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How to add AI to Sector B Overpoch Origins


kleinerOpa

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I have a sector B set up as a static mission using WAI.  I've added a few machine gunners at strategic locations.  They also have similar uniforms and there are heli patrols.  So far, the loot is a static spawn of crates but I'm working a set of random locations for Urals to spawn in with loot instead of crates.  And a set of machine gun positions where they spawn in at random locations from a list.   That way everything isn't the same every time.  I haven't put in the motor patrols or paratroopers yet, but they're coming!   Beware though, you won't be able to solo it!

 

if(isServer) then {

//Custom Spawns file//
/*
Custom group spawns Eg.

[
  [953.237,4486.48,0.001],   // Position
  4,         // Number Of units
  "Random",       // Skill level of unit (easy, medium, hard, extreme, Random)
  "Random",       // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
  4,         // Number of magazines
  "Random",       // Backpack classname, use "Random" or classname here
  "Random",       // Skin classname, use "Random" or classname here
  "Random",       // Gearset number. "Random" for random gear set
  "Bandit"       // AI Type, "Hero" or "Bandit".
] call spawn_group;

Place your custom group spawns below
*/

//Sector B

[[22487.2,20048.4,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;
[[22394.4,20038.6,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;
[[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group;
[[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group;
[[22439.3,19852.6,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group;
[[22203.9,19845.1,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group;
[[22184.6,19650.3,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;
[[22531.8,19695.3,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;
[[22192,19364.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group;
[[22430.2,19258.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group;
[[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group;
[[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group;
[[22072.1,19631.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;
[[23045.6,19239.9,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;
[[23162.9,19346.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group;
[[22513.9,18981.5,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group;
[[22508.6,19880.9,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group;
[[22237.7,20206.5,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group;
[[22735.4,19276.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;
[[22462.5,19475.5,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;
diag_log "WAI: Sector B loaded";

/*
Custom static weapon spawns Eg. (with multiple positions)

[
  [         // Position(s) (can be multiple)
   [911.21,4532.76,2.62],
   [921.21,4542.76,2.62]
  ],
  "M2StaticMG",      // Classname of turret
  "easy",        // Skill level of unit (easy, medium, hard, extreme, Random)
  "Bandit2_DZ",      // Skin classname, use "Random" or classname here
  "Bandit",       // AI Type, "Hero" or "Bandit".
  "Random",       // Primary gun set number. "Random" for random weapon set
  2,         // Number of magazines
  "Random",       // Backpack classname, use "Random" or classname here
  "Random"       // Gearset classname, use "Random" or classname here
] call spawn_static;

Place your custom static weapon spawns below
*/


//SectorB Hotel
[[[22879.6,19838.4,10.365]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;
[[[22879.8,19874.6,10.365]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Sector B Hotel Static loaded";

//Large Apt. North
[[[22335.8,19734.4,23.602]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Sector B Large Apt North Static loaded";

//Large Apt. South
[[[22332.9,19667.9,23.602]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Sector B Large Apt South loaded";

//Small Apt. West
[[[22188.7,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Small Apt West Static loaded";

//Wall
[[[22143,19314,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;
[[[22378.8,19070.3,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;
[[[22919.4,20091.2,10.0001]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Wall Static loaded";

// Courtyard
[[[22453.6,19501.5,0]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static;

// Courtyard
[[[22218.6,19784.9,9.502]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static;
[[[22213.8,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Small Apt East Static loaded";

// Mayor MG
[[[22140,19841.9,1.37462]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static;    
diag_log "WAI: Sector B Mayor Static loaded";

// Hospital MG
[[[22211.7,19977.7,10.5]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Sector B Hospital Static loaded";

// Industrial
[[[22511.9,20015.6,6.6822]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static;
diag_log "WAI: Sector B Industrial Static loaded";

// Tank Farm
[[[23033.3,19399.7,10.0015]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;   
diag_log "WAI: Sector B Tank Farm Static loaded";
/*
Custom Chopper Patrol spawn Eg.

