flow0815 Posted July 22, 2015 Report Share Posted July 22, 2015 will pretty fu*k up everything. Server just updated its battleye and there goes the kicks. Set to loggin only and the log grows like hell. Just wanted you to know Link to comment Share on other sites More sharing options...
flow0815 Posted July 22, 2015 Author Report Share Posted July 22, 2015 Only one exampe. Takes nearly everyline at bombs with that. After update it does not use scripts.txt until you add //new2 to first line. By doing this you will probably run into problems like that. #0 "S_fnc_configviewer","BIS_fnc_AAN","BIS_fnc_infoText","BIS_fnc_dynamicText","BIS_fnc_halo","BIS_fnc_music","BIS_fnc_scriptedMove"" Link to comment Share on other sites More sharing options...
flow0815 Posted July 22, 2015 Author Report Share Posted July 22, 2015 #10 "177921')then { s6I391z6z8I6S6f177921 = nil; showCommandingMenu '#USER:w1S1U5W8V2J2X3z1W2E95'; }; c435X1z292" Link to comment Share on other sites More sharing options...
spartan Posted July 22, 2015 Report Share Posted July 22, 2015 I have a player that is spamming the BE log with this : - #16 "Count;};if (EPOCH_target isEqualTo player) then {[format['setVelocityTarget: %1', EPOCH_target], 0] call szitddqrk; uiSleep 60;}" 14:00:43 : Script Log: #0 - #32 "};setViewDistance 1600; setObjectViewDistance[1300, 100];setTerrainGrid 10;uiSleep 5;while {true} do {if (isNil 'Epoch_personalT" 14:00:43 : Script Log: #0 T - #53 "moveAllEventHandlers 'KeyDown';_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];if (_addCase" 14:00:43 : Script Log: #0 T - #55 "y 46;if !(isNull _display46) then {_display46 displayRemoveAllEventHandlers 'KeyDown';_addCase = _display46 displayAddEventHandl" 14:00:43 : Script Log: #0 T - #58 ";};{_ehKey = _x select 0;if (_x select 2) then {player removeEventHandler [_ehKey, 0];};_ehCode = _x select 1;if (_ehKey == 'Fi" 14:00:43 : Script Log: #0 T - #96 "","EPOCH_spawnVehicle_PVS","CLASS911_Menu","nuke_vars","JJMMEE_INIT_MENU","PLAYERON","PLAYERNEXT2","ALTISLIFEON","LY_Menu","PLAY" The Players name has been removed but has this anything to do with the battleye update ? Link to comment Share on other sites More sharing options...
MPG-DarkKnight Posted July 22, 2015 Report Share Posted July 22, 2015 Is there a fix out there yet or you just let it log? Link to comment Share on other sites More sharing options...
flow0815 Posted July 22, 2015 Author Report Share Posted July 22, 2015 I deleted the scripts.txt for now because this so massive i can not handle at this time. BTW i am using Infistar. For some reason i was in battleye folder and saw that there was a autoupdate from beserver.dll and then the magic happend after i put //new2 to first line :D :D Just wanted to warn you so your server are not emptied. Regards Link to comment Share on other sites More sharing options...
koreaoverpoch Posted July 22, 2015 Report Share Posted July 22, 2015 ME TOO.... Disabled kicking for scripts.txt scans. Please update your filters according to scripts.log and add "//new2" at the top. <- THIS MESSAGE COMES AGAIN AND AGAIN... FUCK! Link to comment Share on other sites More sharing options...
Scorpi Posted July 22, 2015 Report Share Posted July 22, 2015 Battleye kick after Update #12 "","BIS_fnc_assignPlayerRole","BIS_fnc_convertUnits","BIS_fnc_moveIn","BIS_fnc_setHeight","BIS_fnc_playerName","BIS_fnc_singleMis" #61 "erMap","BIS_fnc_moduleRadioChannelCreate","BIS_fnc_moduleRemoteControl","BIS_fnc_moduleZoneProtection","BIS_fnc_moduleCountdown"" #73 "S_fnc_initPlayable","BIS_fnc_missionTimeLeft","BIS_fnc_deleteVehicleCrew","BIS_fnc_MP","BIS_fnc_MPexec","BIS_fnc_countdown","BIS" #15 "e setDir getDir player; any more.... :blink: :wacko: Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 22, 2015 Report Share Posted July 22, 2015 Um guys, the epoch 0304 build 2 was exactly for the purpose of removing the first line of scripts.text file from be for the exact reason it's too big now.https://github.com/EpochModTeam/Epoch/releases Link to comment Share on other sites More sharing options...
