kleinerOpa Posted December 21, 2014 Report Share Posted December 21, 2014 On my sector is no AI. Is there a fast way to add it like on orgins? Link to comment Share on other sites More sharing options...
0 Bob_the_K Posted December 21, 2014 Report Share Posted December 21, 2014 I have a sector B set up as a static mission using WAI. I've added a few machine gunners at strategic locations. They also have similar uniforms and there are heli patrols. So far, the loot is a static spawn of crates but I'm working a set of random locations for Urals to spawn in with loot instead of crates. And a set of machine gun positions where they spawn in at random locations from a list. That way everything isn't the same every time. I haven't put in the motor patrols or paratroopers yet, but they're coming! Beware though, you won't be able to solo it! if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ //Sector B [[22487.2,20048.4,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[22394.4,20038.6,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; [[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group; [[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group; [[22439.3,19852.6,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group; [[22203.9,19845.1,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group; [[22184.6,19650.3,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[22531.8,19695.3,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; [[22192,19364.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group; [[22430.2,19258.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group; [[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group; [[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group; [[22072.1,19631.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[23045.6,19239.9,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; [[23162.9,19346.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group; [[22513.9,18981.5,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group; [[22508.6,19880.9,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group; [[22237.7,20206.5,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group; [[22735.4,19276.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[22462.5,19475.5,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; diag_log "WAI: Sector B loaded"; /* Custom static weapon spawns Eg. (with multiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ //SectorB Hotel [[[22879.6,19838.4,10.365]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22879.8,19874.6,10.365]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Hotel Static loaded"; //Large Apt. North [[[22335.8,19734.4,23.602]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Large Apt North Static loaded"; //Large Apt. South [[[22332.9,19667.9,23.602]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Large Apt South loaded"; //Small Apt. West [[[22188.7,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Small Apt West Static loaded"; //Wall [[[22143,19314,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22378.8,19070.3,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22919.4,20091.2,10.0001]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Wall Static loaded"; // Courtyard [[[22453.6,19501.5,0]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static; // Courtyard [[[22218.6,19784.9,9.502]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22213.8,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Small Apt East Static loaded"; // Mayor MG [[[22140,19841.9,1.37462]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Mayor Static loaded"; // Hospital MG [[[22211.7,19977.7,10.5]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Hospital Static loaded"; // Industrial [[[22511.9,20015.6,6.6822]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Industrial Static loaded"; // Tank Farm [[[23033.3,19399.7,10.0015]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Tank Farm Static loaded"; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ [ [22690.6,20000.0,0], // Northern Position to patrol [22690.6,20000.0,0], // Position to spawn chopper at 750, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [22584.8,19625.1,0], //Central Position to patrol [22584.8,19625.1,0], // Position to spawn chopper at 1000, //Radius of patrol 10, //Number of waypoints to give "UH1H_TK_EP1", //Classname of vehicle (make sure it has driver and two gunners) "hard", //Skill level of units "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; //uiSleep 30; [ [22673.9,19215.4,0], //Southern Position to patrol [22673.9,19215.4,0], // Position to spawn chopper at 750, //Radius of patrol 10, //Number of waypoints to give "Mi17_rockets_RU", //Classname of vehicle (make sure it has driver and two gunners) "hard", //Skill level of units "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; //uiSleep 30; /* [ [6859.62,6353.27,0], //Position to patrol [0,0,0], // Position to spawn chopper at 7500, //Radius of patrol 20, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) "hard", //Skill level of units "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; // uiSleep 30; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line //Sector B [[22125.4,20431.6,0],[22125.4,20431.6,0],300,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol; [[22704.2,18720.1,0],[22859.9,18800.1,0],1000,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol; /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ diag_log "WAI: Static mission loaded"; }; Link to comment Share on other sites More sharing options...
0 kleinerOpa Posted December 21, 2014 Author Report Share Posted December 21, 2014 Not working for me. How did you named the file? tavi.sqf? taviana.sqf? origins.sqf? Link to comment Share on other sites More sharing options...
0 kleinerOpa Posted December 21, 2014 Author Report Share Posted December 21, 2014 fixxed it, thank you. But why is there no ammobox or urals where the playes can find loot? Link to comment Share on other sites More sharing options...
0 Bob_the_K Posted December 21, 2014 Report Share Posted December 21, 2014 I'm working on that but don't want them to spawn in the same spot every time so I'm working on the logic so they spawn in at different locations on the island. By default, WAI had no Sector B. I had to create it and it is still a work in progress. Link to comment Share on other sites More sharing options...
