MrGrimm Posted February 1, 2015 Report Share Posted February 1, 2015 Works great....thanks man! Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 6, 2015 Report Share Posted February 6, 2015 Here is how i make it: ;) San 1 Link to comment Share on other sites More sharing options...
MrGrimm Posted February 8, 2015 Report Share Posted February 8, 2015 Any coords for Stratis ? Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 9, 2015 Report Share Posted February 9, 2015 Lazy people, Chernarus with 4 Walls. Thank you, but may I ask... which one is the wall opposite the original poster lol? my head is mealting Also, can I put another picture on a 2nd poster? Ignore this I worked it out lol, It was kind of a stupid question now I think about it lol Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted February 9, 2015 Report Share Posted February 9, 2015 Works great....thanks man! Hmmmm....That debug message looks very familiar?? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 10, 2015 Report Share Posted February 10, 2015 Lazy people! Altis mission.sqm #define _ARMA_ version = 12; class Mission { addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_map_altis","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","a3_characters_f","A3_Data_F_Curator_Virtual"}; addOnsAuto[] = {"a3_epoch_config","a3_map_altis"}; randomSeed = 12032465; class Intel { briefingName = "Epoch Mod"; resistanceWest = 0; timeOfChanges = 28800; startWeather = 0; startWind = 0; forecastWeather = 0; forecastWind = 0; forecastWaves = 0; wavesForced = 1; windForced = 1; year = 2035; month = 6; day = 24; hour = 12; minute = 55; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items = 100; class Item0 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.048,11.188511,11554.008}; azimut = 136.241; special = "NONE"; id = 0; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item1 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.341,11.245888,11558}; azimut = 130.016; special = "NONE"; id = 1; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item2 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.378,10.880781,11556.371}; azimut = 130.016; special = "NONE"; id = 2; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item3 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.24,10.450253,11561.868}; azimut = 130.016; special = "NONE"; id = 3; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item4 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.775,11.236534,11558.703}; azimut = 130.016; special = "NONE"; id = 4; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item5 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.881,11.266417,11559.285}; azimut = 130.016; special = "NONE"; id = 5; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item6 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.124,10.805141,11561.872}; azimut = 130.016; special = "NONE"; id = 6; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item7 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.319,10.633565,11560.099}; azimut = 130.016; special = "NONE"; id = 7; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item8 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.564,10.799099,11560.63}; azimut = 130.016; special = "NONE"; id = 8; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item9 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.824,10.419324,11561.149}; azimut = 130.016; special = "NONE"; id = 9; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item10 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.167,11.365703,11555.105}; azimut = 130.016; special = "NONE"; id = 10; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item11 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.217,11.268333,11554.641}; azimut = 130.016; special = "NONE"; id = 11; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item12 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.834,11.127327,11558.895}; azimut = 130.016; special = "NONE"; id = 12; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item13 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.854,11.231614,11556.455}; azimut = 130.016; special = "NONE"; id = 13; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item14 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.417,11.126685,11558.291}; azimut = 130.016; special = "NONE"; id = 14; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item15 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.682,10.6846,11554.275}; azimut = 130.016; special = "NONE"; id = 15; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item16 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.874,11.01739,11553.033}; azimut = 130.016; special = "NONE"; id = 16; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item17 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.586,10.55732,11553.639}; azimut = 130.016; special = "NONE"; id = 17; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item18 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.044,10.894076,11561.634}; azimut = 130.016; special = "NONE"; id = 18; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item19 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.231,10.68044,11562.169}; azimut = 130.016; special = "NONE"; id = 19; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item20 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.835,11.000413,11558.547}; azimut = 136.241; special = "NONE"; id = 20; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item21 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.675,11.056741,11555.076}; azimut = 130.016; special = "NONE"; id = 21; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item22 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.629,10.970469,11555.418}; azimut = 130.016; special = "NONE"; id = 22; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item23 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.818,10.750246,11561.329}; azimut = 130.016; special = "NONE"; id = 23; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item24 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.189,11.090447,11554.232}; azimut = 130.016; special = "NONE"; id = 24; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item25 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.75,10.870123,11561.056}; azimut = 130.016; special = "NONE"; id = 25; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item26 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.439,10.531242,11562.388}; azimut = 130.016; special = "NONE"; id = 26; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item27 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.402,10.514539,11560.298}; azimut = 130.016; special = "NONE"; id = 27; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item28 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.898,11.021097,11559.045}; azimut = 130.016; special = "NONE"; id = 28; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item29 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.001,11.097952,11553.381}; azimut = 130.016; special = "NONE"; id = 29; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item30 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.214,10.665432,11555.943}; azimut = 130.016; special = "NONE"; id = 30; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item31 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.78,10.548698,11557.098}; azimut = 130.016; special = "NONE"; id = 31; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item32 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.119,11.123415,11556.75}; azimut = 130.016; special = "NONE"; id = 32; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item33 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.356,11.17053,11554.867}; azimut = 130.016; special = "NONE"; id = 33; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item34 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.645,11.334087,11556.084}; azimut = 130.016; special = "NONE"; id = 34; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item35 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.226,10.866907,11559.611}; azimut = 130.016; special = "NONE"; id = 35; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item36 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.814,10.986229,11561.263}; azimut = 130.016; special = "NONE"; id = 36; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item37 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.685,11.350949,11558.484}; azimut = 130.016; special = "NONE"; id = 37; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item38 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.109,10.456326,11555.643}; azimut = 130.016; special = "NONE"; id = 38; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item39 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.344,10.741208,11559.903}; azimut = 130.016; special = "NONE"; id = 39; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item40 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.425,10.775558,11556.645}; azimut = 136.241; special = "NONE"; id = 40; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item41 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.881,11.385155,11554.189}; azimut = 130.016; special = "NONE"; id = 41; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item42 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.83,11.139627,11555.883}; azimut = 130.016; special = "NONE"; id = 42; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item43 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14086.762,11.384095,11559.057}; azimut = 130.016; special = "NONE"; id = 43; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item44 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.074,10.962335,11559.467}; azimut = 130.016; special = "NONE"; id = 44; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item45 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.293,11.266231,11559.903}; azimut = 130.016; special = "NONE"; id = 45; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item46 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.991,11.138851,11559.641}; azimut = 130.016; special = "NONE"; id = 46; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item47 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.039,10.61483,11561.595}; azimut = 130.016; special = "NONE"; id = 47; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item48 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.314,10.972728,11559.997}; azimut = 130.016; special = "NONE"; id = 48; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item49 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.967,10.91702,11558.885}; azimut = 130.016; special = "NONE"; id = 49; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item50 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.21,11.461897,11557.66}; azimut = 130.016; special = "NONE"; id = 50; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item51 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.426,11.011806,11557.064}; azimut = 130.016; special = "NONE"; id = 51; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item52 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.452,11.025033,11560.513}; azimut = 130.016; special = "NONE"; id = 52; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item53 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.5,10.839937,11554.064}; azimut = 130.016; special = "NONE"; id = 53; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item54 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.844,10.943408,11561.442}; azimut = 130.016; special = "NONE"; id = 54; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item55 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.062,10.798491,11559.033}; azimut = 130.016; special = "NONE"; id = 55; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item56 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.765,10.562322,11560.876}; azimut = 130.016; special = "NONE"; id = 56; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item57 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.259,11.361342,11557.76}; azimut = 130.016; special = "NONE"; id = 57; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item58 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14086.539,11.278397,11560.548}; azimut = 130.016; special = "NONE"; id = 58; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item59 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.685,10.929412,11560.935}; azimut = 130.016; special = "NONE"; id = 59; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item60 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.129,10.77124,11555.486}; azimut = 136.241; special = "NONE"; id = 60; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item61 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.55,10.894489,11557.342}; azimut = 130.016; special = "NONE"; id = 61; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item62 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.989,11.041467,11556.242}; azimut = 130.016; special = "NONE"; id = 62; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item63 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.371,10.542561,11559.523}; azimut = 130.016; special = "NONE"; id = 63; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item64 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.393,11.263206,11555.609}; azimut = 130.016; special = "NONE"; id = 64; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item65 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.237,11.158861,11560.192}; azimut = 130.016; special = "NONE"; id = 65; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item66 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.577,10.686811,11560.845}; azimut = 130.016; special = "NONE"; id = 66; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item67 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.608,11.163608,11560.794}; azimut = 130.016; special = "NONE"; id = 67; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item68 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.36,10.924454,11560.329}; azimut = 130.016; special = "NONE"; id = 68; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item69 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.189,10.670728,11559.359}; azimut = 130.016; special = "NONE"; id = 69; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item70 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.032,11.310653,11557.082}; azimut = 130.016; special = "NONE"; id = 70; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item71 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.078,10.515373,11558.076}; azimut = 130.016; special = "NONE"; id = 71; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item72 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.476,10.982175,11560.646}; azimut = 130.016; special = "NONE"; id = 72; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item73 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.896,10.5684,11555.293}; azimut = 130.016; special = "NONE"; id = 73; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item74 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.084,11.028812,11559.806}; azimut = 130.016; special = "NONE"; id = 74; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item75 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.746,10.773061,11557.602}; azimut = 130.016; special = "NONE"; id = 75; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item76 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.698,11.050353,11561.001}; azimut = 130.016; special = "NONE"; id = 76; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item77 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.304,10.726362,11553.465}; azimut = 130.016; special = "NONE"; id = 77; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item78 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.97,10.640514,11557.766}; azimut = 130.016; special = "NONE"; id = 78; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item79 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.861,11.411031,11556.832}; azimut = 130.016; special = "NONE"; id = 79; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item80 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.237,11.208396,11557.436}; azimut = 130.016; special = "NONE"; id = 80; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item81 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.72,10.97179,11557.977}; azimut = 130.016; special = "NONE"; id = 81; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item82 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.779,10.853482,11558.23}; azimut = 130.016; special = "NONE"; id = 82; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item83 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.467,11.436106,11555.928}; azimut = 130.016; special = "NONE"; id = 83; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item84 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.396,11.093321,11557.664}; azimut = 130.016; special = "NONE"; id = 84; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item85 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.22,10.477295,11558.805}; azimut = 130.016; special = "NONE"; id = 85; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item86 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.004,10.72128,11558.381}; azimut = 130.016; special = "NONE"; id = 86; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item87 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.205,10.996203,11553.781}; azimut = 130.016; special = "NONE"; id = 87; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item88 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.28,10.566079,11556.232}; azimut = 130.016; special = "NONE"; id = 88; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item89 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.13,10.596167,11558.631}; azimut = 130.016; special = "NONE"; id = 89; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item90 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.896,11.193622,11553.24}; azimut = 130.016; special = "NONE"; id = 90; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item91 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.143,10.87898,11553.262}; azimut = 130.016; special = "NONE"; id = 91; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item92 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.811,10.543366,11554.443}; azimut = 130.016; special = "NONE"; id = 92; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item93 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.913,11.284319,11553.631}; azimut = 130.016; special = "NONE"; id = 93; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item94 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.523,10.443663,11556.404}; azimut = 130.016; special = "NONE"; id = 94; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item95 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.776,10.810845,11554.793}; azimut = 130.016; special = "NONE"; id = 95; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item96 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.577,10.670845,11557.023}; azimut = 130.016; special = "NONE"; id = 96; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item97 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.951,10.656289,11554.986}; azimut = 130.016; special = "NONE"; id = 97; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item98 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.573,10.967642,11554.455}; azimut = 130.016; special = "NONE"; id = 98; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item99 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.066,10.437488,11555.063}; azimut = 130.016; special = "NONE"; id = 99; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Markers { items = 3; class Item0 { position[] = {14939.934,0.053499073,15083.272}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.3,0.23,18000.1}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.3,0.23,18000.1}; name = "respawn_west"; type = "Empty"; }; }; }; class Intro { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 13802307; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 4712975; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 10755213; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; //}; kayzee 1 Link to comment Share on other sites More sharing options...
