cring0 Posted July 9, 2015 Report Share Posted July 9, 2015 I'm not sure if this will work well here, but there's a lot of holes in general knowledge over the process of terrain making, and after seeing all the chat from some of the pros and all their insight, it seems wasted not to document it in some way. This might not be the right approach, but I'm just gonna hack it for now. I've started saving text files sorted by certain topics, so I'll just link to those text files for now, that way if I need to change anything I can just edit the text file, easy peasy. If someone wants to do something different, have at it. If anyone wants to pitch in... I mean, you can post something in this thread and I'll try to add it, unless you have another idea. "sat" or satellite map = Image painted/rendered over your terrain and can be viewed from a set distance in-game where objects/ground textures/clutter isn't visible."mask" = Mask image of your satellite map which defines placing of ground textures based on a defined set of colors."hm" or height map = Can be generated in different ways and defines the altitude throughout your terrain.A2/A3 = Arma 2/Arma 3.TB = Terrain Builder, provided by BI Tools.Bulldozer = A model (Object Builder) / map (Terrain Builder) viewing tool and was formerly known as Oxygen Viewer.V3 = Visitor 3, a tool provided to modders before TB was released.clutter = Ground clutter is drawn in-game along with ground textures and usually includes types of grasses, small stones, etc. SAT MAP/HEIGHT MAP/TEXTURE MASKMatching heightmap with satmapUsing clone tool to copy areasRandom colors generated in maskHow many ground textures?Surface layer size?Unspecified ground textures appearingDetermining mask color proximityUnwanted colors generated in maskProcess for doing your mask OBJECTSWhere to put object filesObjects missing textures2D vs 3D sidewalks and railroad tracksPonds in Arma 3Roads not showing in-gameShow placed road objects on sat mapWhy are A2 road terminators(konec) reversed?Suggested order for placing objects SOFTWAREAbout World ToolsBinarise crashes when packingSmoothing in Terrain BuilderExecuting scripts in Terrain BuilderExtract roads into TBv3 to use smoothing script?Difference between placing objects in TB -vs- editorWhere does TB load from when rebuilding?How to check tide?How to view sat in V3?About Deroad Tool in Mikeros ToolsHow many ground textures in V3? Position of terrain shifts when rebuilding IN-GAMECity name markers not showingShow buildings on in-game mapTartan bug Versioning suggestions Monk and CrazyCorky 2 Link to comment Share on other sites More sharing options...
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