EliTe Alien Posted April 22, 2015 Report Share Posted April 22, 2015 Ive installed the group management... Followed all the steps from here http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/But when you right click on the radio nothing comes up... Can anyone help me out please? Thanks <3 Link to comment Share on other sites More sharing options...
0 Onedisturbed Posted April 22, 2015 Report Share Posted April 22, 2015 Are you getting any errors in your RPT? What other addons are you currently using? Link to comment Share on other sites More sharing options...
0 Guest Posted April 22, 2015 Report Share Posted April 22, 2015 Sorry, have you got ClickActions installed? Because ClickActions overwrites the ui_selectSlot.. Link to comment Share on other sites More sharing options...
0 EliTe Alien Posted April 22, 2015 Author Report Share Posted April 22, 2015 Click actions is not installed Link to comment Share on other sites More sharing options...
0 EliTe Alien Posted April 22, 2015 Author Report Share Posted April 22, 2015 Unless ESS Spawn select clashes with it then there shouldn't be a problem as these are the only 2 mods on the server Link to comment Share on other sites More sharing options...
0 EliTe Alien Posted April 22, 2015 Author Report Share Posted April 22, 2015 I have found out since that my extra_rc.hpp isnt being read despite it being called in the description... There isnt anywhere else it needs to be called from is there? Link to comment Share on other sites More sharing options...
0 Tech_Support Posted April 23, 2015 Report Share Posted April 23, 2015 did you make a custom ui_selectSlot.sqf ? and make the edit in compiles.sqf to call it from the new file location? my ui_selectSlot.sqf it also has the remote keys (you can remove that block of code if your not using remote keys) private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType","_key_colors","_ownerKeyId","_itemsPlayer","_hasKey","_objects","_ownerID","_i"]; disableSerialization; _control = _this select 0; _button = _this select 1; _parent = findDisplay 106; //if ((time - dayzClickTime) < 1) exitWith {}; if (!DZE_SelfTransfuse && ((gearSlotData _control) == "ItemBloodBag")) exitWith {}; if (_button == 1) then { //dayzClickTime = time; _group = _parent displayCtrl 6902; _pos = ctrlPosition _group; _pos set [0,((_this select 2) + 0.48)]; _pos set [1,((_this select 3) + 0.07)]; _item = gearSlotData _control; _conf = configFile >> "cfgMagazines" >> _item; if (!isClass _conf) then { _conf = configFile >> "cfgWeapons" >> _item; }; _name = getText(_conf >> "displayName"); _cfgActions = _conf >> "ItemActions"; _numActions = (count _cfgActions); _height = 0; //Populate Menu for "_i" from 0 to (_numActions - 1) do { _menu = _parent displayCtrl (1600 + _i); _menu ctrlShow true; _config = (_cfgActions select _i); _type = getText (_config >> "text"); _script = getText (_config >> "script"); _outputOriented = getNumber (_config >> "outputOriented") == 1; _height = _height + (0.025 * safezoneH); _compile = format["_id = '%2' %1;",_script,_item]; uiNamespace setVariable ['uiControl', _control]; if (_outputOriented) then { /* This flag means that the action is output oriented the output class will then be transferred to the script && the type used for the name */ _array = getArray (_config >> "output"); _outputClass = _array select 0; _outputType = _array select 1; _name = getText (configFile >> _outputType >> _outputClass >> "displayName"); _compile = format["_id = ['%2',%3] %1;",_script,_item,_array]; }; _menu ctrlSetText format[_type,_name]; _menu ctrlSetEventHandler ["ButtonClick",_compile]; }; // Add extra context menus _erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item); _erc_numActions = (count _erc_cfgActions); if (isClass _erc_cfgActions) then { for "_j" from 0 to (_erc_numActions - 1) do { _menu = _parent displayCtrl (1600 + _j + _numActions); _menu ctrlShow true; _config = (_erc_cfgActions select _j); _text = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; }; /* Begin: Vehicle remote lock/unlock */ _itemsPlayer = items player; _temp_keys = []; _temp_keys_names = []; // find available keys _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then { _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid"); _ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName"); _temp_keys_names set [_ownerKeyId,_ownerKeyName]; _objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50]; _i = 0; { if (alive _x) then { _ownerID = _x getVariable ["CharacterID", "0"]; _hasKey = (_ownerID == str(_ownerKeyId)); _oldOwner = (_ownerID == dayz_playerUID); if(_hasKey or _oldOwner) then { if(locked _x) then { //Unlock _menu = _parent displayCtrl (1600 + _numActions); _menu ctrlShow true; _text = "Unlock"; _script = "[""" + _ownerID + """] execVM ""custom\remote_unlock.sqf"""; _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; } else { //Lock _menu = _parent displayCtrl (1600 + _numActions); _menu ctrlShow true; _text = "Lock"; _script = "[""" + _ownerID + """] execVM ""custom\remote_lock.sqf"""; _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; //Engine start _menu = _parent displayCtrl (1600 + _numActions + 1); _menu ctrlShow true; _text = "Engine"; _script = "[""" + _ownerID + """] execVM ""custom\remote_engine.sqf"""; _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; _i = _i + 1; }; } forEach _objects; }; /* End: Vehicle remote lock/unlock */ _pos set [3,_height]; //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos]; _group ctrlShow true; ctrlSetFocus _group; _group ctrlSetPosition _pos; _group ctrlCommit 0; }; Link to comment Share on other sites More sharing options...
0 Buck0 Posted April 23, 2015 Report Share Posted April 23, 2015 Is it really that hard to use code/spoiler tags? Link to comment Share on other sites More sharing options...
0 Tech_Support Posted April 23, 2015 Report Share Posted April 23, 2015 idk is it really that hard to scroll your mouse wheel lol Link to comment Share on other sites More sharing options...
0 EliTe Alien Posted April 23, 2015 Author Report Share Posted April 23, 2015 Okay, so since last night I have found out that click actions had been installed... Not sure how as it wasn't by me but oh well, does anyone know how I can remove it? Link to comment Share on other sites More sharing options...
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EliTe Alien
Ive installed the group management... Followed all the steps from here http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/But when you right click on the radio nothing comes up... Can anyone help me out please?
Thanks <3
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