[
  [725.391,4526.06,0],    // Position to patrol
  [0,0,0],       // Position to spawn chopper at
  2000,        // Radius of patrol
  10,         // Number of waypoints to give
  "UH1H_DZ",       // Classname of vehicle (make sure it has driver and two gunners)
  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)
  "Random",       // Skin classname, use "Random" or classname here
  "Bandit"       // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;

Place your heli patrols below
*/
[
  [22690.6,20000.0,0],    // Northern Position to patrol
  [22690.6,20000.0,0],    // Position to spawn chopper at
  750,        // Radius of patrol
  10,         // Number of waypoints to give
  "UH1H_DZ",       // Classname of vehicle (make sure it has driver and two gunners)
  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)
  "Random",       // Skin classname, use "Random" or classname here
  "Bandit"       // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;

[
  [22584.8,19625.1,0],    //Central Position to patrol
  [22584.8,19625.1,0], // Position to spawn chopper at
  1000,     //Radius of patrol
  10,                     //Number of waypoints to give
  "UH1H_TK_EP1",          //Classname of vehicle (make sure it has driver and two gunners)
  "hard",      //Skill level of units
  "Random",    // Skin classname, use "Random" or classname here
  "Bandit"    // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;

//uiSleep 30;

[
  [22673.9,19215.4,0],    //Southern Position to patrol
  [22673.9,19215.4,0],      // Position to spawn chopper at
  750,     //Radius of patrol
  10,                     //Number of waypoints to give
  "Mi17_rockets_RU",  //Classname of vehicle (make sure it has driver and two gunners)
  "hard",      //Skill level of units
  "Random",    // Skin classname, use "Random" or classname here
  "Bandit"    // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;

//uiSleep 30;
/*
[
  [6859.62,6353.27,0],    //Position to patrol
  [0,0,0],              // Position to spawn chopper at
  7500,     //Radius of patrol
  20,                     //Number of waypoints to give
  "UH1H_DZ",          //Classname of vehicle (make sure it has driver and two gunners)
  "hard",     //Skill level of units
  "Random",    // Skin classname, use "Random" or classname here
  "Bandit"    // AI Type, "Hero" or "Bandit".
  ] spawn heli_patrol;

//  uiSleep 30;

 

/*
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

[
  [725.391,4526.06,0],    // Position to patrol
  [725.391,4526.06,0],    // Position to spawn at
  200,        // Radius of patrol
  10,         // Number of waypoints to give
  "HMMWV_Armored",     // Classname of vehicle (make sure it has driver and gunner)
  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)
  "Random",       // Skin classname, use "Random" or classname here
  "Bandit"       // AI Type, "Hero" or "Bandit".
] spawn vehicle_patrol;

Place your vehicle patrols below this line

//Sector B
[[22125.4,20431.6,0],[22125.4,20431.6,0],300,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol;
[[22704.2,18720.1,0],[22859.9,18800.1,0],1000,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol;

/*
Paradropped unit custom spawn Eg.

[
  [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
  [0,0,0],       // Starting position of the heli
  400,        // Radius from drop position a player has to be to spawn chopper
  "UH1H_DZ",       // Classname of chopper (Make sure it has 2 gunner seats!)
  5,         // Number of units to be para dropped
  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)
  "Random", or ["Random","at"],  // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  4,         // Number of magazines
  "Random",       // Backpack classname, use "Random" or classname here
  "Bandit2_DZ",      // Skin classname, use "Random" or classname here
  "Random",       // Gearset number. "Random" for random gear set.
  "Bandit",       // AI Type, "Hero" or "Bandit".
  true        // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
] spawn heli_para;

Place your paradrop spawns under this line
*/

diag_log "WAI: Static mission loaded";

};

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I have a sector B set up as a static mission using WAI.  I've added a few machine gunners at strategic locations.  They also have similar uniforms and there are heli patrols.  So far, the loot is a static spawn of crates but I'm working a set of random locations for Urals to spawn in with loot instead of crates.  And a set of machine gun positions where they spawn in at random locations from a list.   That way everything isn't the same every time.  I haven't put in the motor patrols or paratroopers yet, but they're coming!   Beware though, you won't be able to solo it!

