Rob2 Posted May 15, 2015 Report Share Posted May 15, 2015 Hello, Epoch 3 has still the same issue like Epoch 2, that the building parts snap to a 10cm grid at server restart, when building at areas that are more than 10000m away from map center. (Note: Y-database-coordinate does not matche the ingame map). The cause is, that in the database the coordinates are stored with 6 digits. For example 9424.68/2156.76 (m). Or another example 1243.57/536.567. The problem is, when you build more than 10km away from the database coordinate center, it only save 15365.2/21564.5 (m). With that alle objects snap to a 10cm grid on the next restart of the server. Is there a good cause that the system is not using at least 7 digits? In Epoch2 there was a server side script, that fixed the issue, by converting the coordinates to a string before putting them into the database: Maybe that format would be an option, if there is a hardcoded limit to 6 digits. However, I dont know how big the performance impact is. But it would be nice to finally eleminate the "Snap to 10cm" problem. BR Rob Nic, ModeZt, KPABATOK and 1 other 4 Link to comment Share on other sites More sharing options...
ModeZt Posted May 18, 2015 Report Share Posted May 18, 2015 Please, please, please. This bug is killing my base. Link to comment Share on other sites More sharing options...
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