Humpabry Posted February 14, 2015 Report Share Posted February 14, 2015 due to not being able to (not knowing how to) open the spawn box in tavi to place my pic boards anyone have tavi cords for this too? ty done after few hours trying different things :P Link to comment Share on other sites More sharing options...
Chriski Posted February 15, 2015 Report Share Posted February 15, 2015 lol.. brilliant :lol: Link to comment Share on other sites More sharing options...
Humpabry Posted February 15, 2015 Report Share Posted February 15, 2015 what images will the game actually load since i cant get my files to save as .paa .jpg is way too big to add multiple pics with Link to comment Share on other sites More sharing options...
machine6fd Posted February 16, 2015 Author Report Share Posted February 16, 2015 you need a converter to make them .paa which will be the best option if you want a small file. Also depending on the software you use lowering the quality of the .jpg will lower the size. Same with changing the pixel size of the image will lower the file size. A smaller image will still fit on the tile but will strech once it reaches a smaller size than the UserTexture10m_F Link to comment Share on other sites More sharing options...
Stranger Posted February 17, 2015 Report Share Posted February 17, 2015 Does PNG work also? So i can add alpha Channels? Link to comment Share on other sites More sharing options...
Helldog Posted February 17, 2015 Report Share Posted February 17, 2015 thanks mate :-) Link to comment Share on other sites More sharing options...
AmneziaDead Posted February 18, 2015 Report Share Posted February 18, 2015 everything works for me :D Link to comment Share on other sites More sharing options...
Gr8 Posted February 18, 2015 Report Share Posted February 18, 2015 everything works for me :D Quit Spamming multiple Threads with this same comment and your ad to your tutorial AmneziaDead 1 Link to comment Share on other sites More sharing options...
tarvin Posted February 19, 2015 Report Share Posted February 19, 2015 Hi! anybody help me... if i use on this script USE_GREENZONE = true; //use scripts true/false SET_MARKER = true; //set visual markers on the map true/false // _zonecoord = [[_center],_radius,_name,_string],[[_center],_radius,_name,_string]]; _zonecoord = [ [[13326.5,14515.2,0],150, 'Center', true],// Center GreenZone [[6192.46,16834,0],150, 'West', true],// West GreenZone [[18451.9,14278.1,0],150, 'East', true]// East GreenZone ]; // Sign_Sphere200cm_F - big orange sphere // Sign_Arrow_Green_F - big green down arrow // Sign_Arrow_Direction_Green_F - mid green center arrow if (isServer) exitWith { if (USE_GREENZONE) then // check true { { _center = _x select 0; _radius = _x select 1; _name = _x select 2; _arrow = _x select 3; if (_arrow) then // check true { for '_i' from 0 to 360 step (270 / _radius)*2 do { _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0]; _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1)); _object = createVehicle ['Sign_Arrow_Direction_Green_F', _location, [], 0, 'CAN_COLLIDE']; // set sign model _object setDir _dir; }; if (SET_MARKER) then { // check true _marker = createMarker [format["GreenZone:%1", _name], _center]; _marker setMarkerType "selector_selectedMission"; _marker setMarkerText " Safe green zone"; _marker setMarkerColor "ColorRed"; _marker = createMarker [format["GreenZone1:%1", _name], _center]; _marker setMarkerShapeLocal "ELLIPSE"; _marker setMarkerTypeLocal "Empty"; _marker setMarkerColorLocal "ColorGUER"; _marker setMarkerBrushLocal "Solid"; _marker setMarkerSize [_radius, _radius]; }; }; } forEach _zonecoord ; }; }; this code (virtual sign change on SignAd_SponsorS_F and custom texture) - _object = createVehicle ['SignAd_SponsorS_F', _location, [], 0, 'CAN_COLLIDE']; _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];'; not work in Arma 3 but work Arma 2, when my bug. Link to comment Share on other sites More sharing options...
