Connorr Posted March 20, 2015 Report Share Posted March 20, 2015 Ok so I got a 'Battleye client kick #4' and when I checked the scipts.log I found this... #4 "1 = "#particlesource" createVehicleLocal getpos _v;_smoke1 attachTo [_v,[0,0,0],"engine_effect_1"];_pos = getPos _smoke1;dele" Anyone got any idea of how and where it goes (I'm guessing in scripts.txt but beside what?). Link to comment Share on other sites More sharing options...
BenR Posted March 20, 2015 Report Share Posted March 20, 2015 That will be attachTo if its doing that, check your filters on the line starting with attachTo to see what is being allowed Link to comment Share on other sites More sharing options...
Connorr Posted March 20, 2015 Author Report Share Posted March 20, 2015 That will be attachTo if its doing that, check your filters on the line starting with attachTo to see what is being allowed I forgot to mention it happened when I added some vehicle wrecks on the map and a building or 2, should I just add "1 = "#particlesource" createVehicleLocal getpos _v;_smoke1 attachTo [_v,[0,0,0],"engine_effect_1"];_pos = getPos _smoke1;dele" next to 'attachTo' or does it have to be entered a certain way? Link to comment Share on other sites More sharing options...
Richie Posted March 20, 2015 Report Share Posted March 20, 2015 See what the kick reason is and add the full exception, see Link to comment Share on other sites More sharing options...
Connorr Posted March 20, 2015 Author Report Share Posted March 20, 2015 See what the kick reason is and add the full exception, see Thanks this should help alot it's just getting good at adding the stuff, but I will give it a go and see what happens. Link to comment Share on other sites More sharing options...
Connorr Posted March 20, 2015 Author Report Share Posted March 20, 2015 Got it working, thanks for the help. Link to comment Share on other sites More sharing options...
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