disto1978 Posted June 15, 2015 Report Share Posted June 15, 2015 I edited my CfgPricing.hpp and changed some prices but the traders on my server still have the default prices for that items i changed. Is there anything else i have to do? Link to comment Share on other sites More sharing options...
1Man Posted June 15, 2015 Report Share Posted June 15, 2015 Did you repack the mission file, also shouldn't you be using the HSPricing instead of your server pricing? Link to comment Share on other sites More sharing options...
Suppe Posted June 15, 2015 Author Report Share Posted June 15, 2015 On 6/15/2015 at 2:47 AM, disto1978 said: I edited my CfgPricing.hpp and changed some prices but the traders on my server still have the default prices for that items i changed. Is there anything else i have to do? read all install steps again ! Link to comment Share on other sites More sharing options...
disto1978 Posted June 15, 2015 Report Share Posted June 15, 2015 On 6/15/2015 at 9:49 AM, Suppe said: read all install steps again ! Done, but can´t locate my failure :( The script is working fine, Blackmarket traders are on the map and i can buy/sell objects but my price changes have no effect :huh: Link to comment Share on other sites More sharing options...
1Man Posted June 15, 2015 Report Share Posted June 15, 2015 In the HSblackmarket script are you using the cfgpricing or hspricing, it's just me but I think they should be seperate. Link to comment Share on other sites More sharing options...
disto1978 Posted June 15, 2015 Report Share Posted June 15, 2015 On 6/15/2015 at 1:03 PM, 1Man said: In the HSblackmarket script are you using the cfgpricing or hspricing, it's just me but I think they should be seperate. Ähh sorry, i was editing my hspricing.hpp of course. i.e. i edited... class ChainSaw {price = 2500;}; ...but on the server the Chainsaw still cost 125 Do i have to reset the old prices somewhere? Link to comment Share on other sites More sharing options...
viper179 Posted June 15, 2015 Report Share Posted June 15, 2015 On 6/14/2015 at 4:09 AM, tinboye said: so i updated my hs blackmarket and now only vanilla items show, even though the pricelist is updated with my new items from mas, red hammer pistols and others i have. i have both CfgPricing.hpp and HSPricing.hpp in the folder, exact same code, i havent updated them in days, but all of the sudden since i updated the other files from your script it stopped working. any help would be great. Same issue go into the tradermenu.sqf and change it from cfg pricing to HSPPricing u will see what I mean halv is a good.man Link to comment Share on other sites More sharing options...
Suppe Posted June 15, 2015 Author Report Share Posted June 15, 2015 ohhh.... i miss something by one update.... github is updated again..... Update info: update only tradermenu.sqf Link to comment Share on other sites More sharing options...
viper179 Posted June 15, 2015 Report Share Posted June 15, 2015 Lol suppe hey man you do alot too man no worries, whats weird though is after i change both sections to cfgPricing it all worked with no issues but thanks halv and suppe awesome job man realy liking this alot. Link to comment Share on other sites More sharing options...
kayzee Posted June 19, 2015 Report Share Posted June 19, 2015 Just a quick question Suppe, is there a way to custom what items a particular trader can sell,thinking of replacing default epoch traders with the HS trader but then again will want to have a black Macket with different items, Will this be possible, thanks for the great script Link to comment Share on other sites More sharing options...
1Man Posted June 19, 2015 Report Share Posted June 19, 2015 On 6/15/2015 at 1:53 PM, disto1978 said: Ähh sorry, i was editing my hspricing.hpp of course. i.e. i edited... class ChainSaw {price = 2500;}; ...but on the server the Chainsaw still cost 125 Do i have to reset the old prices somewhere? I Have default traders and black market, cfg to default and hs to black market. What ever you change in either will only affect the one you changed. I would do all expendable items in black market since it's a unlimited supply. Link to comment Share on other sites More sharing options...
Suppe Posted June 19, 2015 Author Report Share Posted June 19, 2015 On 6/19/2015 at 8:22 AM, kayzee said: Just a quick question Suppe, is there a way to custom what items a particular trader can sell,thinking of replacing default epoch traders with the HS trader but then again will want to have a black Macket with different items, Will this be possible, thanks for the great script hey, yes, if u use the new version, in the newest version is the HSpricing, its seperate, if u add stuff there its only for the HS traders.... but if u mean the hs traders with different items, this is possible, but not so easy and with a lot of work.... ok, acctualy easy, but to much work.... Link to comment Share on other sites More sharing options...
bustedparts Posted June 20, 2015 Report Share Posted June 20, 2015 I installed this on my server, I am not to sure about the battle eye filters, I found the publicvariable.txt and edited it. The rest I cant find. I have searched and i have no clue were those files can be found. I also edited the run file for infistar. The traders spawn but they do not function. So I could use some help finding these files so I can get this working. Oh yes i have searched far and wide, for were these files are placed. Link to comment Share on other sites More sharing options...
bustedparts Posted June 20, 2015 Report Share Posted June 20, 2015 I had made a mistake. I have been corrected and I have the script working now. It works great! Link to comment Share on other sites More sharing options...
