irok Posted August 16, 2015 Report Share Posted August 16, 2015 Hello! Im getting : BattlEye Server: Script Log: #0 IroK (552d5fba2a0dfba7724b43488091b4c7) - #42 "teMarker [format["HSBlackmarket_%1",_i], _coords]; Any ideas? Love this script though!! Keep up the good work :) Link to comment Share on other sites More sharing options...
Davep122 Posted August 16, 2015 Report Share Posted August 16, 2015 On 8/16/2015 at 12:15 AM, Suppe said: the spawnarea is the way to center the traders.... altis is ~25000 big, so for altis 12500.... if Australia for example is 20000 then use 10000 and the traders are in the center... Thanks for the help. I will try this out, Thanks again Dave Link to comment Share on other sites More sharing options...
Xzempt Posted August 16, 2015 Report Share Posted August 16, 2015 Can you tell me how the vehicle spawns from this is determined? It's a static trader in a military base south east of Selakano on Altis Link to comment Share on other sites More sharing options...
Suppe Posted August 16, 2015 Author Report Share Posted August 16, 2015 hey, the vehiclespawn look for a : "Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F" place one of the helipads near the static trader. Link to comment Share on other sites More sharing options...
irok Posted August 16, 2015 Report Share Posted August 16, 2015 Hey. Dont get filters to work, I have not changed anything. I dont know why i get: BattlEye Server: Script Log: #0 IroK (552d5fba2a0dfba7724b43488091b4c7) - #42 "teMarker [format["HSBlackmarket_%1",_i], _coords]; I have added all the lines, and double checked the so i dident add domthing to wrong line or something.. Suppe, Can you help me with this? Link to comment Share on other sites More sharing options...
Xzempt Posted August 16, 2015 Report Share Posted August 16, 2015 On 8/16/2015 at 11:48 AM, Suppe said: hey, the vehiclespawn look for a : "Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F" place one of the helipads near the static trader. ok awesome, thank you, Suppe. You are awesome! To confirm; in \trade\init.sqf, search for the above which finds this: [(["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F"]call BIS_fnc_selectRandom),[-0.304688,-22.9434,0],0], I should change [-0.304688,-22.9434,0],0] to [21174.1,7600.32,0.00136566],0] ? If I do player setpos[21174.1,7600.32,0.00136566] in the admin console im facing the wrong way. How do I choose orentation Link to comment Share on other sites More sharing options...
Xzempt Posted August 16, 2015 Report Share Posted August 16, 2015 Actually, scratch that above, I just noticed thats not what I want. However, I can't find a file or anything called vehiclespawn, Suppe. Or are you talking about placing one in the editor? Link to comment Share on other sites More sharing options...
dnk_paul Posted August 16, 2015 Report Share Posted August 16, 2015 On 8/16/2015 at 5:37 PM, Xzempt said: Actually, scratch that above, I just noticed thats not what I want. However, I can't find a file or anything called vehiclespawn, Suppe. Or are you talking about placing one in the editor? It looks like the bit is in 'HS_platertraderequest.sqf': _spot = nearestObjects [_player, ["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F"],100]; I think Suppe is saying place one of those items, using the editor, at your static trader for the vehicle to spawn on Link to comment Share on other sites More sharing options...
chrisa Posted August 17, 2015 Report Share Posted August 17, 2015 eey suppe, thnx for the clear instruction and help. its working fine and donated u. 2 questions, if i want to buy a plane its imposible to fly away cuz the trader is in the way. (look screenshot link) do you know a way to fix this? and is there an option to make all the markets safezones? thnx m8 https://gyazo.com/d951aa9b184f8704e3e9c53d4aa5e343 Link to comment Share on other sites More sharing options...
irok Posted August 17, 2015 Report Share Posted August 17, 2015 Markets are already safezones :) Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 17, 2015 Report Share Posted August 17, 2015 On 8/17/2015 at 12:43 AM, chrisa said: if i want to buy a plane its imposible to fly away cuz the trader is in the way. (look screenshot link) do you know a way to fix this? you cannot change this, the traders spawn in random orientation, so this will happend sometimes when/if you buy a plane ther. you should setup a trader near an airfield or use a tow/lift script to allow the players to move them. On 8/17/2015 at 12:43 AM, chrisa said: and is there an option to make all the markets safezones? there is an option to create safezone objects at all random traders. instead of asking all these questions, you could take a look at the settings and notes in there ... ;) Link to comment Share on other sites More sharing options...
chrisa Posted August 17, 2015 Report Share Posted August 17, 2015 On 8/17/2015 at 9:43 AM, Halvhjearne said: you cannot change this, the traders spawn in random orientation, so this will happend sometimes when/if you buy a plane ther. you should setup a trader near an airfield or use a tow/lift script to allow the players to move them. there is an option to create safezone objects at all random traders. instead of asking all these questions, you could take a look at the settings and notes in there ... ;) i did take a look and saw something about safezone in the script. but honestly i dont know how that works. Link to comment Share on other sites More sharing options...
irok Posted August 17, 2015 Report Share Posted August 17, 2015 Hello :) Is there not anyone who can help me? The script is working perfect if i turn battleye of.. But as soon as i turn it on i get that messege :( Really love this mod! Really wannna get it to work /Irok EDIT: i FIXED IT!! Thx anyway though :) :) Link to comment Share on other sites More sharing options...
