I've been lurking for awhile but wasn't able to find a specific answer, so I thought I'd get right out and ask it. While I understand classes and such in PBO files, and have located the directory that contains the loot spawn information for Epoch, I have a lingering question. If I were to install a Uniform and/or Weapon pack onto the server, the server will obviously read the PBO files and acknowledge their existence. What I'm wondering is how to add them into the loot spawn cycle.
My current only presumption is that since it is picking up the PBO files of the new resources, you simply add the lines to the loot spawn file loot.h; using the class and item names designated by the new resource pack.
Is this correct? Am I missing anything? If this has already been answered I'm terribly sorry, I did do a search but didn't find any in depth answers, if one exists, please kindly link me.
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Zekir
Hello Everyone,
I've been lurking for awhile but wasn't able to find a specific answer, so I thought I'd get right out and ask it. While I understand classes and such in PBO files, and have located the directory that contains the loot spawn information for Epoch, I have a lingering question. If I were to install a Uniform and/or Weapon pack onto the server, the server will obviously read the PBO files and acknowledge their existence. What I'm wondering is how to add them into the loot spawn cycle.
My current only presumption is that since it is picking up the PBO files of the new resources, you simply add the lines to the loot spawn file loot.h; using the class and item names designated by the new resource pack.
Is this correct? Am I missing anything? If this has already been answered I'm terribly sorry, I did do a search but didn't find any in depth answers, if one exists, please kindly link me.
Regards,
Z
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