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[Release] BigEgg's Debug Monitor


BigEgg

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I can confirm this last edit works great, i had to move around the coins location on the debug monitor a little bit to look better but it works.. again thanks..

One more question, does anyone know how to get the coins to display correctly if a player has more than one million coins on them. it displays like this below if past that amount

1.00501e+005

 

 

this might be a bit late but take a look at this 

https://community.bistudio.com/wiki/BIS_fnc_numberText

 

Nice work! 

 

I was wondering if you could add world position to the monitor? It would be very helpful with adding content to the map. Thanks

here look at this 

https://community.bistudio.com/wiki/getPos

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this might be a bit late but take a look at this 

https://community.bistudio.com/wiki/BIS_fnc_numberText

 

here look at this 

https://community.bistudio.com/wiki/getPos

Im not sure i quite understand this fully, novice scriptor here sadly

Im using this for my custom debug monitor inside of AH.sqf

Does the link you sent me mean that i am missing this line somewhere in my code below?

_this: NUMBER

 

<t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/>
<t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/>
<img size='4.75' image='%11'/><br/>
<t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%1</t><br/>
<t size='1.15' font='Bitstream' align='left'>Headshots: </t>
<t size='1.15' font='Bitstream' align='right'>%2</t><br/>
<t size='1.15' font='Bitstream' align='left'>Murders: </t>
<t size='1.15' font='Bitstream' align='right'>%3</t><br/>
<t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Humanity: </t>
<t size='1.15' font='Bitstream' align='right'>%5</t><br/>
<t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t>
<t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/>
<t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: </t>
<t size='1.15' font='Bitstream' color='#FACC2E' align='right'>%12</t><br/><br/>
<t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/>
"",
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_Survived),
(count playableUnits),
r_player_blood,
(round diag_fps),
(round(180-(serverTime) / 60)),
_pic,
(player getVariable['cashMoney', 0])
];

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Im not sure i quite understand this fully, novice scriptor here sadly

Im using this for my custom debug monitor inside of AH.sqf

Does the link you sent me mean that i am missing this line somewhere in my code below?

_this: NUMBER

 

<t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/>
<t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/>
<img size='4.75' image='%11'/><br/>
<t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%1</t><br/>
<t size='1.15' font='Bitstream' align='left'>Headshots: </t>
<t size='1.15' font='Bitstream' align='right'>%2</t><br/>
<t size='1.15' font='Bitstream' align='left'>Murders: </t>
<t size='1.15' font='Bitstream' align='right'>%3</t><br/>
<t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Humanity: </t>
<t size='1.15' font='Bitstream' align='right'>%5</t><br/>
<t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t>
<t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/>
<t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: </t>
<t size='1.15' font='Bitstream' color='#FACC2E' align='right'>%12</t><br/><br/>
<t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/>
"",
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_Survived),
(count playableUnits),
r_player_blood,
(round diag_fps),
(round(180-(serverTime) / 60)),
_pic,
(player getVariable['cashMoney', 0])
];

 

here replace (player getVariable['cashMoney', 0])

with

(player getVariable['cashMoney', 0] call BIS_fnc_numberText)

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No actually that alone did the trick exactly as needed, thanks heaps mate.
Ill leave the new code i have used to replace the infistar debug below if anyone wants it

hintSilent parseText format [""
 
<t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/>
<t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/>
<img size='4.75' image='%11'/><br/>
<t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%1</t><br/>
<t size='1.15' font='Bitstream' align='left'>Headshots: </t>
<t size='1.15' font='Bitstream' align='right'>%2</t><br/>
<t size='1.15' font='Bitstream' align='left'>Murders: </t>
<t size='1.15' font='Bitstream' align='right'>%3</t><br/>
<t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Humanity: </t>
<t size='1.15' font='Bitstream' align='right'>%5</t><br/>
<t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t>
<t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/>
<t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: </t>
<t size='1.15' font='Bitstream' color='#FACC2E' align='right'>%12</t><br/><br/>
<t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/>
<t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/>
"",
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_Survived),
(count playableUnits),
r_player_blood,
(round diag_fps),
(round(180-(serverTime) / 60)),
_pic,
(player getVariable['cashMoney', 0] call BIS_fnc_numberText)
];

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  • 1 year later...

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