MrShix Posted August 20, 2015 Report Share Posted August 20, 2015 I can confirm this last edit works great, i had to move around the coins location on the debug monitor a little bit to look better but it works.. again thanks.. One more question, does anyone know how to get the coins to display correctly if a player has more than one million coins on them. it displays like this below if past that amount 1.00501e+005 this might be a bit late but take a look at this https://community.bistudio.com/wiki/BIS_fnc_numberText Nice work! I was wondering if you could add world position to the monitor? It would be very helpful with adding content to the map. Thanks here look at this https://community.bistudio.com/wiki/getPos Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted August 20, 2015 Report Share Posted August 20, 2015 this might be a bit late but take a look at this https://community.bistudio.com/wiki/BIS_fnc_numberText here look at this https://community.bistudio.com/wiki/getPos Im not sure i quite understand this fully, novice scriptor here sadly Im using this for my custom debug monitor inside of AH.sqf Does the link you sent me mean that i am missing this line somewhere in my code below? _this: NUMBER <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/> <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/> <img size='4.75' image='%11'/><br/> <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1.15' font='Bitstream' align='right'>%1</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t> <t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t> <t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t> <t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: </t> <t size='1.15' font='Bitstream' color='#FACC2E' align='right'>%12</t><br/><br/> <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/> "", (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (count playableUnits), r_player_blood, (round diag_fps), (round(180-(serverTime) / 60)), _pic, (player getVariable['cashMoney', 0]) ]; Link to comment Share on other sites More sharing options...
MrShix Posted August 21, 2015 Report Share Posted August 21, 2015 Im not sure i quite understand this fully, novice scriptor here sadly Im using this for my custom debug monitor inside of AH.sqf Does the link you sent me mean that i am missing this line somewhere in my code below? _this: NUMBER <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/> <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/> <img size='4.75' image='%11'/><br/> <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1.15' font='Bitstream' align='right'>%1</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t> <t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t> <t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t> <t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: </t> <t size='1.15' font='Bitstream' color='#FACC2E' align='right'>%12</t><br/><br/> <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/> "", (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (count playableUnits), r_player_blood, (round diag_fps), (round(180-(serverTime) / 60)), _pic, (player getVariable['cashMoney', 0]) ]; here replace (player getVariable['cashMoney', 0]) with (player getVariable['cashMoney', 0] call BIS_fnc_numberText) Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted August 21, 2015 Report Share Posted August 21, 2015 here replace (player getVariable['cashMoney', 0]) with (player getVariable['cashMoney', 0] call BIS_fnc_numberText) Hmm ok, ill give this a try.. thanks heaps mate Link to comment Share on other sites More sharing options...
MrShix Posted August 22, 2015 Report Share Posted August 22, 2015 Hmm ok, ill give this a try.. thanks heaps mate cool let me know if it works of of you need anymore help Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted August 22, 2015 Report Share Posted August 22, 2015 No actually that alone did the trick exactly as needed, thanks heaps mate. Ill leave the new code i have used to replace the infistar debug below if anyone wants it hintSilent parseText format ["" <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/> <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/> <img size='4.75' image='%11'/><br/> <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1.15' font='Bitstream' align='right'>%1</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t> <t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t> <t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t> <t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: </t> <t size='1.15' font='Bitstream' color='#FACC2E' align='right'>%12</t><br/><br/> <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/> "", (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (count playableUnits), r_player_blood, (round diag_fps), (round(180-(serverTime) / 60)), _pic, (player getVariable['cashMoney', 0] call BIS_fnc_numberText) ]; Link to comment Share on other sites More sharing options...
Takeuparms Posted December 6, 2016 Report Share Posted December 6, 2016 Sorry for a silly question, but what is the custom folder?? Link to comment Share on other sites More sharing options...
Takeuparms Posted December 6, 2016 Report Share Posted December 6, 2016 Nevermind! got it :p Link to comment Share on other sites More sharing options...
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