Disturbed2015 Posted July 19, 2015 Report Share Posted July 19, 2015 Downloaded JSRS 1.5 and CBA/CBA_OA. Ok great. Un-zipped them, put the "keys" in the keys folder and the "addons" in the addons folder, and put them in my steam folder aswell. And set my "Additional Parameters". Now I keep getting battleye public variable restriction 0 My publicvariable.log - 19.07.2015 14:49:56: Mr.GoodTrust (67.253.1.49:2304) ************************************ - #0 "cba_network_joinN" = ["Mr.GoodTrust","****************",<NULL-object>,true] Wouldn't I just add !="cba_network_joinN" somewhere or am I wrong? Link to comment Share on other sites More sharing options...
0 Richie Posted July 19, 2015 Report Share Posted July 19, 2015 Have a read for exception help, CBA and DragonFyre require a lot of exceptions. Good luck :) Link to comment Share on other sites More sharing options...
0 Disturbed2015 Posted July 19, 2015 Author Report Share Posted July 19, 2015 DragonFyre?, that's A3, isn't it. not A2? Link to comment Share on other sites More sharing options...
0 Richie Posted July 19, 2015 Report Share Posted July 19, 2015 DragonFyre?, that's A3, isn't it. not A2? I'm not sure but either way it's all the same, DFyre was an updated version of JSRS until it was abandoned, no idea if they updated A2 version. Exceptions setup is still the same Link to comment Share on other sites More sharing options...
0 Hux Posted July 19, 2015 Report Share Posted July 19, 2015 Are you trying to add it to your server or just run JSRS clientside? Because to just run it you only need to put the JSRS mod folder in your Operation arrowhead root game folder then use launch parameter to run. BTW, I've been using the ACE sound mod lately and it's much nicer than JSRS... Link to comment Share on other sites More sharing options...
0 Disturbed2015 Posted July 19, 2015 Author Report Share Posted July 19, 2015 Trying to put it in my server. Link to comment Share on other sites More sharing options...
0 Hux Posted July 19, 2015 Report Share Posted July 19, 2015 I've read that you only need the key added to server and the players are the ones that need the mod installed... Have you tried the ACE sound mod? Link to comment Share on other sites More sharing options...
0 Disturbed2015 Posted July 19, 2015 Author Report Share Posted July 19, 2015 That's what I seen to. However, with having the CBA's and JSRS keys in the server and the mods on the client side.....they weren't working. ACE? Isn't that something to do with TS3? Link to comment Share on other sites More sharing options...
0 Hux Posted July 19, 2015 Report Share Posted July 19, 2015 Advanced Combat Environment 2 OA - SM http://www.armaholic.com/page.php?id=12160 Are you using launch parameters and are you sure they match your mod folder names? Link to comment Share on other sites More sharing options...
0 Disturbed2015 Posted July 19, 2015 Author Report Share Posted July 19, 2015 100% Link to comment Share on other sites More sharing options...
0 Disturbed2015 Posted July 19, 2015 Author Report Share Posted July 19, 2015 Advanced Combat Environment 2 OA - SM http://www.armaholic.com/page.php?id=12160 Are you using launch parameters and are you sure they match your mod folder names? I'ma try this out Link to comment Share on other sites More sharing options...
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Disturbed2015
Downloaded JSRS 1.5 and CBA/CBA_OA. Ok great.
Un-zipped them, put the "keys" in the keys folder and the "addons" in the addons folder, and put them in my steam folder aswell. And set my "Additional Parameters". Now I keep getting
My publicvariable.log - 19.07.2015 14:49:56: Mr.GoodTrust (67.253.1.49:2304) ************************************ - #0 "cba_network_joinN" = ["Mr.GoodTrust","****************",<NULL-object>,true]
Wouldn't I just add
somewhere or am I wrong?Link to comment
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