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Changing to another map


Draay

Question

Hey guys,

 

Just need some information from those of you that are more experienced than i am.

If i wanted to change my server from one map to another, eg: Chernarus to Napf, how would i go about it while using the same mission files (by making changes of course).

What files would need tweaking and would it be too much work?

 

Cheers

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mission.sqm, config.cfg(instance_xx_worldname) this should be it if i remember right

 

YOU CAN EVEN USE YOUR OLD INIT.SQF

JUST CHANGE .... sry caps.....

// dayZ_instance = 11; //The instance  cherno
dayZ_instance = 24;  napf
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf"; 
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";

description.ext 

onLoadMission="DayZ_Epoch Napf";
OnLoadIntro = "Welcome to Napf";

config.cfg

// MISSIONS CYCLE
class Missions
{
class Mission1 {
// template = "DayZ_Epoch_11.Chernarus";   
template = "DayZ_Epoch_24.Napf"; 
difficulty = "Regular";
};
};

use the napf

mission.sqf

server_traders.sqf

mission.sqm

dynamic_vehicle.sqf

 

 

You need to wipe your database as ElDubya stated 

and yes any custom map addon buildings and  static AI you created will have to be re positioned

 

I have done this a few times......

this is easier then re-scripting your server.....

 

and MAYBE  change your start.bat launch parameters 

DayZ_Epoch_instance_xx_worldname.bat

 

I think thats about it

 

 

 

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