Guffmaker Posted May 7, 2015 Report Share Posted May 7, 2015 After waiting for the Server initializing timeout, that player logs back in and joins the server.Weird thing is, if another player joins just after the server initializing does not timeout and in fact the server comes up relatively quickly.Publicvariable log entry is simply #0 "BIS_fnc_objectVar_obj2_1" = C Alpha 1-1:1 (PlayerName) REMOTEAnyone having this/know how to fix? Link to comment Share on other sites More sharing options...
0 Dwarfer Posted May 7, 2015 Report Share Posted May 7, 2015 Guffmaker 1 Link to comment Share on other sites More sharing options...
0 Guffmaker Posted May 7, 2015 Author Report Share Posted May 7, 2015 Thanks for the pointer Dwarfer - worked perfectly Link to comment Share on other sites More sharing options...
0 fullaholes Posted May 7, 2015 Report Share Posted May 7, 2015 New server install to 0.3.0.3, database wiped etc.. Getting kicked for Script restriction 0# "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" Any ideas how to fix this ? Link to comment Share on other sites More sharing options...
0 Dwarfer Posted May 8, 2015 Report Share Posted May 8, 2015 fullaholes Are you using any extra vehicles ? simple fix would be to add !"bis_fnc_initVehicle" to the end of the first line in scripts.txt fullaholes 1 Link to comment Share on other sites More sharing options...
Question
Guffmaker
After waiting for the Server initializing timeout, that player logs back in and joins the server.
Weird thing is, if another player joins just after the server initializing does not timeout and in fact the server comes up relatively quickly.
Publicvariable log entry is simply #0 "BIS_fnc_objectVar_obj2_1" = C Alpha 1-1:1 (PlayerName) REMOTE
Anyone having this/know how to fix?
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