Suppe Posted June 21, 2015 Author Report Share Posted June 21, 2015 ok... Link to comment Share on other sites More sharing options...
FarmerboyFSFTW Posted June 21, 2015 Report Share Posted June 21, 2015 Do you guys have any plans for recreating the epoch traders, like having heli trader, tank trader, chop shop, gun shop, etc or anything like the arma 2 trader citys Link to comment Share on other sites More sharing options...
KIDFOS Posted June 21, 2015 Report Share Posted June 21, 2015 Hi all, Have a small problem... I can run HS Blackmarket on my home pc, but when i upload it to my server and join we can get to the EPOCH splash screen and the bar is about 1/4 full and doesn't move any more. My init.sqf if (isServer) then { execVM "\x\addons\traderATMs\init.sqf"; }; if (isDedicated) then { [] execVM "\x\addons\zombiemission\init.sqf"; }; [] execVM "zombie\compiles.sqf"; "playZSoundHurt" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; "playZSound" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; [] execVM "trader\resetvehicleammo.sqf"; if(hasInterface) then{ [] execVM "addons\service_point\service_point.sqf"; }; Link to comment Share on other sites More sharing options...
dnk_paul Posted June 21, 2015 Report Share Posted June 21, 2015 Is there any way to add a cashpoint into the traders as well? It would be useful for when you sell an expensive vehicle and want to bank the money. Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Report Share Posted June 21, 2015 On 6/21/2015 at 7:53 AM, FarmerboyFSFTW said: Do you guys have any plans for recreating the epoch traders, like having heli trader, tank trader, chop shop, gun shop, etc or anything like the arma 2 trader citys maybe, it will take some work to redo this and it wont be compatable with epoch pricelists. On 6/21/2015 at 8:56 AM, KIDFOS said: Hi all, Have a small problem... I can run HS Blackmarket on my home pc, but when i upload it to my server and join we can get to the EPOCH splash screen and the bar is about 1/4 full and doesn't move any more. My init.sqf if (isServer) then { execVM "\x\addons\traderATMs\init.sqf"; }; if (isDedicated) then { [] execVM "\x\addons\zombiemission\init.sqf"; }; [] execVM "zombie\compiles.sqf"; "playZSoundHurt" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; "playZSound" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; [] execVM "trader\resetvehicleammo.sqf"; if(hasInterface) then{ [] execVM "addons\service_point\service_point.sqf"; }; do you have any errors in your rpt logs? On 6/21/2015 at 9:08 PM, dnk_paul said: Is there any way to add a cashpoint into the traders as well? It would be useful for when you sell an expensive vehicle and want to bank the money. we talked about this before and agreed that perhaps we will make a random trader setup with an atm at some point, but tbh i feel its unessecary for the random traders, players could just go somewhere and trade where there is an atm near or server owner can place atm's near their static traders. Link to comment Share on other sites More sharing options...
bustedparts Posted June 21, 2015 Report Share Posted June 21, 2015 OK I do have a quick question. I want to increase the maxx player crypto they my players can hold so they can buy high end vehicles. Has anyone been able to do this? Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Report Share Posted June 21, 2015 On 6/21/2015 at 9:59 PM, bustedparts said: OK I do have a quick question. I want to increase the maxx player crypto they my players can hold so they can buy high end vehicles. Has anyone been able to do this? yes, but epoch anthack bans players that has above 25k, so currently it will not happend with this system Link to comment Share on other sites More sharing options...
Unremorseful Posted June 22, 2015 Report Share Posted June 22, 2015 Just wanted to drop in and say great job on this. Loving it and really simple install with infiSTAR. All types of thumbs up. Link to comment Share on other sites More sharing options...
atomares Posted June 22, 2015 Report Share Posted June 22, 2015 hi suppe and co we have a little problem on our server: when the players already have an item in the slot (exp. helmet) they would be kicked with restriciton 0 when the players are buying a lot of items (exp. 10x silber oz) they would be kicked from the server (after relog they have the items in the backpack but they have the whole crypto) the rest is working amazing :) maybe someone could help us :) Kind regards atomares Link to comment Share on other sites More sharing options...
Suppe Posted June 22, 2015 Author Report Share Posted June 22, 2015 @ atomares post the script.log in a spoiler..... or what restriciton 0 ? post the ????.log here... ???? = kickreason.... (example: script restriciton, createvehicle restriciton and so on....) Link to comment Share on other sites More sharing options...
DirtySanchez Posted June 22, 2015 Report Share Posted June 22, 2015 Hey guys I notice you have an update for @cup fixes. Is this the zero integer error corrected? If so great work finding the issue. Pretty sure this stems from my bug report. Error line 21 tradermenu.sqf.... Link to comment Share on other sites More sharing options...
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