tarvin Posted February 19, 2015 Report Share Posted February 19, 2015 anybody?? Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 21, 2015 Report Share Posted February 21, 2015 any reason why this wouldn't work for a billboard? class Vehicles { items=2; class Item0 { position[]={6015.6099,7823.9102,6.1025481}; // For Altis us {23600.611,2.8548489,17990.768} azimut=-139.906; offsetY=5; id=1; side="EMPTY"; vehicle="Land_Billboard_F"; skill=0.60000002; init="this setObjectTexture [0, ""Gunshop.jpg""]"; //Texture is 512x1024 }; class Item1 { position[]={1024.4421,5.8671093,2033.679}; // For Altis us {23600.611,2.8548489,17990.768} azimut=360.40302; offsetY=5; id=2; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""spawnbox2.jpg""]"; }; }; Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 21, 2015 Report Share Posted February 21, 2015 any reason why this wouldn't work for a billboard? must be wrong this line position[]={6015.6099,7823.9102,6.1025481}; // For Altis us {23600.611,2.8548489,17990.768} try position[]={6015.6099,6.1025481,7823.9102}; // For Altis us {23600.611,2.8548489,17990.768} cords must be X Z Y Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 21, 2015 Report Share Posted February 21, 2015 must be wrong this line position[]={6015.6099,7823.9102,6.1025481}; // For Altis us {23600.611,2.8548489,17990.768} try position[]={6015.6099,6.1025481,7823.9102}; // For Altis us {23600.611,2.8548489,17990.768} cords must be X Z Y ahhhh, thank you, Would the texture and billboard combo work though? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 21, 2015 Report Share Posted February 21, 2015 picture works good when you make size 512x512 jpg and then replace to paa format with TexView 2 lower size and also load ingame faster Link to comment Share on other sites More sharing options...
Fluffykoojo Posted February 24, 2015 Report Share Posted February 24, 2015 My image doesn't show up. Chernarus map, all 4 spawn box walls, .paa image file. Any ideas what i'm doing wrong? What I've added to the mission.sqm below. Any and all help is much appreciated! class Vehicles { items=4; class Item0 { position[]={1024.3561,5.8548489,2013.7371}; azimut=180.4026; offsetY=5; id=100; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""logo.paa""]"; }; class Item1 { position[]={1024.4421,5.8671093,2033.679}; azimut=360.40302; offsetY=5; id=101; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""logo.paa""]"; }; class Item2 { position[]={1008.2788,5.7462015,2024.0359}; azimut=270.40302; offsetY=5; id=102; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""logo.paa""]"; }; class Item3 { position[]={1041.3992,5.9826612,2023.9299}; azimut=90.403; offsetY=5; id=103; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""logo.paa""]"; }; }; }; Link to comment Share on other sites More sharing options...
lahlor Posted March 2, 2015 Report Share Posted March 2, 2015 Hey, I have a little problem with my image. As you can see on the picture it is only white but it has to be some text and nice pictures in it. Does anyone of you guys have an idea what exactly is happening? I copied the image.jpg in the root folder of my PBO file. http://cloud-4.steamusercontent.com/ugc/707401214552800857/63457B533ECDCEFC5484E51F6B40676B63DF5207/ Link to comment Share on other sites More sharing options...
lahlor Posted March 3, 2015 Report Share Posted March 3, 2015 nobody? :( Link to comment Share on other sites More sharing options...
sparrow8332 Posted March 3, 2015 Report Share Posted March 3, 2015 nobody? :( well a little more info would be nice - show section off your mission.sqm ? dimensions off your image ? ect ect Link to comment Share on other sites More sharing options...
lahlor Posted March 4, 2015 Report Share Posted March 4, 2015 ok here the infos: snippet of my mission.sqm side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Vehicles { items = 1; class Item0 { position[] = {23600.611,2.8548489,17990.768}; azimut = 180.4026; offsetY = 5; id = 1; side = "EMPTY"; vehicle = "UserTexture10m_F"; skill = 0.6; init = "this setObjectTexture [0, ""image.jpg""]"; }; }; class Markers { items = 3; class Item0 The file "image.jpg" is in the root of the PBO, so next to my mission.sqm. The resolution is 800x800 pixel and ~ 650 KB Link to comment Share on other sites More sharing options...
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