Suppe Posted July 26, 2015 Author Report Share Posted July 26, 2015 On 7/26/2015 at 8:47 PM, Merbau said: Hi ive got a problem. Using infistar and noone of my players can use HS Trader menu, I can as an admin. Ive chnage run.sqf with allowDialogs 9999,9980. hey, open the run.sqf.... search for: /* Remove Actions Plr /* Remove Actions Objs and change the true to a false. edit: the info is now in the readme aswell. Link to comment Share on other sites More sharing options...
maaaaark Posted July 27, 2015 Report Share Posted July 27, 2015 Hi there, My infistar already has those 2 options as false, but still only I as an admin can see the menu, players can not. Any ideas? Link to comment Share on other sites More sharing options...
maaaaark Posted July 27, 2015 Report Share Posted July 27, 2015 On 7/11/2015 at 11:47 PM, Suppe said: allow the addaction for your players... run.sqf line 169 170 You my friend just solved my issues! Thank you! Link to comment Share on other sites More sharing options...
boRada Posted July 27, 2015 Report Share Posted July 27, 2015 Hi! How to change the color (colorWEST) of the marker on the map? The same color as the trader Link to comment Share on other sites More sharing options...
Suppe Posted July 27, 2015 Author Report Share Posted July 27, 2015 @ boRada open in the trader folder the init.sqf, its in line 319 and 345. there a the marker...... @maaaark sry, i dont know... i am not up to date with infistar..... maybe Halv has an idea.... Link to comment Share on other sites More sharing options...
boRada Posted July 27, 2015 Report Share Posted July 27, 2015 On 7/27/2015 at 9:07 PM, Suppe said: @ boRada open in the trader folder the init.sqf, its in line 319 and 345. there a the marker...... _marker setMarkerColor "ColorWEST"; I have seen, but the color change? What code? RGB? _marker setMarkerColor "******"; Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 27, 2015 Report Share Posted July 27, 2015 On 7/27/2015 at 9:26 PM, boRada said: _marker setMarkerColor "ColorWEST"; I have seen, but the color change? What code? RGB? _marker setMarkerColor "******"; http://lmgtfy.com/?q=setMarkerColor Link to comment Share on other sites More sharing options...
DigitalPurge Posted July 27, 2015 Report Share Posted July 27, 2015 Hello how can i have just one static trader? Link to comment Share on other sites More sharing options...
Suppe Posted July 28, 2015 Author Report Share Posted July 28, 2015 @DigitalPurge hey, open in the trader folder the init.sqf,start in line 33 _staticCoords = [..... look for your MAP and remove trader and keep just one. Link to comment Share on other sites More sharing options...
Merbau Posted July 28, 2015 Report Share Posted July 28, 2015 Thx Suppe it works fine :) Link to comment Share on other sites More sharing options...
AndreasRA Posted July 28, 2015 Report Share Posted July 28, 2015 hello guys, iv probs with that. downloaded the files from suppe, i add this to description an top: #include "trader\Halv_defines.hpp" #include "trader\tradedialog.hpp" #include "trader\HSPricing.hpp" And this init.sqf on top: //Market [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; [] execVM "trader\resetvehicleammo.sqf"; So, the trader folder is in the mission files. Problem now i cant join my server, cannot connect to lobby or something. staying on mapscreen nothing happens... Whats wrong now? Using epoch antihack maybe? But filters are all in. pls help! thanks and greez Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 28, 2015 Report Share Posted July 28, 2015 On 7/28/2015 at 1:53 PM, AndreasRA said: hello guys, iv probs with that. downloaded the files from suppe, i add this to description an top: #include "trader\Halv_defines.hpp" #include "trader\tradedialog.hpp" #include "trader\HSPricing.hpp" And this init.sqf on top: //Market [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; [] execVM "trader\resetvehicleammo.sqf"; So, the trader folder is in the mission files. Problem now i cant join my server, cannot connect to lobby or something. staying on mapscreen nothing happens... Whats wrong now? Using epoch antihack maybe? But filters are all in. pls help! thanks and greez are you using any other addition i made? Link to comment Share on other sites More sharing options...
boRada Posted July 28, 2015 Report Share Posted July 28, 2015 On 7/27/2015 at 11:05 PM, Halvhjearne said: http://lmgtfy.com/?q=setMarkerColor ! Thx!!! Exactly what is needed! Link to comment Share on other sites More sharing options...
