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Bank ATM Bug


zeppo

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if(_typeOfCursorTarget in Bank_Object and (player distance _cursorTarget < 3)) then {		
		if (s_bank_dialog2 < 0) then {
			s_bank_dialog2 = player addAction ["Bank ATM", "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
		};			
	} else {		
		player removeAction s_bank_dialog2;
	};
		s_bank_dialog2 = -1;

Found it missing a }; after the dialog2

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