no1stumper Posted April 11, 2015 Report Share Posted April 11, 2015 Anyone have this issue? Or anyone know what may be causing it? It is still listed in the config file of allow vehicles. Link to comment Share on other sites More sharing options...
0 1Man Posted April 11, 2015 Report Share Posted April 11, 2015 Allowed as in anti hack or epochconfig? Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 11, 2015 Author Report Share Posted April 11, 2015 both- in createvehicle and epochconfig Link to comment Share on other sites More sharing options...
0 1Man Posted April 11, 2015 Report Share Posted April 11, 2015 Show your epochconfig as a spoiler Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 11, 2015 Author Report Share Posted April 11, 2015 bump. also noticed that none of the quad bikes or misq are spawning..... Link to comment Share on other sites More sharing options...
0 1Man Posted April 11, 2015 Report Share Posted April 11, 2015 Sounds like your missing a , Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 11, 2015 Author Report Share Posted April 11, 2015 triple checked- nothing in rpt either Link to comment Share on other sites More sharing options...
0 1Man Posted April 11, 2015 Report Share Posted April 11, 2015 It has to be in your epochconfig compare the list and your database see where they stop spawning Link to comment Share on other sites More sharing options...
0 1Man Posted April 11, 2015 Report Share Posted April 11, 2015 Post your epochconfig Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 11, 2015 Author Report Share Posted April 11, 2015 StorageSlotsLimit = 5000; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 5000; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. // Events WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen. WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp ,rain ,fog ,overcast ,wind } events[] = { { 3600, "CarnivalSpawner" }, // SECOND , EVENT { 1200, "EarthQuake" }, { 1200, "ContainerSpawner" }, { 300, "PlantSpawner" } //No comma on last Entry }; // Antagonists antagonistChanceTrash = 0.09; //9% chance when player loot a trash object antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count) antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object // Player Related cloneCost = 50; // debt incurred on player death // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. allowedVehiclesList[] = { {"B_G_Quadbike_01_F",5}, {"B_Heli_Light_01_armed_F",5}, {"O_Heli_Light_02_F",5}, {"I_Heli_light_03_F",5}, {"B_Heli_Transport_01_F",5}, {"B_Heli_Transport_01_camo_F",5}, {"O_Heli_Attack_02_F",5}, {"O_Heli_Attack_02_black_F",5}, {"B_Heli_Attack_01_F",5}, {"O_Heli_Light_02_v2_F",5}, {"O_Heli_Transport_04_ammo_black_F",2}, {"I_Plane_Fighter_03_CAS_F",3}, {"I_Plane_Fighter_03_AA_F",3}, {"B_Plane_CAS_01_F",3}, {"O_Plane_CAS_02_F",3}, {"I_APC_tracked_03_cannon_F",3}, {"B_APC_Tracked_01_rcws_F",5}, {"B_APC_Tracked_01_CRV_F",5}, {"B_APC_Tracked_01_AA_F",5}, {"O_APC_Tracked_02_cannon_F",3}, {"O_APC_Tracked_02_AA_F",5}, {"O_APC_Wheeled_02_rcws_F",8}, {"I_APC_Wheeled_03_cannon_F",8}, {"B_APC_Wheeled_01_cannon_F",8}, {"I_MBT_03_cannon_F",3}, {"O_MBT_02_cannon_F",3}, {"B_MBT_01_cannon_F",3}, {"O_MBT_02_arty_F",2}, {"B_MBT_01_TUSK_F",5}, {"B_MBT_01_arty_F",2}, {"B_MBT_01_mlrs_F",2}, {"I_MRAP_03_gmg_F",5}, {"I_MRAP_03_hmg_F",5}, {"I_MRAP_03_F",5}, {"O_MRAP_02_F",5}, {"O_MRAP_02_hmg_F",5}, {"O_MRAP_02_gmg_F",5}, {"B_MRAP_01_F",5}, {"B_MRAP_01_gmg_F",5}, {"B_MRAP_01_hmg_F",5}, {"B_Truck_01_transport_F",5}, {"B_Truck_01_covered_F",5}, {"B_Truck_01_ammo_F",1}, {"B_Truck_01_medical_F",2}, {"O_G_Offroad_01_armed_F",5}, {"B_G_Offroad_01_armed_F",5}, {"I_G_Offroad_01_armed_F",5}, {"O_Boat_Armed_01_hmg_F",5}, {"I_Boat_Armed_01_minigun_F",5}, {"ebike_epoch",7}, {"mosquito_epoch",7} }; // Traders taxRate = 0.1; // controls the price increase for purchases starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity. NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = true; // disables traders moving from work to home // Markers SHOW_TRADERS = true; // Show locations of traders SHOW_JAMMERS = false; // Shows location of base jammers SHOW_BOATLOOT = true; // Shows the location of shipwreck loot DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles // Hive Related expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "604800"; // expiration date in seconds for vehicles expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking) // Admin Features hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive. hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID. hiveAdminCmdTime = 5; // how many seconds between each command queue call. 