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How to Disable Weight


SLBRicardo

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i think your server is reading variables from epoch in other file, probally getting overwriten.

 

	
	execVM "OPTIONS\EpochConfig.sqf";
	

 

easier way to do it thou is by going to your variables.sqf

search for DZE_R3F_WEIGHT and disable there

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SmokeyBR is correct. Looks like you have another file that has all your epoch config's defined in it.

 

Open that file and add it there

or

do as he has said also open variables.sqf

 

Look for

	if(isNil "DZE_R3F_WEIGHT") then {
		DZE_R3F_WEIGHT = true;
	};

Change the true to false

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You can comment it out with a custom player_monitor.sqf

 

-----------------------

player_monitor.sqf

-----------------------

if (isServer) then {
    waitUntil{dayz_preloadFinished};
};
_id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
if (DZE_R3F_WEIGHT) then {
    //_void = [] execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";
};

 

 

open init.sqf and change the file path for player_monitor.sqf where you put the file ;)

 

if (!isDedicated) then {
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =     [] execVM "custom\player_monitor.sqf";
    if (DZE_AsReMix_PLAYER_HUD) then {
    execVM "custom\Server_WelcomeCredits.sqf";    
    execVM "Scripts\Player_Hud\playerHud.sqf";
    execVM "service_point\service_point.sqf";
    execVM "Scripts\Safezone\safezone.sqf";
    execVM "Scripts\Safezone\safearea.sqf";
    execVM "custom\hide_churches.sqf";    
    execVM "custom\GG_MapMarker.sqf";
    execVM "actions\activate.sqf";
    execVM "custom\churches.sqf";
    execVM "custom\kill_msg.sqf";
    execVM "custom\convoy.sqf";    
    execVM "dzgm\init.sqf";
    };
};

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You should really have a custom variables.sqf

//Load in compiled functions

call compile preprocessFileLineNumbers "DAYZ_CODE\INIT\variables.sqf";

 

get a copy of variables.sqf from DAYZ_CODE.pbo and put it in a folder (make a custom folder in you mission pbo) then change this line in your init.sqf to this

 

//Load in compiled functions

call compile preprocessFileLineNumbers "custom\variables.sqf";

 

Now you have a custom variables.sqf you can edit like they are saying in previous posts to change true to false

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By looking at this:
 

        //Mod Loader
        execVM "OPTIONS\ModConfig.sqf";

My guess is, that you have to change it in that File... "OPTIONS", seems to be something related to OPTIONS.

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