hey guys, so I just put the Vector building into my server which included the P4L and Snap Pro and Precise building, I did everything like they said and my game loads right up to the very last part and my screen freezes but I can hear the game running in the background, I can hear my character moving and vaulting but I am stuck at the loading screen, when I looked at my RTP I don't see any warnings or anything indicating there is something wrong, anybody have any ideas what it is? Here is my RTP report, maybe im not seeing something.
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
5:55:30 Server error: Player without identity AlphaWolf (id 61769696)
5:55:30 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:35 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
5:55:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
5:55:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
Question
Tradewell20
hey guys, so I just put the Vector building into my server which included the P4L and Snap Pro and Precise building, I did everything like they said and my game loads right up to the very last part and my screen freezes but I can hear the game running in the background, I can hear my character moving and vaulting but I am stuck at the loading screen, when I looked at my RTP I don't see any warnings or anything indicating there is something wrong, anybody have any ideas what it is? Here is my RTP report, maybe im not seeing something.
=====================================================================
== C:\TCAFiles\Users\AustinT1\13017\13017.exe
== C:\TCAFiles\Users\AustinT1\13017\13017.exe -ip=208.115.238.67 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
=====================================================================
Exe timestamp: 2014/09/13 20:54:22
Current time: 2015/08/22 05:54:39
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
5:55:30 Server error: Player without identity AlphaWolf (id 61769696)
5:55:30 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:31 Server error: Player without identity AlphaWolf (id 61769696)
5:55:35 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
5:55:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
5:55:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
5:55:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
5:55:49 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
5:55:49 "DayZ Epoch: MPframework inited"
5:55:49 "Loading Server Options"
5:55:49 "Server Options Loaded"
5:55:51 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:51 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
5:55:59 "infiSTAR.de - Waiting for BIS_fnc_init..."
5:55:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
5:55:59 Warning Message: Script low_admins.sqf not found
5:55:59 Warning Message: Script normal_admins.sqf not found
5:55:59 Warning Message: Script super_admins.sqf not found
5:55:59 Warning Message: Script blacklist.sqf not found
5:55:59 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
5:55:59 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
5:55:59 "infiSTAR.de - _simple: x7j0N5e4a6x1Q1F4u4c4m"
5:55:59 "infiSTAR.de - _dialogIds: f3c6J4i3N1N6T9t5i3t"
5:55:59 "infiSTAR.de - _badtxts: k3Q2J2t3K3m2j4c6Z7t3T"
5:55:59 "infiSTAR.de - _randvar1: r6J2U0K2K8x4t6J4u4r8j"
5:55:59 "infiSTAR.de - _randvar2: g4S3a5Q3Q5T2Q8U1t3Q1j7T"
5:55:59 "infiSTAR.de - _randvar0: k2J8k3i1a7F5J0j6j6j3D"
5:55:59 "infiSTAR.de - _randvar3: l4J1S6N3T5S3j1Z8j7m9D"
5:55:59 "infiSTAR.de - _randvar4: t9r2J0j5E7c1T2T8i8J7D5E"
5:55:59 "infiSTAR.de - _randvar5: p3i4c6k3U1i2K8T9Q6x7T"
5:55:59 "infiSTAR.de - _randvar6: q1e9e7T8U8Q2u5a8N6r6Q"
5:55:59 "infiSTAR.de - _randvar8: i0i7Q1U3e6K7U6N4T5a"
5:55:59 "infiSTAR.de - _randvar11: h7T8i7c8U6u6T2S3a7K4x5a0r"
5:55:59 "infiSTAR.de - _randvar12: e5S1x1Q8j6D7Q0D0e1j"
5:55:59 "infiSTAR.de - _randvar13: l5F8j1E3T2m2D8T1t2j"
5:55:59 "infiSTAR.de - _randvar19: s5T3e6U1D0U3T6m4u6m8Q4m1D"
5:55:59 "infiSTAR.de - _randvar20: d5T2J3c7N5x5T2K2a1N6T3e"
5:55:59 "infiSTAR.de - _randvar21: x9k1u6N5m5K8t2k1c3N3T1Q7j"
5:55:59 "infiSTAR.de - _randvar27: n6J0J7m8J3c4a2e4N5j7k"
5:55:59 "infiSTAR.de - _randvar26: p8F6J5t3N4j7T6U5E1e"
5:55:59 "infiSTAR.de - _randvar25: x2a7K7N1Z5x4x7U2E8J9J"
5:55:59 "infiSTAR.de - _randvar28: s7F1N6Q9e6e9N4T2m4t7e3u"
5:55:59 "infiSTAR.de - _randvar29: i5x2r2t3Z7r1x1t4T9x7t1x"
5:55:59 "infiSTAR.de - _randvar30: c6J3E4T5D2N2K2D1e6t8E"
5:55:59 "infiSTAR.de - _randvar31: z5T2N3c0u1N5J2F8r5Q7N5T"