Sprinkelz Posted August 19, 2015 Report Share Posted August 19, 2015 I am extremely new to this, and it's probably just me, but i find the installation instructions confusing. Can someone reply with something i might understand, or a tutorial. Thanks :D --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I got the trader and everything, but when i buy things, i get kicked from battleeye. The restriction #0 thingy. Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 19, 2015 Report Share Posted August 19, 2015 You need to update your battleye filters as referenced in the first post. Link to comment Share on other sites More sharing options...
Sprinkelz Posted August 19, 2015 Report Share Posted August 19, 2015 On 8/19/2015 at 5:20 AM, READTHESCROLL said: You need to update your battleye filters as referenced in the first post. Where do you do that, i've been tackling this all day cause im stupid :P -- EDIT -- I got it to work, just wasn't looking around enough, thanks :3 --EDIT-- how do i keep the ammo from vehicles purchased, in the settings.sqf, do i change _clearammo to false? or is it something else. Link to comment Share on other sites More sharing options...
crumbledpaper Posted August 19, 2015 Report Share Posted August 19, 2015 On 8/13/2015 at 6:08 PM, Scaris said: I have had a few players request that, however I have always told them while it seems like a good idea it's a very bad one as every time you reload ArmA tends to reorganize all your gear, or when you die. And I don't want to start getting calls from players for help because they accidentally sold something they didn't mean too... Makes sense to be wary of that and to not implement it with a buyer beware kinda warning. Remember, just because you can doesn't mean you should :P . Thanks for the reply and keep it up guys! Link to comment Share on other sites More sharing options...
crumbledpaper Posted August 19, 2015 Report Share Posted August 19, 2015 On 8/19/2015 at 5:58 AM, Sprinkelz said: Where do you do that, i've been tackling this all day cause im stupid :P -- EDIT -- I got it to work, just wasn't looking around enough, thanks :3 --EDIT-- how do i keep the ammo from vehicles purchased, in the settings.sqf, do i change _clearammo to false? or is it something else. I believe this is what you are looking for: I couldn't figure out how to quote someone and post that quote to a response on some else's post. Link to comment Share on other sites More sharing options...
Sprinkelz Posted August 19, 2015 Report Share Posted August 19, 2015 thanks, and also, my friend tested this out for me, we can buy everything, but buying carry all bags get us kicked :P Link to comment Share on other sites More sharing options...
Sawboss Posted August 20, 2015 Report Share Posted August 20, 2015 Morning guys, had a look through script files and had a quick look through the thread but couldnt find what im looking for, i want to reduce the amount of black market traders (we are on Chernarus), where would that be done please?...... I may have overlooked it but all i could see of a similar nature was Scaris' post #93 on page 5, but i think that was for original static traders. Thanks in advance Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 20, 2015 Report Share Posted August 20, 2015 traders\init.sqf Line 27. I have mine reduced to zero for dynamics. //amount of traders to build _tradercount = round(random 0)+0; If you wanted 2 dynamic traders plus the possibility of up to 3 extras you would add it like this... _tradercount = round(random 3)+2; Sawboss 1 Link to comment Share on other sites More sharing options...
Sawboss Posted August 20, 2015 Report Share Posted August 20, 2015 Thanks for that bud, appreciate it :) Link to comment Share on other sites More sharing options...
Sprinkelz Posted August 20, 2015 Report Share Posted August 20, 2015 I'm having another issue, sorry to bother, people are being kicked for buying carry all bags, it was fine before. Same restriction #0 Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 20, 2015 Report Share Posted August 20, 2015 You need to add the right BE filters which are listed on the first page towards the bottom. Right under "Edit Your BE Filter" click the spoiler button and add all the BE filters to the appropriate .txt files. Link to comment Share on other sites More sharing options...
Sprinkelz Posted August 20, 2015 Report Share Posted August 20, 2015 On 8/20/2015 at 10:23 AM, READTHESCROLL said: You need to add the right BE filters which are listed on the first page towards the bottom. Right under "Edit Your BE Filter" click the spoiler button and add all the BE filters to the appropriate .txt files. I've already done that, i'm able to buy other things, but i cant buy carry all bags Link to comment Share on other sites More sharing options...
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