DigitalPurge Posted July 28, 2015 Report Share Posted July 28, 2015 On 7/28/2015 at 11:29 AM, Suppe said: @DigitalPurge hey, open in the trader folder the init.sqf,start in line 33 _staticCoords = [..... look for your MAP and remove trader and keep just one. Cheers dude thanks for the qiuck reply :) just in a copy and paste frenzy adding cup weapons to the trader! arghhhh Im picking up this in my rpt, I haven't changed anything in that file class HALV_IGUIBack { type = 0; idc = -1; styl> 16:47:08 Error position: <HALV_IGUIBack { type = 0; idc = -1; styl> 16:47:08 Error Missing ; 16:47:08 File mpmissions\__cur_mp.Altis\trader\Halv_defines.hpp, line 44 16:47:08 Error in expression < Link to comment Share on other sites More sharing options...
AndreasRA Posted July 29, 2015 Report Share Posted July 29, 2015 On 7/28/2015 at 1:59 PM, Halvhjearne said: are you using any other addition i made? hello, im using killfeed too. but i found the problem, HSPricing dont work with @mas and @masvehicles or i failed to add the correct lines ... hmmm without MAS its work fine // @MAS // Weapons class arifle_mas_g36c {price = 250;}; class arifle_mas_g3 {price = 250;}; class hgun_mas_mp7_F {price = 250;}; class hgun_mas_mp7p_F {price = 250;}; class LMG_mas_Mk48_F {price = 250;}; class LMG_mas_M60_F {price = 250;}; class arifle_mas_akms {price = 250;}; class LMG_mas_pkm_F {price = 250;}; class srifle_mas_ksvk {price = 250;}; class srifle_mas_svd {price = 250;}; //Magazine class 30Rnd_mas_556x45_Stanag {price = 10;}; class 30Rnd_mas_556x45_T_Stanag {price = 10;}; class 30Rnd_556x45_Stanag_Tracer_Red {price = 10;}; class 30Rnd_556x45_Stanag_Tracer_Green {price = 10;}; class 30Rnd_556x45_Stanag_Tracer_Yellow {price = 10;}; class 30Rnd_mas_762x39_mag {price = 10;}; class 30Rnd_mas_762x39_T_mag {price = 10;}; class 20Rnd_mas_762x51_Stanag {price = 10;}; class 20Rnd_mas_762x51_T_Stanag {price = 10;}; class 5Rnd_mas_762x51_Stanag {price = 10;}; class 5Rnd_mas_762x51_T_Stanag {price = 10;}; class 5Rnd_mas_127x99_Stanag {price = 10;}; class 5Rnd_mas_127x99_dem_Stanag {price = 10;}; class 5Rnd_mas_127x99_T_Stanag {price = 10;}; class 5Rnd_mas_127x108_mag {price = 10;}; class 5Rnd_mas_127x108_dem_mag {price = 10;}; class 5Rnd_mas_127x108_T_mag {price = 10;}; class 10Rnd_mas_762x54_mag {price = 10;}; class 10Rnd_mas_762x54_T_mag {price = 10;}; class 40Rnd_mas_46x30_Mag {price = 10;}; class 150Rnd_762x51_Box {price = 10;}; class 150Rnd_762x51_Box_Tracer {price = 10;}; class 100Rnd_mas_762x51_Stanag {price = 10;}; class 100Rnd_mas_762x51_T_Stanag {price = 10;}; class 100Rnd_mas_762x54_mag {price = 10;}; class 100Rnd_mas_762x54_T_mag {price = 10;}; // Attachments class muzzle_mas_snds_L {price = 15;}; class muzzle_mas_snds_LM {price = 15;}; class muzzle_mas_snds_C {price = 15;}; class muzzle_mas_snds_M {price = 15;}; class muzzle_mas_snds_Mc {price = 15;}; class muzzle_mas_snds_AK {price = 15;}; class muzzle_mas_snds_SM {price = 15;}; class muzzle_mas_snds_SMc {price = 15;}; class muzzle_mas_snds_SH {price = 15;}; class muzzle_mas_snds_SHc {price = 15;}; class muzzle_mas_snds_SV {price = 15;}; class muzzle_mas_snds_SVc {price = 15;}; class muzzle_mas_snds_SVD {price = 15;}; class muzzle_mas_snds_KSVK {price = 15;}; class muzzle_mas_snds_MP5SD6 {price = 15;}; class muzzle_mas_snds_MP7 {price = 15;}; class optic_mas_zeiss {price = 15;}; class optic_mas_zeiss_c {price = 15;}; class optic_mas_zeiss_eo {price = 15;}; class optic_mas_zeiss_eo_c {price = 15;}; class optic_mas_acog {price = 15;}; class optic_mas_acog_c {price = 15;}; class optic_mas_acog_eo {price = 15;}; class optic_mas_acog_eo_c {price = 15;}; class optic_mas_acog_rd {price = 15;}; class optic_mas_acog_rd_c {price = 15;}; class optic_mas_handle {price = 15;}; class optic_mas_aim {price = 15;}; class optic_mas_aim_c {price = 15;}; class optic_mas_pso {price = 15;}; class optic_mas_pso_c {price = 15;}; class optic_mas_pso_eo {price = 15;}; class optic_mas_pso_eo_c {price = 15;}; class optic_mas_pso_nv {price = 15;}; class optic_mas_pso_nv_c {price = 15;}; class optic_mas_pso_nv_eo {price = 15;}; class optic_mas_pso_nv_eo_c {price = 15;}; class optic_mas_term {price = 150;}; class optic_mas_DMS {price = 15;}; class optic_mas_DMS_c {price = 15;}; class optic_mas_Holosight_blk {price = 15;}; class optic_mas_Holosight_camo {price = 15;}; class optic_mas_Arco_blk {price = 15;}; class optic_mas_Arco_camo {price = 15;}; class optic_mas_Hamr_camo {price = 15;}; class optic_mas_Aco_camo {price = 15;}; class optic_mas_ACO_grn_camo {price = 15;}; class optic_mas_MRCO_camo {price = 15;}; class optic_mas_PSO_day {price = 15;}; class optic_mas_PSO_nv_day {price = 15;}; class optic_mas_MRD {price = 15;}; class optic_mas_LRPS {price = 15;}; class optic_mas_goshawk {price = 15;}; class optic_mas_kobra {price = 15;}; class optic_mas_kobra_c {price = 15;}; class acc_mas_pointer_IR {price = 15;}; class acc_mas_pointer_IR_top {price = 15;}; class acc_mas_pointer_IR2 {price = 15;}; class acc_mas_pointer_IR2_top {price = 15;}; class acc_mas_pointer_IR2c {price = 15;}; class acc_mas_pointer_IR2c_top {price = 15;}; // BALACLAVA, WRAPS, GOOGLES, MASKS: class G_mas_wpn_gog {price = 80;}; class G_mas_wpn_gog_d {price = 80;}; class G_mas_wpn_gog_m {price = 80;}; class G_mas_wpn_gog_md {price = 80;}; class G_mas_wpn_gog_g {price = 80;}; class G_mas_wpn_gog_gd {price = 80;}; class G_mas_wpn_mask {price = 80;}; class G_mas_wpn_mask_b {price = 80;}; class G_mas_wpn_wrap {price = 80;}; class G_mas_wpn_wrap_f {price = 80;}; class G_mas_wpn_wrap_t {price = 80;}; class G_mas_wpn_wrap_b {price = 80;}; class G_mas_wpn_wrap_c {price = 80;}; class G_mas_wpn_wrap_g {price = 80;}; class G_mas_wpn_wrap_gog {price = 80;}; class G_mas_wpn_wrap_gog_f {price = 80;}; class G_mas_wpn_wrap_gog_t {price = 80;}; class G_mas_wpn_wrap_gog_b {price = 80;}; class G_mas_wpn_wrap_gog_c {price = 80;}; class G_mas_wpn_wrap_gog_g {price = 80;}; class G_mas_wpn_wrap_mask {price = 80;}; class G_mas_wpn_wrap_mask_t {price = 80;}; class G_mas_wpn_wrap_mask_f {price = 80;}; class G_mas_wpn_wrap_mask_b {price = 80;}; class G_mas_wpn_wrap_mask_c {price = 80;}; class G_mas_wpn_wrap_mask_g {price = 80;}; class G_mas_wpn_bala {price = 80;}; class G_mas_wpn_bala_b {price = 80;}; class G_mas_wpn_bala_t {price = 80;}; class G_mas_wpn_bala_gog { price = 80;}; class G_mas_wpn_bala_gog_b {price = 80;}; class G_mas_wpn_bala_gog_t {price = 80;}; class G_mas_wpn_bala_mask {price = 80;}; class G_mas_wpn_bala_mask_b {price = 80;}; class G_mas_wpn_bala_mask_t {price = 80;}; class G_mas_wpn_shemag {price = 80;}; class G_mas_wpn_shemag_r {price = 80;}; class G_mas_wpn_shemag_w {price = 80;}; class G_mas_wpn_shemag_gog {price = 80;}; class G_mas_wpn_shemag_mask {price = 80;}; // NVG's class NVGoggles_mas_h {price = 15;}; class Rangefinder_mas_h {price = 100;}; class Laserdesignator_mas_h {price = 100;}; //Cars class I_mas_cars_UAZ_Unarmed {price = 2000;}; class I_mas_cars_UAZ_Med {price = 3500;}; class O_mas_cars_UAZ_Unarmed {price = 2000;}; class O_mas_cars_UAZ_Med {price = 3500;}; class B_mas_cars_Hilux_Unarmed {price = 2000;}; class B_mas_cars_Hilux_Med {price = 3500;}; class B_mas_cars_LR_Unarmed {price = 2000;}; class B_mas_cars_LR_Med {price = 3500;}; class I_mas_cars_LR_soft_Unarmed {price = 2000;}; class I_mas_cars_LR_soft_Med {price = 3500;}; class B_mas_HMMWV_UNA {price = 3000;}; class B_mas_HMMWV_MEV {price = 3000;}; class B_mas_HMMWV_UNA_des {price = 3000;}; class B_mas_HMMWV_MEV_des {price = 3000;}; //Helis class B_mas_UH1Y_UNA_F {price = 5000;}; class B_mas_UH1Y_MEV_F {price = 5000;}; class B_mas_UH60M {price = 5000;}; class B_mas_UH60M_MEV {price = 5000;}; }; Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 29, 2015 Report Share Posted July 29, 2015 On 7/29/2015 at 12:50 PM, AndreasRA said: hello, im using killfeed too. but i found the problem, HSPricing dont work with @mas and @masvehicles or i failed to add the correct lines ... hmmm without MAS its work fine most likely an error in your pricelist, check your logs maybe Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 29, 2015 Report Share Posted July 29, 2015 As long as the item has a classname and it is put in the proper place with the proper layout, it will work. I have tested this BlackMarket trader on many mods and even my own mods to it and it always does the job. Link to comment Share on other sites More sharing options...
LucyDemoon Posted July 31, 2015 Report Share Posted July 31, 2015 hey have ah problem with the blackmarket and script restriction Quote #38 "teMarker [format["HSBlackmarket_%1",_i], _coords]; _marker setMarkerShape "ICON"; _marker setMarkerType "hd_pickup"; _marker set" and nobody can join the server, "player disconnected" and here is the script.txt: Reveal hidden contents //new2 7 "BIS_fnc_dynamictext" !"] spawn BIS_fnc_dynamicText;" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" 7 exec !="addons\paintshop\paintshop.sqf";" !="custom\welcome.sqf";" !"addons\status_bar\init_statusBar.sqf";" !="trader\init.sqf";" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" 7 forceRespawn 7 setFriend 7 setAmmo 7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];" 7 enableFatigue 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 allMissionObjects 7 callExtension 7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:" 7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" 7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setvelocity !="_smokeg setVelocity _Gvel;" !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" 7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;" 7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;" 7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;" 7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" 7 addItem !="_this call HS_additemtolb;false" !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" 7 addBackPack 7 removeAllWeapons !="removeAllWeapons axeGeneral;" 7 removeAllItems 7 removeAllActions !"onplayerkilled.sqf" 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];" 7 createTeam 7 createDialog !"createdialog \"Halv_spawn_dialog\";" !="createDialog "HS_trader_dialog";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';" 7 deleteMarker !="deleteMarker [format["HSBlackmarket_%1",_i], _coords];" 7 setMarker 7 createMarker !"createMarker["MainMarker75", MCoords];" !="createMarker [format["HSBlackmarket_%1",_i], _coords];" 7 assignItem !="axeVIP assignItem _item;" 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="player setdamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"cmKeyPress" !"EP_LOOP" !"Press_F3 = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"if ((_this select 1) == 61) then {call T" !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," 7 removeAllEventHandlers !"cmKeyPress" !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" 7 displayRemoveEventHandler !"cmKeyPress" !"(findDisplay 46) displayRemoveEventHandler [\"KeyDown\", Press_F3];" !"BIS_fnc_guiMessage_status" 7 switchCamera !="{if (cameraOn != vehicle player) then { vehicle player switchCamera 'External' } };" 7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 21903 ];" 7 ctrlDelete !="ctrlDelete _ListGroup;" 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !"fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew"\" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" Link to comment Share on other sites More sharing options...
