horbin Posted December 27, 2014 Report Share Posted December 27, 2014 I am trying to set up a notification to players, such that when they enter a vehicle that is temporary (created from an encounter, for example) they get a message that tells them this fact. Anyone know of an easy way to do this? I have attempted the follow: (see below) but no chat messages are being sent to the client. I do see the log message on the server so I know it is firing. tellthem = { systemChat _this select 0; hint (_this select 0); diag_log format ["%%%%% tellthem executed"]; }; _veh addEventHandler ["GetIn", { // _this select 2 needs to be owner id _owner = owner (_this select 2); _nil = ["Warning: Vehicle Will Disappear on Restart!","tellthem",_owner,false,false] call BIS_fnc_MP; diag_log format ["#### EH GetIn called for %1 entering %2", _owner, _this select 0]; }]; idea pulled from VEMF. Link to comment Share on other sites More sharing options...
blckeagls Posted December 27, 2014 Report Share Posted December 27, 2014 Assign a Variable to each vehicle: _veh setVariable ["TEMP",true,true]; //[Var_Name,Var_Value,Public_to_all_players] In Mission Folder, init.sqf add: WarnPlayer_Veh = { [] spawn { while {true} do { waituntil{vehicle player != player}; if ((vehicle player != player) && ((vehicle player) getVariable "TEMP")) then { systemchat("Warning: This vehicle will disappear on restart!"); }; waituntil{vehicle player == player}; }; }; }; call WarnPlayer_Veh; player addEventHandler ["Respawn", {call WarnPlayer_Veh;}]; //Have not tested.. but you get the gist Link to comment Share on other sites More sharing options...
horbin Posted December 27, 2014 Author Report Share Posted December 27, 2014 Thanks for the input. Could not get it to fire, nor some other variations using "Init". Went with this approach which is working well. In the code that creates the vehicle I add: (this runs on the server!) _veh addEventHandler ["GetIn", { _vehobj = _this select 0; _vehseat = _this select 1; _owner = _this select 2; _idowner = owner _owner; TEMPVEHICLE = true; _idowner publicVariableClient "TEMPVEHICLE"; }]; Then in my "is a player" portion of my 'Init.sqf' I have the following: "TEMPVEHICLE" addPublicVariableEventHandler { systemChat "Warning! This vehicle will disappear on server restart!"; }; Link to comment Share on other sites More sharing options...
blckeagls Posted December 27, 2014 Report Share Posted December 27, 2014 Thanks for the input. Could not get it to fire, nor some other variations using "Init". Went with this approach which is working well. In the code that creates the vehicle I add: (this runs on the server!) _veh addEventHandler ["GetIn", { _vehobj = _this select 0; _vehseat = _this select 1; _owner = _this select 2; _idowner = owner _owner; TEMPVEHICLE = true; _idowner publicVariableClient "TEMPVEHICLE"; }]; Then in my "is a player" portion of my 'Init.sqf' I have the following: "TEMPVEHICLE" addPublicVariableEventHandler { systemChat "Warning! This vehicle will disappear on server restart!"; }; This seems to be more eloquent than my code... nice work Link to comment Share on other sites More sharing options...
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