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Finding Item Id's


dzrealkiller

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Does anyone know the in game ID's for items such as ItemSodaBurst? I'm just trying to do something but cant find the ID names... unless it literally is "ItemSodaBurst" or would it be something like Item_SodaBurst  ? 

 

Is there a link to a list or is there anyway to find out what they are?

 

Unpack epoch pbo and have a look in magazineconfigs

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Hey zupa thanks for the help finding the class id's but I am having issues with a script that me and a friend are working on. We have loot spawning like in dayz but for some reason when we add any epoch loot to the list to spawn it breaks the whole script.
 
Below I will link the file we are working on, Would you kindly have a peak into it and see why It is not spawning the items we tell it to please. 
 
 
This is only the section where we name the loot, Normal ArmA 3 loot works fine any Epoch stuff breaks the whole thing.
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Here is a list I am currently using for Mission development

//@Epoch 2.5.1
// 90% solution for Items in EPOCH
// Horbin
// 12/11/14 

// Crafting Tools
_CraftingTools = [
"ChainSaw",
"ItemCoolerE",
"VehicleRepairLg",
"Hatchet",
"MultiGun",
"MeleeSledge"
];

//Crafting Components
_CraftingComponents=[
"CircuitParts",
"VehicleRepair",
"ItemMixOil",
"emptyjar_epoch",
"jerrycan_epoch",
"EnergyPack",
"EnergyPackLg",
"Heal_EPOCH",
"Defib_EPOCH",
"Repair_EPOCH",
"Pelt_EPOCH",
"Venom_EPOCH",
"PartOre",
"ItemKiloHemp"
];

//CraftingFood
_CraftingFood=[
"SnakeCarcass_EPOCH",
"RabbitCarcass_EPOCH",
"ChickenCarcass_EPOCH",
"GoatCarcass_EPOCH",
"SheepCarcass_EPOCH"
];

//other
_OtherItems=[
"ItemLockbox",
"ItemDocument",
"lighter_epoch"
];

_BeltItems =[
"ItemCompass",
"ItemGPS",
"ItemWatch",
"Binocular",
"NVG_EPOCH",
"Rangefinder",
"Laserdesignator"
];
_Radios = [
"EpochRadio0",
"EpochRadio1",
"EpochRadio2",
"EpochRadio3",
"EpochRadio4",
"EpochRadio5",
"EpochRadio6",
"EpochRadio7",
"EpochRadio8",
"EpochRadio9"
];

_Drink = [
"WhiskeyNoodle",
"ItemSodaOrangeSherbet",
"ItemSodaPurple",
"ItemSodaMocha",
"ItemSodaBurst",
"ItemSodaRbull"
];

_Food = [
"FoodBioMeat",
"FoodMeeps",
"FoodSnooter",
"FoodWalkNSons",
"sardines_epoch",
"meatballs_epoch",
"scam_epoch",
"sweetcorn_epoch",
"honey_epoch",
"CookedSheep_EPOCH",
"CookedGoat_EPOCH",
"SnakeMeat_EPOCH",
"CookedRabbit_EPOCH",
"CookedChicken_EPOCH",
"ItemTrout",
"ItemSeaBass",
"ItemTuna"
];

_Medical = [
"FAK",
"Towelette",
"HeatPack",
"ColdPack"
];

//weapon attachments
_WeaponAttachments = [
"acc_flashlight",
"acc_pointer_IR",
"optic_Arco",
"optic_Hamr",
"optic_Aco",
"optic_ACO_grn",
"optic_Aco_smg",
"optic_ACO_grn_smg",
"optic_Holosight",
"optic_Holosight_smg",
"optic_SOS",
"optic_MRCO",
"optic_DMS",
"optic_Yorris",
"optic_MRD",
"optic_LRPS",
"optic_NVS",
"optic_Nightstalker",
"optic_tws",
"optic_tws_mg",
"muzzle_snds_H",
"muzzle_snds_L",
"muzzle_snds_M",
"muzzle_snds_B",
"muzzle_snds_H_MG",
"muzzle_snds_acp"
];

_Ammo762 = [
"20Rnd_762x51_Mag",
"10Rnd_762x51_Mag",
"30Rnd_762x39_Mag",
"150Rnd_762x51_Box",
"150Rnd_762x51_Box_Tracer"
];