Vaprz Posted July 22, 2015 Report Share Posted July 22, 2015 Um guys, the epoch 0304 build 2 was exactly for the purpose of removing the first line of scripts.text file from be for the exact reason it's too big now.https://github.com/EpochModTeam/Epoch/releases We updated our battleye scripts.txt to reflect the changes in build 2 a few days ago. That doesn't seem to address the current issue that just appeared overnight. Link to comment Share on other sites More sharing options...
cring0 Posted July 22, 2015 Report Share Posted July 22, 2015 https://mobile.twitter.com/FoltynD/status/623842187239915520 Link to comment Share on other sites More sharing options...
Oshydaka Posted July 22, 2015 Report Share Posted July 22, 2015 i just empty my script.txt for now... Great security... :( Link to comment Share on other sites More sharing options...
Tophi Posted July 22, 2015 Report Share Posted July 22, 2015 i just empty my script.txt for now... Great security... :( good... prepare for script kiddies... thanks to let them know happydayz 1 Link to comment Share on other sites More sharing options...
flow0815 Posted July 22, 2015 Author Report Share Posted July 22, 2015 The scripts.txt from 0.3.0.4 ist not the solution for this! This is completely new! Link to comment Share on other sites More sharing options...
vbawol Posted July 22, 2015 Report Share Posted July 22, 2015 Scripts.txt is now able to filter with no character limits and because of this they enabled logging only mode. Now that this change has been made we will be updating our filters and after that kicking will be renabled. You may pastebin your Epoch related scripts.txt logs here: https://github.com/EpochModTeam/Epoch/issues/332 Caveman1 and rmbcbv 2 Link to comment Share on other sites More sharing options...
DEADPOOL_ZA Posted July 22, 2015 Report Share Posted July 22, 2015 Hey guys i am having the same issue what can i do or didi some1 fix it or must we wait for epoch to roll out new update Link to comment Share on other sites More sharing options...
Kronky Posted July 22, 2015 Report Share Posted July 22, 2015 Are all the filters affected by this new change or only scripts.txt ? Link to comment Share on other sites More sharing options...
flow0815 Posted July 22, 2015 Author Report Share Posted July 22, 2015 nothing atm. remove all lines from scripts.txt is the easiest way till they fix it. Not very secure but i dont care as BE filter often get bypassed anyway. So your decision :) Link to comment Share on other sites More sharing options...
Kronky Posted July 22, 2015 Report Share Posted July 22, 2015 Oh i get it however my server is not open... I am still building it, specially after the update i had to start everything from scratch. I think i can live without the scripts until they are updated. I mean i can actually edit it manually but it would take a long time i think. LOL Link to comment Share on other sites More sharing options...
flow0815 Posted July 22, 2015 Author Report Share Posted July 22, 2015 you will kicked also with plain vanilla Link to comment Share on other sites More sharing options...
READTHESCROLL Posted July 22, 2015 Report Share Posted July 22, 2015 Wow.. just checked my scripts.log.. over 8mb in size and over 44000 entries... Link to comment Share on other sites More sharing options...
LucyDemoon Posted July 23, 2015 Report Share Posted July 23, 2015 my script log has 133 mb XD Link to comment Share on other sites More sharing options...
IknowYou Posted July 23, 2015 Report Share Posted July 23, 2015 I think it would be nice if somebody that runs a server with 20+ players would just have //new2 1 "" and then upload his 4gb log here after a session^^; so we can create a scripts.txt with a big white-list instead of starting to blacklist bad things again. Link to comment Share on other sites More sharing options...
Kronky Posted July 23, 2015 Report Share Posted July 23, 2015 I have this in scripts.txt : //new2 1 "" and so far no logs have been created ... I can't say why because I didn't disable BE. Link to comment Share on other sites More sharing options...
IknowYou Posted July 23, 2015 Report Share Posted July 23, 2015 well that is really strange Link to comment Share on other sites More sharing options...
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