5:55:59 "infiSTAR.de - _randvar32: s4N3j6S1i5U2k8D8t0K9F"
5:55:59 "infiSTAR.de - _randvar33: j0r0J6S4t4t5K6D1r6r9c"
5:55:59 "infiSTAR.de - _randvar34: v5e8t5x8Q7N8T5Q4N7N"
5:55:59 "infiSTAR.de - _randvar35: u4u4x7u3T3E7D2c6T3m9T5T"
5:55:59 "infiSTAR.de - _randvar36: d8k3F2m3x7J4T8j1T6D2k3F"
5:55:59 "infiSTAR.de - _randvar13837: q6Q1D5x8t1a9N1j3T2c4t4j"
5:55:59 "infiSTAR.de - _randvar38: e1c2j1k5N7N0E1j1T3e"
5:55:59 "infiSTAR.de - _randvar39: k6r8F7x2N9c4j0J6N7D4u2T"
5:55:59 "infiSTAR.de - _randvar40: o1F4D2x5N7T4T3E4Q9k5i8c"
5:55:59 "infiSTAR.de _t1: r6e3F6e0T4D3k3D2K7K6m"
5:55:59 "infiSTAR.de _t2: o8x4N0T5m1T4N4D1c4K4e"
5:55:59 "infiSTAR.de _t3: t6N7x1j7t6K1J3N5t9a6x1F"
5:55:59 "infiSTAR.de _t4: u7T3j3S5Z1j5U6E6i6T6E"
5:55:59 "infiSTAR.de - _fnc_handlerandvar10: w8k4i7t5m4T1u3e1e8x"
5:55:59 "infiSTAR.de - _remark: u7c2S2u6T2e0J5e3m1c3t"
5:55:59 "infiSTAR.de - _AHpos: h5x9U2r4Q4t5j1r4F6E3J"
5:55:59 "infiSTAR.de - _loadedcheckpos: x5a3N3i7N7N1T6T2Q8N4j"
5:55:59 "infiSTAR.de - _loadedchecktime: b5j1t2x4S9J0u3e1r6F"
5:55:59 "infiSTAR.de - _MenuChecksRunningx: x7i1J8j2m4c3N3D9j1K0F1Q"
5:55:59 "infiSTAR.de - _oneachframe: d4j0a0c4N7k6J2x0r5F5N1F"
5:55:59 "infiSTAR.de - _anotherloop: w0a6m5D4c8T6E1c0U7t7S6T"
5:55:59 "infiSTAR.de - _clientoncetwo: q1t7J1J9S2D6c2T4j3t"
5:55:59 "infiSTAR.de - _lastUnlock: l1i6m2N8E3K6Q8m0N3u5D8k"
5:55:59 "infiSTAR.de - _AdminReqCheck: m7T1i4N2i8c6c3N3T2N9S6F"
5:55:59 "infiSTAR.de - _antidupeCheckVar: s6T3J7J5U3J2t2T1t1T5K1c"
5:55:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_n0F6T5Q5J4U3r3S9D9T"
5:55:59 "infiSTAR.de - _antidupePVResVar: PVAHR_0_d7N7D0i6r9U6t1E7S7c6N7k"
5:55:59 "infiSTAR.de - _randvar13810: PVAHR_0_h8J2r4Q6J6r4x6i4N4x"
5:55:59 "infiSTAR.de - AntiHack LOADED!"
5:55:59 "infiSTAR.de - CREATING AdminMenu"
5:55:59 "infiSTAR.de - ADDING PublicVariableEventHandlers"
5:55:59 "infiSTAR.de - AntiHack FULLY LOADED"
5:55:59 "Loading Server Monitor & Server Executions!"
5:55:59 "Loading Dedicated Executions!"
5:55:59 "Finalizing Server Startup, Loading BIS_Effects"
5:55:59 "Res3tting B!S effects..."
5:56:00 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
5:56:03 "HIVE: Starting"
5:56:03 "HIVE: trying to get objects"
5:56:03 "HIVE: found 299 objects"
5:56:03 "HIVE: Commence Object Streaming..."
5:56:03 "HIVE: got 0 Epoch Objects and 299 Vehicles"
5:56:05 "infiSTAR.de - Player-Log: AlphaWolf(76561198135957671) - 0h 00min | ******ADMIN******"
5:56:05 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
5:56:05 UH1Y_DZE: ObsGun - unknown animation source ObsGun
5:56:06 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
5:56:06 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
5:56:09 "HIVE: Vehicle Spawn limit reached!"
5:56:09 "HIVE: Spawning # of Debris: 100"
5:56:09 "HIVE: Spawning # of Ammo Boxes: 10"
5:56:09 "HIVE: Spawning # of Veins: 5"
5:56:09 "Total Number of spawn locations 5"
5:56:09 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
5:56:09 "[DZAI] Reading DZAI configuration file."
5:56:09 "[DZAI] DZAI configuration file loaded."
5:56:09 "[DZAI] Compiling DZAI functions."
5:56:09 "[DZAI] DZAI functions compiled."
5:56:09 "[DZAI] Epoch classnames loaded."
5:56:09 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
5:56:09 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Random: false. Air: true. Land: true."
5:56:09 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."
5:56:09 "[DZAI] DZAI loading completed in 0.0439987 seconds."
5:56:22 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
5:56:22 "CRASHSPAWNER: 99% chance to spawn 'UH60 Wreck burned (ARMY)' with loot table 'Military' in 3747 seconds"
5:56:22 "EPOCH EVENTS INIT"
5:56:23 "[DZAI] Verified 194 unique classnames in 0.301003 seconds."
5:56:53 "infiSTAR.de PlayerConnected: ["76561198135957671","AlphaWolf"]"
5:56:53 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
5:56:53 "Chernarus spawn areas loaded."
5:56:53 "Chernarus static spawn configuration loaded."
5:56:55 "TIME SYNC: Local Time set to [2013,8,3,18,56]"
5:57:43 "infiSTAR.de PlayerDisconnected: _uid: 76561198135957671 _name: AlphaWolf"
5:57:43 "get: STRING (76561198135957671), sent: STRING (76561198135957671)"
5:57:43 "DISCONNECT: AlphaWolf (76561198135957671) Object: B 1-1-C:1 (AlphaWolf) REMOTE, _characterID: 3 at loc [6409.3,8451.87,0.00167847]"
5:57:43 Client: Remote object 3:5 not found
5:57:43 Client: Remote object 3:6 not found
5:57:43 Client: Remote object 3:7 not found
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