_Ammo127 = [
"5Rnd_127x108_Mag",
"5Rnd_127x108_APDS_Mag"
];

_Ammo65 = [
"30Rnd_65x39_caseless_green",
"30Rnd_65x39_caseless_green_mag_Tracer",
"30Rnd_65x39_caseless_mag",
"30Rnd_65x39_caseless_mag_Tracer",
"200Rnd_65x39_cased_Box",
"100Rnd_65x39_caseless_mag",
"200Rnd_65x39_cased_Box_Tracer",
"100Rnd_65x39_caseless_mag_Tracer"
];

_Ammo556 = [
"20Rnd_556x45_UW_mag",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"200Rnd_556x45_M249"
];

_AmmoOther = [
"7Rnd_408_Mag",
"spear_magazine",
"5Rnd_rollins_mag"
];

_AmmoHandGun = [
"30Rnd_45ACP_Mag_SMG_01",
"30Rnd_45ACP_Mag_SMG_01_Tracer_Green",
"9Rnd_45ACP_Mag",
"11Rnd_45ACP_Mag",
"6Rnd_45ACP_Cylinder",
"16Rnd_9x21_Mag",
"30Rnd_9x21_Mag",
"10rnd_22X44_magazine",
"9rnd_45X88_magazine"
];

_RifleSniper = [
"srifle_EBR_F",
"srifle_GM6_F",
"srifle_LRR_F",
"srifle_DMR_01_F",
"m107Tan_EPOCH",
"m107_EPOCH"
];

_RifleAssault = [
"arifle_Katiba_F",
"arifle_Katiba_C_F",
"arifle_Katiba_GL_F",
"arifle_MXC_F",
"arifle_MX_F",
"arifle_MX_GL_F",
"arifle_MXM_F",
"arifle_SDAR_F",
"arifle_TRG21_F",
"arifle_TRG20_F",
"arifle_TRG21_GL_F",
"arifle_Mk20_F",
"arifle_Mk20C_F",
"arifle_Mk20_GL_F",
"arifle_Mk20_plain_F",
"arifle_Mk20C_plain_F",
"arifle_Mk20_GL_plain_F",
"arifle_MXM_Black_F",
"arifle_MX_GL_Black_F",
"arifle_MX_Black_F",
"arifle_MXC_Black_F",
"arifle_MX_SW_F",
"arifle_MX_SW_Black_F",
"m16_EPOCH",
"m16Red_EPOCH",
"M14_EPOCH",
"M14Grn_EPOCH",
"m4a3_EPOCH",
"AKM_EPOCH"
];

_RifleLMG = [
"LMG_Mk200_F",
"LMG_Zafir_F",
"m249_EPOCH",
"m249Tan_EPOCH"
];

_RifleOther = [
"SMG_01_F",
"SMG_02_F",
"Rollins_F",
"speargun_epoch"
];

_Pistols = [
"hgun_PDW2000_F",
"hgun_ACPC2_F",
"hgun_Rook40_F",
"hgun_P07_F",
"hgun_Pistol_heavy_01_F",
"hgun_Pistol_heavy_02_F",
"ruger_pistol_epoch",
"1911_pistol_epoch",
"hgun_Pistol_Signal_F"
];

//Grenades, Smoke and Flares
_Flares = [
"UGL_FlareWhite_F",
"UGL_FlareGreen_F",
"UGL_FlareRed_F",
"UGL_FlareYellow_F",
"UGL_FlareCIR_F",
"3Rnd_UGL_FlareWhite_F",
"3Rnd_UGL_FlareGreen_F",
"3Rnd_UGL_FlareRed_F",
"3Rnd_UGL_FlareYellow_F",
"3Rnd_UGL_FlareCIR_F",
"6Rnd_GreenSignal_F",
"6Rnd_RedSignal_F",
"Chemlight_green",
"Chemlight_red",
"Chemlight_yellow",
"Chemlight_blue"
];

