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Celle and Epoch


ElDubya

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Hi all, 

 

Trying my damnedest to get a Celle server with Epoch up and running and not having much luck. So far I have : 

 

Renamed Dayz_Server\Missions\DayZ_Epoch_1.Takistan to DayZ_Epoch_1.Celle.

Renamed instance_1_takistan to instance_1_celle (and sorted the accompanying .bat file).

Renamed mpmissions\DayZ_Epoch_1.Takistan to DayZ_Epoch_1.Celle.

 

Gone through description.ext, init.sqf and mission.sqm and changed every instance of takistan to celle, then added the needed stuff to the mission.sqm addOns.

Uploaded @mbg_celle to the server.

Uploaded the associated mbg_celle2.bikey file.

 

My start.bat

start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_1_celle\config.cfg" "-cfg=instance_1_celle\basic.cfg" "-profiles=instance_1_celle" -name=instance_1_celle "-mod=@mbg_celle;@DayZ_Epoch;@DayZ_Epoch_Server;" -cpuCount=4 -maxMem=1578 -exThreads=1

Everytime I start the server and try to join, I am greeted by this : 

 

celle_zpsrgikey0c.jpg

 

What am I doing wrong? I made a Oring server 3 days ago (just to muck around on) by doing the same thing and it worked flawlessly.

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found this not sure if it will help

 

MrTesla

Hardened

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Posted 28 September 2013 - 10:58 PM

Swash, on 28 Sept 2013 - 12:58 PM, said:snapback.png

Now add in your trader's marker. Get the coords from earlier.
First number is your East/West or first number in coords 7455.0229.
Middle number is elevation which means nothing in a map marker so I set to 0.
Third is your North/South or your second number in coords 4689.1846.

This is the part that confused me yesterday when adding traders to Celle. Normally coordinates go x (east/west),y (north/south),z (up/down). For some reason here it's x,z,y. So my markers wound up on the bottom of the map.

 

 

Edit added below by me

 

Possible some coordinates off the map?

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I deleted all trader markers/spawns as well, because I will have dynamic traders on there if I can ever get the bastard to work. Its gotta be something mind numbingly simple I am missing. As I said, I made a Oring server the other day pretty much exactly the same way and never had an issue.

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