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Unexpected "Mod AI" Cleanup


horbin

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1. Personal Testing Server

2. Arma3 1.3.6, EPOCH 2.5.1

3. Adding static AI encounters

 

-Attempting to add additional AI results in the server conducting cleanup within 7-30secs of the AI spawning

-Additionally, AI spawned will target and engage a player, but the player is in 'god' mode and takes no damage from their weapons.

-Killing the AI results in a corpse that contains lootable items.  Dead bodies and associated gear remain after the cleanup.

 

I have attempted to locate a publicvariable that may need to be set to dodge the cleanup, but the cleanup script itself does not look to evaluate for such a variable.

 

I examined the logic for the UAV encounters, and did set the 'EPOCH_TEMPOBJ_PVS' variable but that did not seem to do the trick either.

 

I am attempting to add the ai through the execVM of a script located in the mpmissions 'init.sqf' file

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