_Smokes = [
"1Rnd_Smoke_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"1Rnd_SmokeGreen_Grenade_shell",
"1Rnd_SmokeYellow_Grenade_shell",
"1Rnd_SmokePurple_Grenade_shell",
"1Rnd_SmokeBlue_Grenade_shell",
"1Rnd_SmokeOrange_Grenade_shell",
"3Rnd_Smoke_Grenade_shell",
"3Rnd_SmokeRed_Grenade_shell",
"3Rnd_SmokeGreen_Grenade_shell",
"3Rnd_SmokeYellow_Grenade_shell",
"3Rnd_SmokePurple_Grenade_shell",
"3Rnd_SmokeBlue_Grenade_shell",
"3Rnd_SmokeOrange_Grenade_shell",
"SmokeShell",
"SmokeShellYellow",
"SmokeShellGreen",
"SmokeShellRed",
"SmokeShellPurple",
"SmokeShellOrange",
"SmokeShellBlue"
];

_Grenades = [
"3Rnd_HE_Grenade_shell",
"HandGrenade_Stone",
"HandGrenade",
"MiniGrenade"
];

_RareMetal = [
"PartOreGold",
"PartOreSilver",
"ItemGoldBar",
"ItemSilverBar",
"ItemGoldBar10oz"
];

_Gems = [
"ItemTopaz",
"ItemOnyx",
"ItemSapphire",
"ItemAmethyst",
"ItemEmerald",
"ItemCitrine",
"ItemRuby",
"ItemQuartz",
"ItemJade",
"ItemGarnet"
];

_Paint = [
"PaintCanBlk",
"PaintCanBlu",
"PaintCanBrn",
"PaintCanGrn",
"PaintCanOra",
"PaintCanPur",
"PaintCanRed",
"PaintCanTeal",
"PaintCanYel"
];

_Explosives = [
"DemoCharge_Remote_Mag",
"SatchelCharge_Remote_Mag",
"ATMine_Range_Mag",
"ClaymoreDirectionalMine_Remote_Mag",
"APERSMine_Range_Mag",
"APERSBoundingMine_Range_Mag",
"SLAMDirectionalMine_Wire_Mag",
"APERSTripMine_Wire_Mag"
];

_Backpacks = [
"B_AssaultPack_cbr",
"B_AssaultPack_dgtl",
"B_AssaultPack_khk",
"B_AssaultPack_mcamo",
"B_AssaultPack_ocamo",
"B_AssaultPack_rgr",
"B_AssaultPack_sgg",
"B_Carryall_cbr",
"B_Carryall_khk",
"B_Carryall_mcamo",
"B_Carryall_ocamo",
"B_Carryall_oli",
"B_Carryall_oucamo",
"B_FieldPack_blk",
"B_FieldPack_cbr",
"B_FieldPack_khk",
"B_FieldPack_ocamo",
"B_FieldPack_oli",
"B_FieldPack_oucamo",
"B_Kitbag_cbr",
"B_Kitbag_mcamo",
"B_Kitbag_rgr",
"B_Kitbag_sgg",
"B_Parachute",
"B_TacticalPack_blk",
"B_TacticalPack_mcamo",
"B_TacticalPack_ocamo",
"B_TacticalPack_oli",
"B_TacticalPack_rgr",
"smallbackpack_red_epoch",
"smallbackpack_green_epoch",
"smallbackpack_teal_epoch",
"smallbackpack_pink_epoch"
];

_Vests = [
"V_1_EPOCH","V_2_EPOCH","V_3_EPOCH","V_4_EPOCH","V_5_EPOCH","V_6_EPOCH","V_7_EPOCH","V_8_EPOCH","V_9_EPOCH","V_10_EPOCH","V_11_EPOCH","V_12_EPOCH","V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_17_EPOCH","V_18_EPOCH","V_19_EPOCH","V_20_EPOCH","V_21_EPOCH","V_22_EPOCH","V_23_EPOCH","V_24_EPOCH","V_25_EPOCH","V_26_EPOCH","V_27_EPOCH","V_28_EPOCH","V_29_EPOCH","V_30_EPOCH","V_31_EPOCH","V_32_EPOCH","V_33_EPOCH","V_34_EPOCH","V_35_EPOCH","V_36_EPOCH","V_37_EPOCH","V_38_EPOCH","V_39_EPOCH","V_40_EPOCH"
];

_Helmets = [
"H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH","wolf_mask_epoch","pkin_mask_epoch"
];

