lucho Posted April 12, 2015 Report Share Posted April 12, 2015 i search for Radio script for Trader zones or an static place it,s possible? Link to comment Share on other sites More sharing options...
0 Triage Posted April 12, 2015 Report Share Posted April 12, 2015 https://community.bistudio.com/wiki/playSound https://community.bistudio.com/wiki/Description.ext#cfgSounds These two links should help you. Also, I believe you have to add the playSound into your mission.sqm under the stary sober sensor class. So when you enter that area it would play. You have to declare the sound in your Description.ext though. Someone correct me if I'm wrong. I know there use to be an extremely easier way to do this but I can seem to find the thread on it. Link to comment Share on other sites More sharing options...
0 lucho Posted April 13, 2015 Author Report Share Posted April 13, 2015 maybe this helps description after Picture QuoteQuote class CfgSounds { sounds[] = { track1,track2 }; class track1 { name="track1"; sound[]={"sound\track1.ogg",0.05,1}; titles[]={}; }; class track2 { name="track2"; sound[]={"sound\track2.ogg",0.05,1}; titles[]={}; }; class track3 { name="track3"; sound[]={"sound\track3.ogg",0.05,1}; titles[]={}; }; class track4 { name="track4"; sound[]={"sound\track4.ogg",0.05,1}; titles[]={}; }; }; Quote Mission.sqm after class Item1 { side="LOGIC"; class Vehicles { items=5; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; Quote }; class Item1 { position[]={6330.15,0.044,7820.01}; id=5; side="EMPTY"; vehicle="MAP_radio"; skill=0.60000002; text="MAP_radio"; init="this addEventHandler [""HandleDamage"", {false}]; MAP_radio setpos [(getpos MAP_radio) select 0, (getpos MAP_radio) select 0.1, 0.6]; speakerpole = createVehicle [""Land_lamp_small_ep1"", position MAP_radio, [], 0, ""CAN_COLLIDE""]; speakerpole attachTo [MAP_radio,[0,+0.58,-1.6]]; speakerpole addEventHandler [""HandleDamage"", {false}]; speakerpole setVectorUp [-(vectorUp speakerpole select 0), -(vectorUp speakerpole select 1), -(vectorUp speakerpole select 2)]; speakerpole switchLight ""off""; speakerpole = createVehicle [""Land_lamp_small_ep1"", position MAP_radio, [], 0, ""CAN_COLLIDE""]; speakerpole attachTo [MAP_radio,[0,+0.58,-1.6]]; speakerpole addEventHandler [""HandleDamage"", {false}]; speakerpole setVectorUp [-(vectorUp speakerpole select 0), -(vectorUp speakerpole select 1), -(vectorUp speakerpole select 2)]; speakerpole switchLight ""off""; Loudspeaker2 = createVehicle [""MAP_radio"", position MAP_radio, [], 0, ""CAN_COLLIDE""]; Loudspeaker2 addEventHandler [""HandleDamage"", {false}]; loudspeaker2 attachTo [MAP_radio,[0,+0.38,0]]; loudspeaker2 setDir 10;"; }; class Item2 { position[]={6330.15,0.044,7820.01}; id=6; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="radio_H"; init="radio_H attachTo [MAP_radio,[0,0,0]];"; }; Link to comment Share on other sites More sharing options...
0 Triage Posted April 13, 2015 Report Share Posted April 13, 2015 Um, I don't really understand what you are trying to point out or tell me. Could you possibly be a bit more specific. I can tell you're not very fluent in English, but try your best and I'll try to figure out what you're telling me. Link to comment Share on other sites More sharing options...
0 lucho Posted April 13, 2015 Author Report Share Posted April 13, 2015 http://s-platoon.ru/index.php?/topic/496-radio-v-starom-sobore/ but ist russia Link to comment Share on other sites More sharing options...
0 Triage Posted April 13, 2015 Report Share Posted April 13, 2015 OK, I translated the page into English and I read the instructions. What is it you don't understand about it? Link to comment Share on other sites More sharing options...
0 lucho Posted April 13, 2015 Author Report Share Posted April 13, 2015 i have try but the Radio didnt Play no Errors in rpt Link to comment Share on other sites More sharing options...
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lucho
i search for Radio script for Trader zones or an static place it,s possible?
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