Hello everyone, this might be a really simple question, but I have been trying some code for days, and I can't get it to work.
They Idea I have is to have a container looked down (doors disabled) and open them with an action. (this way I think is much more realistic to provide the users with a some loot, instead of poping a loot box from nowhere in the middle of the zone). The idea is you open the box, and inside you find a GunRack that gets filled with the loot.
I managed to make it work, and doors get enabled once the script has ended. But of course I need that box to get closed again and get its doors disabled after sometime, and I cant get this "animateDoor" to work in the container.
I have tried all the options that I thought of:
_container animateDoor ["Door1",0,false];
_container animateDoor ["Door_1",0,false];
_container animateDoor ["Door_1_1",0,false];
no one seems to be working, so anyone know what exactly has to be done in order to close the doors?? (the disable works by the way)
Question
Galian
Hello everyone, this might be a really simple question, but I have been trying some code for days, and I can't get it to work.
They Idea I have is to have a container looked down (doors disabled) and open them with an action. (this way I think is much more realistic to provide the users with a some loot, instead of poping a loot box from nowhere in the middle of the zone). The idea is you open the box, and inside you find a GunRack that gets filled with the loot.
I managed to make it work, and doors get enabled once the script has ended. But of course I need that box to get closed again and get its doors disabled after sometime, and I cant get this "animateDoor" to work in the container.
I have tried all the options that I thought of:
_container animateDoor ["Door1",0,false];
_container animateDoor ["Door_1",0,false];
_container animateDoor ["Door_1_1",0,false];
no one seems to be working, so anyone know what exactly has to be done in order to close the doors?? (the disable works by the way)
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