 

if(isServer) then {

//Custom Spawns file//

/*

Custom group spawns Eg.

[

  [953.237,4486.48,0.001],   // Position

  4,         // Number Of units

  "Random",       // Skill level of unit (easy, medium, hard, extreme, Random)

  "Random",       // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher

  4,         // Number of magazines

  "Random",       // Backpack classname, use "Random" or classname here

  "Random",       // Skin classname, use "Random" or classname here

  "Random",       // Gearset number. "Random" for random gear set

  "Bandit"       // AI Type, "Hero" or "Bandit".

] call spawn_group;

Place your custom group spawns below

*/

//Sector B

[[22487.2,20048.4,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;

[[22394.4,20038.6,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;

[[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group;

[[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group;

[[22439.3,19852.6,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group;

[[22203.9,19845.1,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group;

[[22184.6,19650.3,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;

[[22531.8,19695.3,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;

[[22192,19364.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group;

[[22430.2,19258.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group;

[[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group;

[[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group;

[[22072.1,19631.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;

[[23045.6,19239.9,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;

[[23162.9,19346.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group;

[[22513.9,18981.5,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group;

[[22508.6,19880.9,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group;

[[22237.7,20206.5,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group;

[[22735.4,19276.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group;

[[22462.5,19475.5,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group;

diag_log "WAI: Sector B loaded";

/*

Custom static weapon spawns Eg. (with multiple positions)

[

  [         // Position(s) (can be multiple)

   [911.21,4532.76,2.62],

   [921.21,4542.76,2.62]

  ],

  "M2StaticMG",      // Classname of turret

  "easy",        // Skill level of unit (easy, medium, hard, extreme, Random)

  "Bandit2_DZ",      // Skin classname, use "Random" or classname here

  "Bandit",       // AI Type, "Hero" or "Bandit".

  "Random",       // Primary gun set number. "Random" for random weapon set

  2,         // Number of magazines

  "Random",       // Backpack classname, use "Random" or classname here

  "Random"       // Gearset classname, use "Random" or classname here

] call spawn_static;

Place your custom static weapon spawns below

*/

//SectorB Hotel

[[[22879.6,19838.4,10.365]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;

[[[22879.8,19874.6,10.365]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Sector B Hotel Static loaded";

//Large Apt. North

[[[22335.8,19734.4,23.602]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Sector B Large Apt North Static loaded";

//Large Apt. South

[[[22332.9,19667.9,23.602]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Sector B Large Apt South loaded";

//Small Apt. West

[[[22188.7,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Small Apt West Static loaded";

//Wall

[[[22143,19314,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;

[[[22378.8,19070.3,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;

[[[22919.4,20091.2,10.0001]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Wall Static loaded";

// Courtyard

[[[22453.6,19501.5,0]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static;

// Courtyard

[[[22218.6,19784.9,9.502]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static;

[[[22213.8,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Small Apt East Static loaded";

// Mayor MG

[[[22140,19841.9,1.37462]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static;    

diag_log "WAI: Sector B Mayor Static loaded";

// Hospital MG

[[[22211.7,19977.7,10.5]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Sector B Hospital Static loaded";

// Industrial

[[[22511.9,20015.6,6.6822]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static;

diag_log "WAI: Sector B Industrial Static loaded";

// Tank Farm

[[[23033.3,19399.7,10.0015]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static;   

diag_log "WAI: Sector B Tank Farm Static loaded";

/*

Custom Chopper Patrol spawn Eg.

[

  [725.391,4526.06,0],    // Position to patrol

  [0,0,0],       // Position to spawn chopper at

  2000,        // Radius of patrol

  10,         // Number of waypoints to give

  "UH1H_DZ",       // Classname of vehicle (make sure it has driver and two gunners)

  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)

  "Random",       // Skin classname, use "Random" or classname here

  "Bandit"       // AI Type, "Hero" or "Bandit".

