Tricks Posted January 18, 2015 Report Share Posted January 18, 2015 A freind of mine has given me a simple script to try, he mentioned to out it in my Arma3 folder server side and call it from my init.sqf like so: if(isServer) then {[] execVM 'Scripts\customscripts.sqf';}; Where would I create this "Scripts" folder? Next to my @whatever addon folders? Thanks! Link to comment Share on other sites More sharing options...
Ree Posted January 18, 2015 Report Share Posted January 18, 2015 is it in its own PBO? sounds like you drop it into your @epochhive/addons folder if it is @FOLDER did it come with key? it would req everyone to download it and put it in there arma 3 folder to just use it. but with u have here if(isServer) then {[] execVM 'Scripts\customscripts.sqf';}; that's called from your mission folder so....many chocies Link to comment Share on other sites More sharing options...
Tricks Posted January 18, 2015 Author Report Share Posted January 18, 2015 is it in its own PBO? sounds like you drop it into your @epochhive/addons folder if it is @FOLDER did it come with key? it would req everyone to download it and put it in there arma 3 folder to just use it. but with u have here if(isServer) then {[] execVM 'Scripts\customscripts.sqf';}; that's called from your mission folder so....many chocies No its not a PBO but a single .sqf file. I would like to keep it server side. It is for admins only, players do not need to be able to access it. Link to comment Share on other sites More sharing options...
Ree Posted January 18, 2015 Report Share Posted January 18, 2015 had to find the info again i could not rememeber off top of my head --------------------------------------------------------------------------------------- Install: Place the file into your @EpochHive/Addons folder. Files: Your Script customscripts.sqf > Main file being called. \init\ fn_init.sqf > File calling the customscripts.sqf from the location. \root\ config.cpp > File that initializes SERVER pbo configurations. PboPrefix.txt Quality check to ensure that the files are being called. then pack it up into a pbo and place it in your @epochhive\addons folder that would keep it server side then next part is calling it config.cpp class CfgPatches { class custom_scripts { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_server_settings"}; }; }; class CfgFunctions { class customs { class main { file = "x\addons\custom_scripts"; class init { postInit = 1; }; }; }; }; PboPrefix.txt x\addons\custom_scripts $PREFIX$ x\addons\custom_scripts fn_init.sqf diag_log "Loading Custom scripts"; call compile preprocessFileLineNumbers "x\addons\custom_scripts\customscripts.sqf"; diag_log "Custom scripts Loaded"; customscripts.sqf your code thats how the inside of the pbo should look i cant find the original post about it sorry for the calling part it calls it right off the bat once server is loaded hope some of this helps Link to comment Share on other sites More sharing options...
Tricks Posted January 18, 2015 Author Report Share Posted January 18, 2015 It didn't work :( I am going to message the author to see. Link to comment Share on other sites More sharing options...
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