_Vehicles = [
"C_Offroad_01_EPOCH",
"C_Quadbike_01_EPOCH",
"C_Hatchback_01_EPOCH",
"C_Hatchback_02_EPOCH",
"C_SUV_01_EPOCH",
"C_Van_01_box_EPOCH",
"C_Van_01_transport_EPOCH",
"B_SDV_01_EPOCH",
"B_MRAP_01_EPOCH",
"B_Truck_01_transport_EPOCH",
"B_Truck_01_covered_EPOCH",
"B_Truck_01_mover_EPOCH",
"B_Truck_01_box_EPOCH",
"O_Truck_02_covered_EPOCH",
"O_Truck_02_transport_EPOCH",
"O_Truck_03_covered_EPOCH",
"O_Truck_02_box_EPOCH",
"ebike_epoch",
"K01",
"K02",
"K03",
"K04"
];

_Boats = [
"C_Rubberboat_EPOCH",
"C_Rubberboat_02_EPOCH",
"C_Rubberboat_03_EPOCH",
"C_Rubberboat_04_EPOCH",
"C_Boat_Civil_01_EPOCH",
"C_Boat_Civil_01_police_EPOCH",
"C_Boat_Civil_01_rescue_EPOCH",
"jetski_epoch"
];

_Helicopters = [
"B_Heli_Light_01_EPOCH",
"O_Heli_Light_02_unarmed_EPOCH",
"I_Heli_Transport_02_EPOCH",
"I_Heli_light_03_unarmed_EPOCH",
"O_Heli_Transport_04_EPOCH",
"O_Heli_Transport_04_bench_EPOCH",
"O_Heli_Transport_04_box_EPOCH",
"O_Heli_Transport_04_covered_EPOCH",
"B_Heli_Transport_03_unarmed_EPOCH"
];

_BuildingComponents = [
"CinderBlocks",
"MortarBucket",
"ItemScraps",
"ItemCorrugated",
"ItemCorrugatedLg",
"PartPlankPack",
"WoodLog_EPOCH"

_BuildingKits = [
"KitStudWall",
"KitWoodFloor",
"KitWoodStairs",
"KitWoodRamp",
"KitFirePlace",
"KitTiPi",
"KitShelf",
"KitFoundation",
"JackKit",
"KitPlotPole",
"KitCinderWall"
];

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Holy hell there is a lot of stuff there :D only issue I I have the correct ID's for food drink and I am adding CinderBlocks and MortarBucket to industrial but none of these epoch Items will spawn for what I am trying to do. Basically I am trying to make CinderBlocks and MortarBucket spawn In an Industrial building but when I add them they just break the whole script :( I thought because I was adding them as a spawn I would have to add "Item_CinderBlocks" or "Land_CinderBlocks" and even just "CinderBlocks" But all of these cause the script to either break or they just wont spawn.Its odd I bet Its something stupidly easy I'm missing I'm just unsure what.. I have checked for any missing " , " but there all there...

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  • 3 weeks later...

Holy hell there is a lot of stuff there :D only issue I I have the correct ID's for food drink and I am adding CinderBlocks and MortarBucket to industrial but none of these epoch Items will spawn for what I am trying to do. Basically I am trying to make CinderBlocks and MortarBucket spawn In an Industrial building but when I add them they just break the whole script :( I thought because I was adding them as a spawn I would have to add "Item_CinderBlocks" or "Land_CinderBlocks" and even just "CinderBlocks" But all of these cause the script to either break or they just wont spawn.Its odd I bet Its something stupidly easy I'm missing I'm just unsure what.. I have checked for any missing " , " but there all there...

 

You'll need to spawn a ground weapon holder if you want to throw them out on the "ground". Something like:

_gwh = createVehicle ["groundWeaponHolder", yourSpecifiedPosition, [], 0, "CAN_COLLIDE"];
_gwh addMagazineCargoGlobal [yourObjectClass, yourQuantity];

... Where "yourSpecifiedPosition" is the pos where you want the weapon holder, "yourObjectClass" is the class name of the object you want to put down, and "yourQuanitity" is how many you want sitting there.

 

Of course, using the appropriate add(Item|Weapon|Backpack|Magazine)CargoGlobal for type of object you're throwing down. Additionally, add*CargoGlobal only works server-side I believe. For client-side, you have to use add*Cargo. That is, the same thing, but no "Global".

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