] spawn heli_patrol;

Place your heli patrols below

*/

[

  [22690.6,20000.0,0],    // Northern Position to patrol

  [22690.6,20000.0,0],    // Position to spawn chopper at

  750,        // Radius of patrol

  10,         // Number of waypoints to give

  "UH1H_DZ",       // Classname of vehicle (make sure it has driver and two gunners)

  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)

  "Random",       // Skin classname, use "Random" or classname here

  "Bandit"       // AI Type, "Hero" or "Bandit".

] spawn heli_patrol;

[

  [22584.8,19625.1,0],    //Central Position to patrol

  [22584.8,19625.1,0], // Position to spawn chopper at

  1000,     //Radius of patrol

  10,                     //Number of waypoints to give

  "UH1H_TK_EP1",          //Classname of vehicle (make sure it has driver and two gunners)

  "hard",      //Skill level of units

  "Random",    // Skin classname, use "Random" or classname here

  "Bandit"    // AI Type, "Hero" or "Bandit".

] spawn heli_patrol;

//uiSleep 30;

[

  [22673.9,19215.4,0],    //Southern Position to patrol

  [22673.9,19215.4,0],      // Position to spawn chopper at

  750,     //Radius of patrol

  10,                     //Number of waypoints to give

  "Mi17_rockets_RU",  //Classname of vehicle (make sure it has driver and two gunners)

  "hard",      //Skill level of units

  "Random",    // Skin classname, use "Random" or classname here

  "Bandit"    // AI Type, "Hero" or "Bandit".

] spawn heli_patrol;

//uiSleep 30;

/*

[

  [6859.62,6353.27,0],    //Position to patrol

  [0,0,0],              // Position to spawn chopper at

  7500,     //Radius of patrol

  20,                     //Number of waypoints to give

  "UH1H_DZ",          //Classname of vehicle (make sure it has driver and two gunners)

  "hard",     //Skill level of units

  "Random",    // Skin classname, use "Random" or classname here

  "Bandit"    // AI Type, "Hero" or "Bandit".

  ] spawn heli_patrol;

//  uiSleep 30;

 

/*

Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

[

  [725.391,4526.06,0],    // Position to patrol

  [725.391,4526.06,0],    // Position to spawn at

  200,        // Radius of patrol

  10,         // Number of waypoints to give

  "HMMWV_Armored",     // Classname of vehicle (make sure it has driver and gunner)

  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)

  "Random",       // Skin classname, use "Random" or classname here

  "Bandit"       // AI Type, "Hero" or "Bandit".

] spawn vehicle_patrol;

Place your vehicle patrols below this line

//Sector B

[[22125.4,20431.6,0],[22125.4,20431.6,0],300,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol;

[[22704.2,18720.1,0],[22859.9,18800.1,0],1000,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol;

/*

Paradropped unit custom spawn Eg.

[

  [911.21545,4532.7612,2.6292224], // Position that units will be dropped by

  [0,0,0],       // Starting position of the heli

  400,        // Radius from drop position a player has to be to spawn chopper

  "UH1H_DZ",       // Classname of chopper (Make sure it has 2 gunner seats!)

  5,         // Number of units to be para dropped

  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)

  "Random", or ["Random","at"],  // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher

  4,         // Number of magazines

  "Random",       // Backpack classname, use "Random" or classname here

  "Bandit2_DZ",      // Skin classname, use "Random" or classname here

  "Random",       // Gearset number. "Random" for random gear set.

  "Bandit",       // AI Type, "Hero" or "Bandit".

  true        // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.

] spawn heli_para;

Place your paradrop spawns under this line

*/

diag_log "WAI: Static mission loaded";

};

 

sosrry for the noob question but where do i add this text^ above i know it goes in the WAI file in server pbo but where abouts?

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