dzrealkiller Posted December 11, 2014 Report Share Posted December 11, 2014 Does anyone know the in game ID's for items such as ItemSodaBurst? I'm just trying to do something but cant find the ID names... unless it literally is "ItemSodaBurst" or would it be something like Item_SodaBurst ? Is there a link to a list or is there anyway to find out what they are? Link to comment Share on other sites More sharing options...
Zupa Posted December 11, 2014 Report Share Posted December 11, 2014 Does anyone know the in game ID's for items such as ItemSodaBurst? I'm just trying to do something but cant find the ID names... unless it literally is "ItemSodaBurst" or would it be something like Item_SodaBurst ? Is there a link to a list or is there anyway to find out what they are? Unpack epoch pbo and have a look in magazineconfigs Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 11, 2014 Author Report Share Posted December 11, 2014 Thank you. I also found this maybe it can help others out.. **EDIT** <<LINK REMOVED>> (The site offered hacks and has been removed by myself) The link is for a list on epoch arma 3 items :) Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 11, 2014 Author Report Share Posted December 11, 2014 Hey zupa thanks for the help finding the class id's but I am having issues with a script that me and a friend are working on. We have loot spawning like in dayz but for some reason when we add any epoch loot to the list to spawn it breaks the whole script. Below I will link the file we are working on, Would you kindly have a peak into it and see why It is not spawning the items we tell it to please. https://www.dropbox.com/s/ttod4e0ii9kzxcf/LSlootLists.sqf?dl=0 This is only the section where we name the loot, Normal ArmA 3 loot works fine any Epoch stuff breaks the whole thing. Link to comment Share on other sites More sharing options...
horbin Posted December 11, 2014 Report Share Posted December 11, 2014 Here is a list I am currently using for Mission development //@Epoch 2.5.1 // 90% solution for Items in EPOCH // Horbin // 12/11/14 // Crafting Tools _CraftingTools = [ "ChainSaw", "ItemCoolerE", "VehicleRepairLg", "Hatchet", "MultiGun", "MeleeSledge" ]; //Crafting Components _CraftingComponents=[ "CircuitParts", "VehicleRepair", "ItemMixOil", "emptyjar_epoch", "jerrycan_epoch", "EnergyPack", "EnergyPackLg", "Heal_EPOCH", "Defib_EPOCH", "Repair_EPOCH", "Pelt_EPOCH", "Venom_EPOCH", "PartOre", "ItemKiloHemp" ]; //CraftingFood _CraftingFood=[ "SnakeCarcass_EPOCH", "RabbitCarcass_EPOCH", "ChickenCarcass_EPOCH", "GoatCarcass_EPOCH", "SheepCarcass_EPOCH" ]; //other _OtherItems=[ "ItemLockbox", "ItemDocument", "lighter_epoch" ]; _BeltItems =[ "ItemCompass", "ItemGPS", "ItemWatch", "Binocular", "NVG_EPOCH", "Rangefinder", "Laserdesignator" ]; _Radios = [ "EpochRadio0", "EpochRadio1", "EpochRadio2", "EpochRadio3", "EpochRadio4", "EpochRadio5", "EpochRadio6", "EpochRadio7", "EpochRadio8", "EpochRadio9" ]; _Drink = [ "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull" ]; _Food = [ "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "CookedSheep_EPOCH", "CookedGoat_EPOCH", "SnakeMeat_EPOCH", "CookedRabbit_EPOCH", "CookedChicken_EPOCH", "ItemTrout", "ItemSeaBass", "ItemTuna" ]; _Medical = [ "FAK", "Towelette", "HeatPack", "ColdPack" ]; //weapon attachments _WeaponAttachments = [ "acc_flashlight", "acc_pointer_IR", "optic_Arco", "optic_Hamr", "optic_Aco", "optic_ACO_grn", "optic_Aco_smg", "optic_ACO_grn_smg", "optic_Holosight", "optic_Holosight_smg", "optic_SOS", "optic_MRCO", "optic_DMS", "optic_Yorris", "optic_MRD", "optic_LRPS", "optic_NVS", "optic_Nightstalker", "optic_tws", "optic_tws_mg", "muzzle_snds_H", "muzzle_snds_L", "muzzle_snds_M", "muzzle_snds_B", "muzzle_snds_H_MG", "muzzle_snds_acp" ]; _Ammo762 = [ "20Rnd_762x51_Mag", "10Rnd_762x51_Mag", "30Rnd_762x39_Mag", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer" ]; _Ammo127 = [ "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag" ]; _Ammo65 = [ "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_cased_Box", "100Rnd_65x39_caseless_mag", "200Rnd_65x39_cased_Box_Tracer", "100Rnd_65x39_caseless_mag_Tracer" ]; _Ammo556 = [ "20Rnd_556x45_UW_mag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Yellow", "200Rnd_556x45_M249" ]; _AmmoOther = [ "7Rnd_408_Mag", "spear_magazine", "5Rnd_rollins_mag" ]; _AmmoHandGun = [ "30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "10rnd_22X44_magazine", "9rnd_45X88_magazine" ]; _RifleSniper = [ "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", "srifle_DMR_01_F", "m107Tan_EPOCH", "m107_EPOCH" ]; _RifleAssault = [ "arifle_Katiba_F", "arifle_Katiba_C_F", "arifle_Katiba_GL_F", "arifle_MXC_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MXM_F", "arifle_SDAR_F", "arifle_TRG21_F", "arifle_TRG20_F", "arifle_TRG21_GL_F", "arifle_Mk20_F", "arifle_Mk20C_F", "arifle_Mk20_GL_F", "arifle_Mk20_plain_F", "arifle_Mk20C_plain_F", "arifle_Mk20_GL_plain_F", "arifle_MXM_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_Black_F", "arifle_MXC_Black_F", "arifle_MX_SW_F", "arifle_MX_SW_Black_F", "m16_EPOCH", "m16Red_EPOCH", "M14_EPOCH", "M14Grn_EPOCH", "m4a3_EPOCH", "AKM_EPOCH" ]; _RifleLMG = [ "LMG_Mk200_F", "LMG_Zafir_F", "m249_EPOCH", "m249Tan_EPOCH" ]; _RifleOther = [ "SMG_01_F", "SMG_02_F", "Rollins_F", "speargun_epoch" ]; _Pistols = [ "hgun_PDW2000_F", "hgun_ACPC2_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F", "ruger_pistol_epoch", "1911_pistol_epoch", "hgun_Pistol_Signal_F" ]; //Grenades, Smoke and Flares _Flares = [ "UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareCIR_F", "3Rnd_UGL_FlareWhite_F", "3Rnd_UGL_FlareGreen_F", "3Rnd_UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "3Rnd_UGL_FlareCIR_F", "6Rnd_GreenSignal_F", "6Rnd_RedSignal_F", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "Chemlight_blue" ]; _Smokes = [ "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "SmokeShell", "SmokeShellYellow", "SmokeShellGreen", "SmokeShellRed", "SmokeShellPurple", "SmokeShellOrange", "SmokeShellBlue" ]; _Grenades = [ "3Rnd_HE_Grenade_shell", "HandGrenade_Stone", "HandGrenade", "MiniGrenade" ]; _RareMetal = [ "PartOreGold", "PartOreSilver", "ItemGoldBar", "ItemSilverBar", "ItemGoldBar10oz" ]; _Gems = [ "ItemTopaz", "ItemOnyx", "ItemSapphire", "ItemAmethyst", "ItemEmerald", "ItemCitrine", "ItemRuby", "ItemQuartz", "ItemJade", "ItemGarnet" ]; _Paint = [ "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel" ]; _Explosives = [ "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "ATMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "SLAMDirectionalMine_Wire_Mag", "APERSTripMine_Wire_Mag" ]; _Backpacks = [ "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]; _Vests = [ "V_1_EPOCH","V_2_EPOCH","V_3_EPOCH","V_4_EPOCH","V_5_EPOCH","V_6_EPOCH","V_7_EPOCH","V_8_EPOCH","V_9_EPOCH","V_10_EPOCH","V_11_EPOCH","V_12_EPOCH","V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_17_EPOCH","V_18_EPOCH","V_19_EPOCH","V_20_EPOCH","V_21_EPOCH","V_22_EPOCH","V_23_EPOCH","V_24_EPOCH","V_25_EPOCH","V_26_EPOCH","V_27_EPOCH","V_28_EPOCH","V_29_EPOCH","V_30_EPOCH","V_31_EPOCH","V_32_EPOCH","V_33_EPOCH","V_34_EPOCH","V_35_EPOCH","V_36_EPOCH","V_37_EPOCH","V_38_EPOCH","V_39_EPOCH","V_40_EPOCH" ]; _Helmets = [ "H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH","wolf_mask_epoch","pkin_mask_epoch" ]; _Vehicles = [ "C_Offroad_01_EPOCH", "C_Quadbike_01_EPOCH", "C_Hatchback_01_EPOCH", "C_Hatchback_02_EPOCH", "C_SUV_01_EPOCH", "C_Van_01_box_EPOCH", "C_Van_01_transport_EPOCH", "B_SDV_01_EPOCH", "B_MRAP_01_EPOCH", "B_Truck_01_transport_EPOCH", "B_Truck_01_covered_EPOCH", "B_Truck_01_mover_EPOCH", "B_Truck_01_box_EPOCH", "O_Truck_02_covered_EPOCH", "O_Truck_02_transport_EPOCH", "O_Truck_03_covered_EPOCH", "O_Truck_02_box_EPOCH", "ebike_epoch", "K01", "K02", "K03", "K04" ]; _Boats = [ "C_Rubberboat_EPOCH", "C_Rubberboat_02_EPOCH", "C_Rubberboat_03_EPOCH", "C_Rubberboat_04_EPOCH", "C_Boat_Civil_01_EPOCH", "C_Boat_Civil_01_police_EPOCH", "C_Boat_Civil_01_rescue_EPOCH", "jetski_epoch" ]; _Helicopters = [ "B_Heli_Light_01_EPOCH", "O_Heli_Light_02_unarmed_EPOCH", "I_Heli_Transport_02_EPOCH", "I_Heli_light_03_unarmed_EPOCH", "O_Heli_Transport_04_EPOCH", "O_Heli_Transport_04_bench_EPOCH", "O_Heli_Transport_04_box_EPOCH", "O_Heli_Transport_04_covered_EPOCH", "B_Heli_Transport_03_unarmed_EPOCH" ]; _BuildingComponents = [ "CinderBlocks", "MortarBucket", "ItemScraps", "ItemCorrugated", "ItemCorrugatedLg", "PartPlankPack", "WoodLog_EPOCH" _BuildingKits = [ "KitStudWall", "KitWoodFloor", "KitWoodStairs", "KitWoodRamp", "KitFirePlace", "KitTiPi", "KitShelf", "KitFoundation", "JackKit", "KitPlotPole", "KitCinderWall" ]; itsatrap, Ghostrider-GRG, ThelMightylThor and 1 other 4 Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 12, 2014 Author Report Share Posted December 12, 2014 Holy hell there is a lot of stuff there :D only issue I I have the correct ID's for food drink and I am adding CinderBlocks and MortarBucket to industrial but none of these epoch Items will spawn for what I am trying to do. Basically I am trying to make CinderBlocks and MortarBucket spawn In an Industrial building but when I add them they just break the whole script :( I thought because I was adding them as a spawn I would have to add "Item_CinderBlocks" or "Land_CinderBlocks" and even just "CinderBlocks" But all of these cause the script to either break or they just wont spawn.Its odd I bet Its something stupidly easy I'm missing I'm just unsure what.. I have checked for any missing " , " but there all there... Link to comment Share on other sites More sharing options...
blckeagls Posted December 27, 2014 Report Share Posted December 27, 2014 Nice work Horbin! Thanks! Link to comment Share on other sites More sharing options...
horbin Posted December 27, 2014 Report Share Posted December 27, 2014 Just be aware, I am no expert in firearms. I am pretty sure I have a couple sniper rifles in the assault section, and not all the pistols may actually be pistols :)...I'm learning my weapons as I go. Link to comment Share on other sites More sharing options...
ApokalyptoRage Posted December 27, 2014 Report Share Posted December 27, 2014 ifrit strider classnames? Link to comment Share on other sites More sharing options...
Scrap Iron Posted December 28, 2014 Report Share Posted December 28, 2014 Holy hell there is a lot of stuff there :D only issue I I have the correct ID's for food drink and I am adding CinderBlocks and MortarBucket to industrial but none of these epoch Items will spawn for what I am trying to do. Basically I am trying to make CinderBlocks and MortarBucket spawn In an Industrial building but when I add them they just break the whole script :( I thought because I was adding them as a spawn I would have to add "Item_CinderBlocks" or "Land_CinderBlocks" and even just "CinderBlocks" But all of these cause the script to either break or they just wont spawn.Its odd I bet Its something stupidly easy I'm missing I'm just unsure what.. I have checked for any missing " , " but there all there... You'll need to spawn a ground weapon holder if you want to throw them out on the "ground". Something like: _gwh = createVehicle ["groundWeaponHolder", yourSpecifiedPosition, [], 0, "CAN_COLLIDE"]; _gwh addMagazineCargoGlobal [yourObjectClass, yourQuantity]; ... Where "yourSpecifiedPosition" is the pos where you want the weapon holder, "yourObjectClass" is the class name of the object you want to put down, and "yourQuanitity" is how many you want sitting there. Of course, using the appropriate add(Item|Weapon|Backpack|Magazine)CargoGlobal for type of object you're throwing down. Additionally, add*CargoGlobal only works server-side I believe. For client-side, you have to use add*Cargo. That is, the same thing, but no "Global". Link to comment Share on other sites More sharing options...
Scrap Iron Posted December 28, 2014 Report Share Posted December 28, 2014 ifrit strider classnames? There are a couple different Ifrits (the weaponized ones would probably get you BE kicked unless you update your filters, hehe) O_MRAP_02_F O_MRAP_02_hmg_F (Has a machine gun) O_MRAP_02_gmg_F (Has a Grenade launcher) Link to comment Share on other sites More sharing options...
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