"

5:55:59 "infiSTAR.de - _lastUnlock: l1i6m2N8E3K6Q8m0N3u5D8k"

5:55:59 "infiSTAR.de - _AdminReqCheck: m7T1i4N2i8c6c3N3T2N9S6F"

5:55:59 "infiSTAR.de - _antidupeCheckVar: s6T3J7J5U3J2t2T1t1T5K1c"

5:55:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_n0F6T5Q5J4U3r3S9D9T"

5:55:59 "infiSTAR.de - _antidupePVResVar: PVAHR_0_d7N7D0i6r9U6t1E7S7c6N7k"

5:55:59 "infiSTAR.de - _randvar13810: PVAHR_0_h8J2r4Q6J6r4x6i4N4x"

5:55:59 "infiSTAR.de - AntiHack LOADED!"

5:55:59 "infiSTAR.de - CREATING AdminMenu"

5:55:59 "infiSTAR.de - ADDING PublicVariableEventHandlers"

5:55:59 "infiSTAR.de - AntiHack FULLY LOADED"

5:55:59 "Loading Server Monitor & Server Executions!"

5:55:59 "Loading Dedicated Executions!"

5:55:59 "Finalizing Server Startup, Loading BIS_Effects"

5:55:59 "Res3tting B!S effects..."

5:56:00 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

5:56:03 "HIVE: Starting"

5:56:03 "HIVE: trying to get objects"

5:56:03 "HIVE: found 299 objects"

5:56:03 "HIVE: Commence Object Streaming..."

5:56:03 "HIVE: got 0 Epoch Objects and 299 Vehicles"

5:56:05 "infiSTAR.de - Player-Log: AlphaWolf(76561198135957671) - 0h 00min | ******ADMIN******"

5:56:05 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

5:56:05 UH1Y_DZE: ObsGun - unknown animation source ObsGun

5:56:06 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

5:56:06 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

5:56:09 "HIVE: Vehicle Spawn limit reached!"

5:56:09 "HIVE: Spawning # of Debris: 100"

5:56:09 "HIVE: Spawning # of Ammo Boxes: 10"

5:56:09 "HIVE: Spawning # of Veins: 5"

5:56:09 "Total Number of spawn locations 5"

5:56:09 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."

5:56:09 "[DZAI] Reading DZAI configuration file."

5:56:09 "[DZAI] DZAI configuration file loaded."

5:56:09 "[DZAI] Compiling DZAI functions."

5:56:09 "[DZAI] DZAI functions compiled."

5:56:09 "[DZAI] Epoch classnames loaded."

5:56:09 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."

5:56:09 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Random: false. Air: true. Land: true."

5:56:09 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."

5:56:09 "[DZAI] DZAI loading completed in 0.0439987 seconds."

5:56:22 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"

5:56:22 "CRASHSPAWNER: 99% chance to spawn 'UH60 Wreck burned (ARMY)' with loot table 'Military' in 3747 seconds"

5:56:22 "EPOCH EVENTS INIT"

5:56:23 "[DZAI] Verified 194 unique classnames in 0.301003 seconds."

5:56:53 "infiSTAR.de PlayerConnected: ["76561198135957671","AlphaWolf"]"

5:56:53 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"

5:56:53 "Chernarus spawn areas loaded."

5:56:53 "Chernarus static spawn configuration loaded."

5:56:55 "TIME SYNC: Local Time set to [2013,8,3,18,56]"

5:57:43 "infiSTAR.de PlayerDisconnected: _uid: 76561198135957671 _name: AlphaWolf"

5:57:43 "get: STRING (76561198135957671), sent: STRING (76561198135957671)"

5:57:43 "DISCONNECT: AlphaWolf (76561198135957671) Object: B 1-1-C:1 (AlphaWolf) REMOTE, _characterID: 3 at loc [6409.3,8451.87,0.00167847]"

5:57:43 Client: Remote object 3:5 not found

5:57:43 Client: Remote object 3:6 not found

5:57:43 Client: Remote object 3:7 not found

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