0 Larkin993 Posted May 14, 2015 Report Share Posted May 14, 2015 I have a sector B set up as a static mission using WAI. I've added a few machine gunners at strategic locations. They also have similar uniforms and there are heli patrols. So far, the loot is a static spawn of crates but I'm working a set of random locations for Urals to spawn in with loot instead of crates. And a set of machine gun positions where they spawn in at random locations from a list. That way everything isn't the same every time. I haven't put in the motor patrols or paratroopers yet, but they're coming! Beware though, you won't be able to solo it! if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ //Sector B [[22487.2,20048.4,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[22394.4,20038.6,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; [[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group; [[22645.1,20042.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group; [[22439.3,19852.6,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group; [[22203.9,19845.1,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group; [[22184.6,19650.3,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[22531.8,19695.3,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; [[22192,19364.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group; [[22430.2,19258.2,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group; [[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group; [[22470.4,19129.3,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group; [[22072.1,19631.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[23045.6,19239.9,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; [[23162.9,19346.6,0],5,"Hard","Random",8,"Random","Mercenary_Default28","Random","Bandit"] call spawn_group; [[22513.9,18981.5,0],5,"Hard","Random",8,"Random","Mercenary_Default11","Random","Bandit"] call spawn_group; [[22508.6,19880.9,0],5,"Hard","Random",8,"Random","Mercenary_Default14","Random","Bandit"] call spawn_group; [[22237.7,20206.5,0],5,"Hard","Random",8,"Random","Mercenary_Default9a","Random","Bandit"] call spawn_group; [[22735.4,19276.7,0],5,"Hard","Random",8,"Random","Mercenary_Default22","Random","Bandit"] call spawn_group; [[22462.5,19475.5,0],5,"Hard","Random",8,"Random","Mercenary_Default27","Random","Bandit"] call spawn_group; diag_log "WAI: Sector B loaded"; /* Custom static weapon spawns Eg. (with multiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ //SectorB Hotel [[[22879.6,19838.4,10.365]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22879.8,19874.6,10.365]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Hotel Static loaded"; //Large Apt. North [[[22335.8,19734.4,23.602]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Large Apt North Static loaded"; //Large Apt. South [[[22332.9,19667.9,23.602]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Large Apt South loaded"; //Small Apt. West [[[22188.7,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Small Apt West Static loaded"; //Wall [[[22143,19314,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22378.8,19070.3,10.0014]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22919.4,20091.2,10.0001]],"M2StaticMG","medium","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Wall Static loaded"; // Courtyard [[[22453.6,19501.5,0]],"M2StaticMG","hard","Mercenary_Default28","Bandit","Random",2,"Random","Random"] call spawn_static; // Courtyard [[[22218.6,19784.9,9.502]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static; [[[22213.8,19786.9,12.8022]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Small Apt East Static loaded"; // Mayor MG [[[22140,19841.9,1.37462]],"M2StaticMG","hard","Mercenary_Default9a","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Mayor Static loaded"; // Hospital MG [[[22211.7,19977.7,10.5]],"M2StaticMG","hard","Mercenary_Default11","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Hospital Static loaded"; // Industrial [[[22511.9,20015.6,6.6822]],"M2StaticMG","hard","Mercenary_Default14","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Industrial Static loaded"; // Tank Farm [[[23033.3,19399.7,10.0015]],"M2StaticMG","hard","Mercenary_Default22","Bandit","Random",2,"Random","Random"] call spawn_static; diag_log "WAI: Sector B Tank Farm Static loaded"; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ [ [22690.6,20000.0,0], // Northern Position to patrol [22690.6,20000.0,0], // Position to spawn chopper at 750, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [22584.8,19625.1,0], //Central Position to patrol [22584.8,19625.1,0], // Position to spawn chopper at 1000, //Radius of patrol 10, //Number of waypoints to give "UH1H_TK_EP1", //Classname of vehicle (make sure it has driver and two gunners) "hard", //Skill level of units "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; //uiSleep 30; [ [22673.9,19215.4,0], //Southern Position to patrol [22673.9,19215.4,0], // Position to spawn chopper at 750, //Radius of patrol 10, //Number of waypoints to give "Mi17_rockets_RU", //Classname of vehicle (make sure it has driver and two gunners) "hard", //Skill level of units "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; //uiSleep 30; /* [ [6859.62,6353.27,0], //Position to patrol [0,0,0], // Position to spawn chopper at 7500, //Radius of patrol 20, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) "hard", //Skill level of units "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; // uiSleep 30; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line //Sector B [[22125.4,20431.6,0],[22125.4,20431.6,0],300,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol; [[22704.2,18720.1,0],[22859.9,18800.1,0],1000,10,"RHIB2Turret","hard","FR_OHara_DZ","Bandit"] spawn vehicle_patrol; /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ diag_log "WAI: Static mission loaded"; }; sosrry for the noob question but where do i add this text^ above i know it goes in the WAI file in server pbo but where abouts? Link to comment Share on other sites More sharing options...
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kleinerOpa
On my sector is no AI.
Is there a fast way to add it like on orgins?
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