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How to enable players on the map


Leigham

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firstly you should ask for help  in this link.....

http://epochmod.com/forum/index.php?/forum/35-a2-scripting-help/

 

but since you asked...

for your question...

I believe you need to set this

Map=1;            // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !

 

https://community.bistudio.com/wiki/server.armaprofile

 

 

class Difficulties
{
    class regular                // Displayed as "Cadet"
    {
        class Flags
        {
            // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
            
            Armor=1;        // Gives you improved body armor, tank armor etc
            
            FriendlyTag=1;        // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
            EnemyTag=1;        // Displays information on enemy units
            
            HUD=1;            // Shows you leaders location and your position in formation
            HUDPerm=1;        // Shows HUD permanently
            
            HUDWp=1;        // Shows Waypoints right after they're ordered to you
            HUDWpPerm=1;        // Shows Waypoints permanently
            
            WeaponCursor=1;        // Shows the crosshair for your weapon
            AutoAim=1;        // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
            AutoGuideAT=1;        // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
            
            3rdPersonView=1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            ClockIndicator=1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
            Map=1;            // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
            Tracers=1;        // Displays tracers even of small arms that in real life would not have tracers
            
            AutoSpot=1;        // If you're close enough to an enemy, you'll report it without right-clicking
            UltraAI=0;        // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
            
            UnlimitedSaves=1;    // Enables saing permanently. For single player missions. But you then can only load the last save state.
            
            DeathMessages=1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats=1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID=1;        // (1.09 and later) When using VoN, display the name of the player speaking.
        };
        
        // These are the skills. Value may range from 0.000000 to 1.000000
        skillFriendly=0.350000;        // Friendly tactics skill
        skillEnemy=0.350000;        // Enemy tactics skill
        precisionFriendly=0.350000;    // Friendly shooting precision
        precisionEnemy=0.350000;    // Enemy shooting precision
    };
    
    
    class veteran            // Most of the options from above are not available, because they're off by default.
    {
        // Also soldiers/vehicles die sooner upon damage (have no armor or body armor).
        class Flags
        {
            HUD=1;            // Shows you leaders location and your position in formation
            HUDWp=1;        // Shows Waypoints right after they're ordered to you
            HUDWpPerm=0;        // Shows Waypoints permanently
            WeaponCursor=1;        // Shows the crosshair for your weapon
            ClockIndicator=1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
            3rdPersonView=1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            Tracers=1;        // Displays tracers even of small arms that in real life would not have tracers
            UltraAI=0;        // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.

            DeathMessages=1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats=1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID=0;        // (1.09 and later) When using VoN, display the name of the player speaking.
        };
        
        // These are the skills. Value may range from 0.000000 to 1.000000
        skillFriendly=0.850000;
        skillEnemy=0.850000;
        precisionFriendly=0.850000;
        precisionEnemy=0.850000;
    };
};

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