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Loading screen bug after all fixes still appears


dernathan

Question

Im sorry for this repost i might have posted it in the wrong section..

 

I just got a fresh install of my Arma 2 Epoch 1.5.0.1

and i still got the loading screen bug after i made changes  in the init.sqf and even in the dayz_code.pbo in the compiles.sqf

i also deleted my player profiles and under %appdata% local the mpmissioncache folder.. after a restart i can connect once after a reconnect i get the loading screen also if i  delete my character in the DB i can connect once and on reconnect i get the loading screen again

been searching for about 4 hours now...whats the problem and i cant seem to find it here my rpts :

 

arma2oaserver.rpt

http://pastebin.com/mNhG0pnm

 

client arma2oa.rpt:

http://pastebin.com/8kdyF7EF

 

compiles.sqf:

http://pastebin.com/RTN3SWpN

 

init.sqf:

http://pastebin.com/zT3MKxMa

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Open your compiles.sqf

 

Look for this line 

 if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };

Replace it with :

            if (dayz_clientPreload && dayz_authed) exitWith {
                endLoadingScreen;
                diag_log "PLOGIN: Login loop completed!";
            };
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Open your compiles.sqf

 

Look for this line 

 if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };

Replace it with :

            if (dayz_clientPreload && dayz_authed) exitWith {
                endLoadingScreen;
                diag_log "PLOGIN: Login loop completed!";
            };

I posted my compiles.sqf and u can see i already changed that :P

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Does not look like you are calling your compiles from your init.sqf.

 

Make a new folder named fixes in the root of your MPmissions. Place your custom compiles in your  MPmission\fixes  folder.

 

Open init.sqf and find

 

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

 

Change to

 

call compile preprocessFileLineNumbers "fixes\compiles.sqf";

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Does not look like you are calling your compiles from your init.sqf.

 

Make a new folder named fixes in the root of your MPmissions. Place your custom compiles in your  MPmission\fixes  folder.

 

Open init.sqf and find

 

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

 

Change to

 

call compile preprocessFileLineNumbers "fixes\compiles.sqf";

You sir, are my hero from the 30 days i rented the server 4 are gone :/ But its finally fixed now thanks alot to you! And to the others trying to help :)

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