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Custom Trader locations


Madtree1

Question

Hello!

 

I'm looking for some help in placing custom locations for traders. Issue which I'm currently facing is that I'm not sure about few things:

 

 

Here's a standard vanilla trader location.

 

// North East
{ "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976},
 
If I was to have an custom trader location at stary sobor, does the "C_man_hunter_1_F" matter? For example could it be "B_man_hunter_1_F" ?
 
Second question is that I TP to Stary and placed an object to the ground. I aimed at the object and pressed I and thus I got the figures which is the following:
 
ebike_epoch, WordlSpace: [118.417,[6309.37, 7798.66, 0.0860901]],@063075 
 
Which of these set of numbers has to be on the config.cpp? Does the 231.976 represent the @063075?
 
Thank you!
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The class does not really matter as the uniform is randomized currently and for spawning we are just using the "C_MAN" class. 

231.976 would be the initial rotation direction of the unit however the traders do try to face the players so this is not that important.

[6309.37, 7798.66, 0.0860901] is the xyz position of your object so your resulting config should look something like:

// North East
{ "C_man_hunter_1_F", { 6309.37, 7798.66, 0.0860901 }, 118.417},

 

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