Caveman1 Posted August 1, 2015 Report Share Posted August 1, 2015 On 7/31/2015 at 1:35 AM, LucyDemoon said: hey have ah problem with the blackmarket and script restriction and nobody can join the server, "player disconnected" and here is the script.txt: Reveal hidden contents //new2 7 "BIS_fnc_dynamictext" !"] spawn BIS_fnc_dynamicText;" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" 7 exec !="addons\paintshop\paintshop.sqf";" !="custom\welcome.sqf";" !"addons\status_bar\init_statusBar.sqf";" !="trader\init.sqf";" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" 7 forceRespawn 7 setFriend 7 setAmmo 7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];" 7 enableFatigue 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 allMissionObjects 7 callExtension 7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:" 7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" 7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setvelocity !="_smokeg setVelocity _Gvel;" !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" 7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;" 7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;" 7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;" 7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" 7 addItem !="_this call HS_additemtolb;false" !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" 7 addBackPack 7 removeAllWeapons !="removeAllWeapons axeGeneral;" 7 removeAllItems 7 removeAllActions !"onplayerkilled.sqf" 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];" 7 createTeam 7 createDialog !"createdialog \"Halv_spawn_dialog\";" !="createDialog "HS_trader_dialog";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';" 7 deleteMarker !="deleteMarker [format["HSBlackmarket_%1",_i], _coords];" 7 setMarker 7 createMarker !"createMarker["MainMarker75", MCoords];" !="createMarker [format["HSBlackmarket_%1",_i], _coords];" 7 assignItem !="axeVIP assignItem _item;" 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="player setdamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"cmKeyPress" !"EP_LOOP" !"Press_F3 = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"if ((_this select 1) == 61) then {call T" !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," 7 removeAllEventHandlers !"cmKeyPress" !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" 7 displayRemoveEventHandler !"cmKeyPress" !"(findDisplay 46) displayRemoveEventHandler [\"KeyDown\", Press_F3];" !"BIS_fnc_guiMessage_status" 7 switchCamera !="{if (cameraOn != vehicle player) then { vehicle player switchCamera 'External' } };" 7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 21903 ];" 7 ctrlDelete !="ctrlDelete _ListGroup;" 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !"fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew"\" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" I was able to get rid of this one and a few others with 7 deleteMarker !HSBlackmarket 7 setMarker !HSBlackmarket 7 createMarker !HSBlackmarket Still working through the others. Seems the update doesn't like this addon. you could always remove the //new2 at the beginning of your script.txt while you figure out the rest but that will disable kicking all together. Link to comment Share on other sites More sharing options...
maaaaark Posted August 2, 2015 Report Share Posted August 2, 2015 Thanks for the great script! I had this working without battleye on a private server, I am doing the server over now with battleye (and epoch 0.3.1.0) to make it public and me as admin and players all get kicked when buying/selling at the trader. 22:58:42 Player Maaaaark kicked off by BattlEye: PublicVariable Restriction #0 I have double and tripple checked the settings that you provided and it is all done correctly. Please can you advise on where I can check to see exactly why it kicks me and to resolve it. Link to comment Share on other sites More sharing options...
dnk_paul Posted August 3, 2015 Report Share Posted August 3, 2015 On 8/2/2015 at 9:09 PM, maaaaark said: Thanks for the great script! I had this working without battleye on a private server, I am doing the server over now with battleye (and epoch 0.3.1.0) to make it public and me as admin and players all get kicked when buying/selling at the trader. 22:58:42 Player Maaaaark kicked off by BattlEye: PublicVariable Restriction #0 I have double and tripple checked the settings that you provided and it is all done correctly. Please can you advise on where I can check to see exactly why it kicks me and to resolve it. In your servers Battleye folder, there will be a file called 'PublicVariable.log'. That file will give you the exact reason they're kicked Link to comment Share on other sites More sharing options...
maaaaark Posted August 3, 2015 Report Share Posted August 3, 2015 I have checked and there is no log file like that! even when the first line in the PublicVariable,txt file starts with 5 or 7. Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 3, 2015 Report Share Posted August 3, 2015 There must be.. Even if you delete it another one will appear and keep logs. Did you add this to the 1st line in publicvariable.txt? !="BIS_fnc_objectVar_obj2_1288" !="HALV_takegive" !="HSPV_traderrequest" Link to comment Share on other sites More sharing options...
maaaaark Posted August 3, 2015 Report Share Posted August 3, 2015 Yeah, they was 100% added to the txt file. I used notpad++ but just included a screen shot using notepad. there is no log file for publicvariable at all Reveal hidden contents Link to comment Share on other sites More sharing options...
Matt6257 Posted August 3, 2015 Report Share Posted August 3, 2015 Hello guy's, i edit my HSPricing.hpp for buy the @mas addons and now it's possible to buy this but it's not possible to sale when i have a ammo or rifles @mas in my bag.... You know where come the problems? Excuse for my bad Enflish, i'm french Link to comment Share on other sites More sharing options...
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