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0 no1stumper Posted April 11, 2015 Author Report Share Posted April 11, 2015 // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. allowedVehiclesList[] = { {"B_G_Quadbike_01_F",5}, {"B_Heli_Light_01_armed_F",5}, {"O_Heli_Light_02_F",5}, {"I_Heli_light_03_F",5}, {"B_Heli_Transport_01_F",5}, {"B_Heli_Transport_01_camo_F",5}, {"O_Heli_Attack_02_F",5}, {"O_Heli_Attack_02_black_F",5}, {"B_Heli_Attack_01_F",5}, {"O_Heli_Light_02_v2_F",5}, {"O_Heli_Transport_04_ammo_black_F",2}, {"I_Plane_Fighter_03_CAS_F",3}, {"I_Plane_Fighter_03_AA_F",3}, {"B_Plane_CAS_01_F",3}, {"O_Plane_CAS_02_F",3}, {"I_APC_tracked_03_cannon_F",3}, {"B_APC_Tracked_01_rcws_F",5}, {"B_APC_Tracked_01_CRV_F",5}, {"B_APC_Tracked_01_AA_F",5}, {"O_APC_Tracked_02_cannon_F",3}, {"O_APC_Tracked_02_AA_F",5}, {"O_APC_Wheeled_02_rcws_F",8}, {"I_APC_Wheeled_03_cannon_F",8}, {"B_APC_Wheeled_01_cannon_F",8}, {"I_MBT_03_cannon_F",3}, {"O_MBT_02_cannon_F",3}, {"B_MBT_01_cannon_F",3}, {"O_MBT_02_arty_F",2}, {"B_MBT_01_TUSK_F",5}, {"B_MBT_01_arty_F",2}, {"B_MBT_01_mlrs_F",2}, {"I_MRAP_03_gmg_F",5}, {"I_MRAP_03_hmg_F",5}, {"I_MRAP_03_F",5}, {"O_MRAP_02_F",5}, {"O_MRAP_02_hmg_F",5}, {"O_MRAP_02_gmg_F",5}, {"B_MRAP_01_F",5}, {"B_MRAP_01_gmg_F",5}, {"B_MRAP_01_hmg_F",5}, {"B_Truck_01_transport_F",5}, {"B_Truck_01_covered_F",5}, {"B_Truck_01_ammo_F",1}, {"B_Truck_01_medical_F",2}, {"O_G_Offroad_01_armed_F",5}, {"B_G_Offroad_01_armed_F",5}, {"I_G_Offroad_01_armed_F",5}, {"O_Boat_Armed_01_hmg_F",5}, {"I_Boat_Armed_01_minigun_F",5}, {"ebike_epoch",7}, {"mosquito_epoch",7} }; Link to comment Share on other sites More sharing options...
0 1Man Posted April 12, 2015 Report Share Posted April 12, 2015 Ya I don't know then I know it takes a few restarts for most vehicles to spawn in Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 12, 2015 Author Report Share Posted April 12, 2015 Ya its weird. Worked fine before update. And now it seems like no vehicles are spawning. And players lose ammo, krypto when the log Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 12, 2015 Author Report Share Posted April 12, 2015 Is the config file the only ace you need to add the vehicle? Or is there somewhere else I need to make sure that the cfgid is added now Link to comment Share on other sites More sharing options...
0 1Man Posted April 12, 2015 Report Share Posted April 12, 2015 You could check Redis under vehicle for [], this is a place holder for vehicles in the traders so if you cleaned them up it might help. Link to comment Share on other sites More sharing options...
0 1Man Posted April 12, 2015 Report Share Posted April 12, 2015 You did update to hotfix build 3 right? Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 12, 2015 Author Report Share Posted April 12, 2015 Well... I'm am with gtx hosting and they do that. Didn't think I could do it myself Link to comment Share on other sites More sharing options...
0 no1stumper Posted April 12, 2015 Author Report Share Posted April 12, 2015 And with redis, is it vehicles in the traders? So by clean them up, do you mean delete them? I don't think that would be the case considering the planes aren't spawning and you can't sell the planes Link to comment Share on other sites More sharing options...
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no1stumper
Anyone have this issue? Or anyone know what may be causing it? It is still listed in the config file of allow vehicles.
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