speaR Posted January 14, 2015 Report Share Posted January 14, 2015 Hello Guys, having some trouble again. Got a custom mission.sqf with spawns which are correct but if you spawn it looks like you still spawn at the old cords where you got teleported from. What to do against it ? Already made a new DB Instance. Link to comment Share on other sites More sharing options...
0 Suppe Posted January 14, 2015 Report Share Posted January 14, 2015 the teleportspawns are not in the mission.sqf, look in your a3_epoch_server_settings, config.cpp... scroll to your map, there is a point with: telePos[] = { { "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1 { "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2 { "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } } // Trader city 3 = the 3 spawnpoints.... check your cords there. nedfox 1 Link to comment Share on other sites More sharing options...
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speaR
Hello Guys, having some trouble again. Got a custom mission.sqf with spawns which are correct but if you spawn it looks like you still spawn at the old cords where you got teleported from. What to do against it ? Already made a new DB Instance.
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