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Kajman not spawning after update


no1stumper

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StorageSlotsLimit = 5000; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 5000; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. // Events WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen. WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp ,rain ,fog ,overcast ,wind } events[] = { { 3600, "CarnivalSpawner" }, // SECOND , EVENT { 1200, "EarthQuake" }, { 1200, "ContainerSpawner" }, { 300, "PlantSpawner" } //No comma on last Entry }; // Antagonists antagonistChanceTrash = 0.09; //9% chance when player loot a trash object antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count) antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object // Player Related cloneCost = 50; // debt incurred on player death // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. allowedVehiclesList[] = { {"B_G_Quadbike_01_F",5}, {"B_Heli_Light_01_armed_F",5}, {"O_Heli_Light_02_F",5}, {"I_Heli_light_03_F",5}, {"B_Heli_Transport_01_F",5}, {"B_Heli_Transport_01_camo_F",5}, {"O_Heli_Attack_02_F",5}, {"O_Heli_Attack_02_black_F",5}, {"B_Heli_Attack_01_F",5}, {"O_Heli_Light_02_v2_F",5}, {"O_Heli_Transport_04_ammo_black_F",2}, {"I_Plane_Fighter_03_CAS_F",3}, {"I_Plane_Fighter_03_AA_F",3}, {"B_Plane_CAS_01_F",3}, {"O_Plane_CAS_02_F",3}, {"I_APC_tracked_03_cannon_F",3}, {"B_APC_Tracked_01_rcws_F",5}, {"B_APC_Tracked_01_CRV_F",5}, {"B_APC_Tracked_01_AA_F",5}, {"O_APC_Tracked_02_cannon_F",3}, {"O_APC_Tracked_02_AA_F",5}, {"O_APC_Wheeled_02_rcws_F",8}, {"I_APC_Wheeled_03_cannon_F",8}, {"B_APC_Wheeled_01_cannon_F",8}, {"I_MBT_03_cannon_F",3}, {"O_MBT_02_cannon_F",3}, {"B_MBT_01_cannon_F",3}, {"O_MBT_02_arty_F",2}, {"B_MBT_01_TUSK_F",5}, {"B_MBT_01_arty_F",2}, {"B_MBT_01_mlrs_F",2}, {"I_MRAP_03_gmg_F",5}, {"I_MRAP_03_hmg_F",5}, {"I_MRAP_03_F",5}, {"O_MRAP_02_F",5}, {"O_MRAP_02_hmg_F",5}, {"O_MRAP_02_gmg_F",5}, {"B_MRAP_01_F",5}, {"B_MRAP_01_gmg_F",5}, {"B_MRAP_01_hmg_F",5}, {"B_Truck_01_transport_F",5}, {"B_Truck_01_covered_F",5}, {"B_Truck_01_ammo_F",1}, {"B_Truck_01_medical_F",2}, {"O_G_Offroad_01_armed_F",5}, {"B_G_Offroad_01_armed_F",5}, {"I_G_Offroad_01_armed_F",5}, {"O_Boat_Armed_01_hmg_F",5}, {"I_Boat_Armed_01_minigun_F",5}, {"ebike_epoch",7}, {"mosquito_epoch",7} }; // Traders taxRate = 0.1; // controls the price increase for purchases starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity. NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = true; // disables traders moving from work to home // Markers SHOW_TRADERS = true; // Show locations of traders SHOW_JAMMERS = false; // Shows location of base jammers SHOW_BOATLOOT = true; // Shows the location of shipwreck loot DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles // Hive Related expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "604800"; // expiration date in seconds for vehicles expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking) // Admin Features hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive. hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID. hiveAdminCmdTime = 5; // how many seconds between each command queue call.

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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.

vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.

allowedVehiclesList[] = {

{"B_G_Quadbike_01_F",5},

{"B_Heli_Light_01_armed_F",5},

{"O_Heli_Light_02_F",5},

{"I_Heli_light_03_F",5},

{"B_Heli_Transport_01_F",5},

{"B_Heli_Transport_01_camo_F",5},

{"O_Heli_Attack_02_F",5},

{"O_Heli_Attack_02_black_F",5},

{"B_Heli_Attack_01_F",5},

{"O_Heli_Light_02_v2_F",5},

{"O_Heli_Transport_04_ammo_black_F",2},

{"I_Plane_Fighter_03_CAS_F",3},

{"I_Plane_Fighter_03_AA_F",3},

{"B_Plane_CAS_01_F",3},

{"O_Plane_CAS_02_F",3},

{"I_APC_tracked_03_cannon_F",3},

{"B_APC_Tracked_01_rcws_F",5},

{"B_APC_Tracked_01_CRV_F",5},

{"B_APC_Tracked_01_AA_F",5},

{"O_APC_Tracked_02_cannon_F",3},

{"O_APC_Tracked_02_AA_F",5},

{"O_APC_Wheeled_02_rcws_F",8},

{"I_APC_Wheeled_03_cannon_F",8},

{"B_APC_Wheeled_01_cannon_F",8},

{"I_MBT_03_cannon_F",3},

{"O_MBT_02_cannon_F",3},

{"B_MBT_01_cannon_F",3},

{"O_MBT_02_arty_F",2},

{"B_MBT_01_TUSK_F",5},

{"B_MBT_01_arty_F",2},

{"B_MBT_01_mlrs_F",2},

{"I_MRAP_03_gmg_F",5},

{"I_MRAP_03_hmg_F",5},

{"I_MRAP_03_F",5},

{"O_MRAP_02_F",5},

{"O_MRAP_02_hmg_F",5},

{"O_MRAP_02_gmg_F",5},

{"B_MRAP_01_F",5},

{"B_MRAP_01_gmg_F",5},

{"B_MRAP_01_hmg_F",5},

{"B_Truck_01_transport_F",5},

{"B_Truck_01_covered_F",5},

{"B_Truck_01_ammo_F",1},

{"B_Truck_01_medical_F",2},

{"O_G_Offroad_01_armed_F",5},

{"B_G_Offroad_01_armed_F",5},

{"I_G_Offroad_01_armed_F",5},

{"O_Boat_Armed_01_hmg_F",5},

{"I_Boat_Armed_01_minigun_F",5},

{"ebike_epoch",7},

{"mosquito_epoch",7}

};

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