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Placing custom buildings


flyxdvd

Question

Ello,

 

There are several ways to spawn in custom buildings etc with map editors and SQF

 

one way is,

_vehicle_1449 = objNull;
if (true) then
{
	_this = createVehicle ["RoadBarrier_F", [3719.3022, 13044.572, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
	_vehicle_1449 = _this;
	_this setDir -72.15435;
	_this setPos [3719.3022, 13044.572, 2.8610229e-005];
};

Then another way is

private ["_objs"];
        _objs = [
 ["Land_TentHangar_V1_ruins_F",[15067.4,16916.7,0],226.364,[[-0.688844,-0.72491,0],[-0,0,1]],false]

];

{
	private ["_obj"];
	_obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
	_obj allowDamage false;
	if (_x select 4) then {
		_obj1 setDir (_x select 2);
		_obj1 setPos (_x select 1);
	} else {
		_obj1 setPosATL (_x select 1);
		_obj1 setVectorDirAndUp (_x select 3);
	};
} foreach _objs;

Basicly my question is

 

["Land_TentHangar_V1_ruins_F",[15067.4,16916.7,0],226.364,[[-0.688844,-0.72491,0],[-0,0,1]],false]

What are these Bold Numbers for and are they neccesary or can you just leave them and put them like this

 

["Land_TentHangar_V1_ruins_F",[15067.4,16916.7,0],226.364,[false],

 

Why am i asking someone i know doesnt like M3Editor but like's the way it exports in the SQF

its much easier to allowDamage False;

instead of having to put allowDamage False; in every single building, M3 makes a list of buildings

 

 

Might be a confusing question hehe so if you dont know what i mean feel free to ask

 

FlyX

 

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Well the 1st 2 are coords 2nd is angle and I believe the bold would be height don't really know about that other bold though

hmm well the wierd part is i took his list wich he wrote like this:

 

    ["Land_TentHangar_V1_ruins_F",[15067.4,16916.7,0],226.364,0,0,false],

 

and replaced everything from 0,0 to 

 ["Land_TentHangar_V1_ruins_F",[15067.4,16916.7,0],226.364,[[-0.688844,-0.72491,0],[-0,0,1]],false],

  ["Land_WIP_ruins_F",[14205.6,15432.8,-0.896458],229.091,[[-0.688844,-0.72491,0],[-0,0,1]],false],

   ["Land_WIP_F",[14435.2,16757.1,0],313.636,[[-0.688844,-0.72491,0],[-0,0,1]],false],
   ["Land_TentHangar_V1_dam_F",[15140.8,16990.6,0],44.0909,[[-0.688844,-0.72491,0],[-0,0,1]],false],
   ["Land_TentHangar_V1_dam_F",[15064.4,16998.3,0],64.5455,[[-0.688844,-0.72491,0],[-0,0,1]],false],
   ["Land_TentHangar_V1_dam_F",[15046.7,17075.8,-1.90735e-006],269.546,[[-0.688844,-0.72491,0],[-0,0,1]],false],
   ["Land_TentHangar_V1_dam_F",[14457.4,16286.6,0],31.3636,[[-0.688844,-0.72491,0],[-0,0,1]],false],
   ["Land_Cargo_Tower_V1_No1_F",[14165.4,16287.1,0],223.636,[[-0.688844,-0.72491,0],[-0,0,1]],false],

 

but really everything the same ,[[-0.688844,-0.72491,0],[-0,0,1]],false],

then everything spawned on their positions not found any bugs in height or anything so to me those bold stuff looks not necessary because it didnt really matter what was in it 

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They are the coordinates for changing the angle at which the building sits, if you remove them it will work fine on flat land but if they are placed on a hill they won't be how you placed them in the editor when you get in game.

Thnx but basicly whats wrong with this one?

 ["Land_TentHangar_V1_ruins_F",[15067.4,16916.7,0],226.364,0,0,false],

 

i suspect something with the ending i dont really see the necessary brackets

kinda like this?

 

 ["Land_TentHangar_V1_ruins_F",[15067.4,16916.7,0],226.364,0,0,[false],

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