D4rwin Posted December 15, 2014 Report Share Posted December 15, 2014 Hey guys hope you can help me out i wanna change something on serversetting for a new map some mapping stuff so now what are these numbers for ? "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 }, I know first classname then x,y,z but whats the last number for is it for azimut and offsetY ? course i just get this numbers out the editor position[]={13823.274,81.224678,6887.9512}; azimut=59; offsetY=0.12; id=1; side="EMPTY"; vehicle="Land_CncWall4_F"; leader=1; skill=0.60000002; hope u can help me Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted December 15, 2014 Report Share Posted December 15, 2014 Pretty sure this has nothing to do with Arma 3 Epoch. I think you are looking for this forum: http://epochmod.com/forum/index.php?/forum/29-server-install-help/ Link to comment Share on other sites More sharing options...
0 D4rwin Posted December 15, 2014 Author Report Share Posted December 15, 2014 Sure arma 3 epoch server.settings.ppo new tamblet ther u find this codes for building spawnpoints and safezones Link to comment Share on other sites More sharing options...
0 Richie Posted December 15, 2014 Report Share Posted December 15, 2014 Last one is the direction, 0 being North and 180 being South Link to comment Share on other sites More sharing options...
0 D4rwin Posted December 15, 2014 Author Report Share Posted December 15, 2014 { "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 }, { "Land_Pier_F", { 14095.8, 11573.6, 0.900003 }, 3.38362 }, { "Land_Factory_Tunnel_F", { 14077.1, 11558.6, 5.3728 }, 232.275 }, { "Land_LampAirport_F", { 14098.9, 11561.9, 0.751753 }, 0 }, { "Land_Metal_Shed_F", { 14090.2, 11575.5, 4.67629 }, 183.92 }, { "BlockConcrete_F", { 14099.7, 11560.8, -1.2 }, 252.504 }, { "BlockConcrete_F", { 14099.3, 11552.8, -1.37554 }, 292.018 }, { "Land_cargo_addon02_V2_F", { 14089.5, 11572.5, 1.69173 }, 4.7334 }, { "Land_Metal_Shed_F", { 14103.6, 11540.6, 6.79 }, 294.363 }, { "Land_Metal_Shed_F", { 14107.9, 11549.8, 5.83804 }, 294.363 }, { "Land_cargo_addon02_V1_F", { 14101.5, 11542.4, 4.56853 }, 113.396 }, { "Land_Pier_F", { 14104.9, 11557, 0.300001 }, 293.263 }, { "Land_Metal_Shed_F", { 14100.8, 11574.7, 4.42175 }, 183.92 }, { "Land_Metal_Shed_F", { 14116, 11569.2, 5.87861 }, 292.48 }, { "Land_Metal_Shed_F", { 14112, 11559.5, 4.78596 }, 292.48 }, { "Land_Metal_Shed_F", { 14111.3, 11574.1, 5.18213 }, 183.92 }, { "Land_cargo_addon02_V1_F", { 14111.8, 11570.7, 5.25546 }, 4.33349 }, { "Land_cargo_addon02_V2_F", { 14109.8, 11560.6, 4.54558 }, 113.65 }, { "Land_cargo_addon01_V2_F", { 14106, 11550.9, 5.09762 }, 112.269 }, { "Land_cargo_addon01_V2_F", { 14100.4, 11572.4, 2.97914 }, 3.93028 }, So all of these red numbers are some kinds of corrds ? where i can get them for the new objects ? Link to comment Share on other sites More sharing options...
0 D4rwin Posted December 16, 2014 Author Report Share Posted December 16, 2014 or is it {13823.274,81.224678,6887.9512} this number in the new files so at least i had to wirte it in this direction { "Land_CncWall4_F", { 13823.274,81.224678,1.7509 }, 6887.9512 }, green is z Link to comment Share on other sites More sharing options...
0 Richie Posted December 16, 2014 Report Share Posted December 16, 2014 The red numbers are the direction they face, your green number is the height. Link to comment Share on other sites More sharing options...
0 D4rwin Posted December 16, 2014 Author Report Share Posted December 16, 2014 so like in the editor the azimut=59 ? Link to comment Share on other sites More sharing options...
0 Richie Posted December 16, 2014 Report Share Posted December 16, 2014 Yes Link to comment Share on other sites More sharing options...
0 D4rwin Posted December 16, 2014 Author Report Share Posted December 16, 2014 Thanks a lot ^^ Link to comment Share on other sites More sharing options...
0 D4rwin Posted December 16, 2014 Author Report Share Posted December 16, 2014 So for everyone how whats to edit the templet so make da new one without working direkt on the mission i worte the solution in the right way This is the way it needed for the serversettind.ppo { "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 }, <- (classname ,( x , y, true z ), moveing dir) So get on your editor place some buildings like a new traderzone and safe them you will get out these class Item10 { position[]={13828.155,82.179512,6886.082}; <-- (x,z,y) azimut=59; <-- (moving dir) offsetY=0.19; <---(true z) id=11; side="EMPTY"; vehicle="Land_HBarrier_5_F"; <--(classname) leader=1; skill=0.60000002; so in this case it has to be like this { "Land_Pier_F", { 13828.155, 6886.082, 0.19 }, 59 } thats all and the orange number in this case is not nassecary at all Monk 1 Link to comment Share on other sites More sharing options...
Question
D4rwin
Hey guys hope you can help me out i wanna change something on serversetting for a new map some mapping stuff so now what are these numbers for ?
"Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 },
I know first classname then x,y,z but whats the last number for is it for azimut and offsetY ? course i just get this numbers out the editor
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