So after updating to 1.0.5.1 when the update was released i must have missed out to add
DZE_MissionLootTable = true;
to my mission.pbo, so i had lived under the illusion that my customized loot tables have been in use for the last several months... i know, GG.
Only found out about this today and corrected the issue, however now whenever i load into my testserver i get this error upon spawning in in my local .RPT:
Error in expression <tNumber(configFile >> "CfgMagazines" >> _loot >> "count");
if(_loot_count>1) the>
Error position: <_loot >> "count");
if(_loot_count>1) the>
Error Undefined variable in expression: _loot
File z\addons\dayz_code\compile\zombie_generate.sqf, line 100
Error in expression <CLChances select _index;
_loot = _array select (_weights select (floor(random (c>
Error position: <select (_weights select (floor(random (c>
Error Zero divisor
File z\addons\dayz_code\compile\zombie_generate.sqf, line 98
Now i have not noticed this causing any problems yet however would like to ask whether this is an error people may have experienced before when enabling DZE_MissionLootTable, and/or if there is a fix out there?
All i did to enable the missionloot in the past was to add: ( "CfgBuildingLoot.hpp","CfgBuildingPos.hpp","CfgLoot.hpp","CfgLootSmall.hpp" ) to a folder in my mission.pbo, #include "Configs\CfgBuildingLoot.hpp" in description.ext and add the DZE_Missionloot variable to init.sqf.
I take it this would be the standard procedure? Can i safely ignore this or could anyone help out with a fix.
Question
Markokil321
Hello,
So after updating to 1.0.5.1 when the update was released i must have missed out to add
to my mission.pbo, so i had lived under the illusion that my customized loot tables have been in use for the last several months... i know, GG.
Only found out about this today and corrected the issue, however now whenever i load into my testserver i get this error upon spawning in in my local .RPT:
Now i have not noticed this causing any problems yet however would like to ask whether this is an error people may have experienced before when enabling DZE_MissionLootTable, and/or if there is a fix out there?
All i did to enable the missionloot in the past was to add: ( "CfgBuildingLoot.hpp","CfgBuildingPos.hpp","CfgLoot.hpp","CfgLootSmall.hpp" ) to a folder in my mission.pbo, #include "Configs\CfgBuildingLoot.hpp" in description.ext and add the DZE_Missionloot variable to init.sqf.
I take it this would be the standard procedure? Can i safely ignore this or could anyone help out with a fix.
Thnx
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