Nullfati Posted July 16, 2015 Report Share Posted July 16, 2015 I have script and cant tune BE filters Scripts: /* Updating Map Markers with your own position and group member positions - Recommended setting in server Profiles is: Map=0; This script is based on my playerMarkers script, originally created for Arma2 http://kiloswiss.ch/misc/arma2/404forums/playerMarker.sqf Feel free to use, edit, share etc. whatever You want with this script. 17.Juni.2015 - KiloSwiss */ #define updateInterval 1 //Interval time in seconds on how fast the markers get updated mapMarkerLoop = compileFinal " while{alive player && ""ItemGPS"" in (items player + assignedItems player)}do{ private[""_start"",""_unit""]; _start = diag_ticktime; { if(name _x == name player)then{ waitUntil{(getMarkerColor ""playerMarker"" == """")}; _this spawn createPlayerMarker; }else{ _unit = _x; _pos = getPos (vehicle _unit); _dir = getDir (vehicle _unit); [_unit,_pos,_dir, _this] spawn createGroupMarker; }; }forEach (units group player); _elapsedTime = diag_ticktime - _start; _delay = _this - _elapsedTime; uisleep _delay; }; "; createPlayerMarker = compileFinal " private [""_playerName"",""_dir"",""_pos"",""_pMarker"",""_veh""]; _playerName = name player; _dir = getDir (vehicle player); _pos = getPos player; _pMarker = createMarkerLocal [""playerMarker"", _pos]; _pMarker setMarkerShapeLocal ""ICON""; _pMarker setMarkerAlphaLocal 1; _pMarker setMarkerPosLocal _pos; if(visibleMap)then{_pMarker setMarkerTextLocal _playerName; }else{_pMarker setMarkerTextLocal """";}; _pMarker setMarkerColorLocal (switch(playerSide)do{ case east :{""ColorRed""}; case west :{""ColorBlue""}; case resistance :{""ColorGreen""}; case civilian :{""ColorWhite""}; default {""ColorBlack""}; }); switch(true)do{ _veh = vehicle player; default { if(visibleMap)then{ _pMarker setMarkerTypeLocal ""mil_arrow2""; }else{ _pMarker setMarkerTypeLocal ""mil_dot_noshadow""; }; _pMarker setMarkerSizeLocal [0.6,0.6]; _pMarker setmarkerDirLocal _dir; }; case(_veh isKindOf ""Air""):{ _pMarker setMarkerTypeLocal ""mil_triangle""; _pMarker setMarkerSizeLocal [1.6,2]; _pMarker setmarkerDirLocal _dir; }; case(_veh isKindOf ""Car""):{ _pMarker setMarkerTypeLocal ""mil_box""; _pMarker setMarkerSizeLocal [1,1.6]; _pMarker setmarkerDirLocal _dir; }; case(_veh isKindOf ""Tank""):{ _pMarker setMarkerTypeLocal ""mil_box""; _pMarker setMarkerSizeLocal [1.6,2]; _pMarker setmarkerDirLocal _dir; }; }; uisleep _this; deleteMarkerLocal _pMarker; "; createGroupMarker = compileFinal " private[""_unit"",""_pos"",""_dir"",""_groupMemberName"",""_groupMarker""]; _unit = _this select 0; _pos = _this select 1; _dir = _this select 2; _groupMemberName = name _unit; _groupMarker = createMarkerLocal [_groupMemberName, _pos]; _groupMarker setMarkerShapeLocal ""ICON""; _groupMarker setmarkerDirLocal _dir; _groupMarker setMarkerTypeLocal ""mil_dot_noshadow""; _groupMarker setMarkerSizeLocal [0.6,0.6]; _groupMarker setMarkerAlphaLocal 1; _groupMarker setMarkerPosLocal _pos; if(visibleMap)then{ _groupMarker setMarkerTextLocal _groupMemberName; _groupMarker setMarkerTypeLocal ""mil_arrow_noshadow""; }else{ _groupMarker setMarkerTextLocal """"; }; uisleep (_this select 3); deleteMarkerLocal _groupMarker; "; while{true}do{ waitUntil{sleep 1; alive player && "ItemGPS" in (items player + assignedItems player)}; updateInterval spawn mapMarkerLoop; }; And scripts.txt line 35: 7 createGroup !="[_unit,_pos,_dir, _this] spawn createGroupMarker" script.log: 16.07.2015 22:01:18: Nullfati (109.251.4.5:2304) 9eeaf4ae822c42f41988425cabe70be1 - #34 "etDir (vehicle _unit); [_unit,_pos,_dir, _this] spawn createGroupMarker; }; }forEach (units group player); _elapsedTi" Help, please Link to comment Share on other sites More sharing options...
0 KiloSwiss Posted July 17, 2015 Report Share Posted July 17, 2015 Change "createGroupMarker" to "createMarker" in the Lines 29 and 93 and revert the changes You made to the BE filters scripts.txt. Scaris 1 Link to comment Share on other sites More sharing options...
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Nullfati
I have script and cant tune BE filters
Scripts:
And scripts.txt line 35:
script.log:
Help, please
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