Saltzman Posted December 4, 2014 Report Share Posted December 4, 2014 Where do I actually make the changes to adjust AI skills? I see Array of Skills in the DZMSAConfig but it appears its just examples. Can someone post a screen shot or something to show me please. Thank you Link to comment Share on other sites More sharing options...
TheVampire Posted December 5, 2014 Report Share Posted December 5, 2014 //////////////////////// // Array of AI Skills DZMSSkills0 = [ ["aimingAccuracy",0.10,0.125], ["aimingShake",0.45,0.55], ["aimingSpeed",0.45,0.55], ["endurance",0.40,0.50], ["spotDistance",0.30,0.45], ["spotTime",0.30,0.45], ["courage",0.40,0.60], ["reloadSpeed",0.50,0.60], ["commanding",0.40,0.50], ["general",0.40,0.60] ]; DZMSAIConfig.sqf There is 0, 1, 2, and 3, 0 being the easiest, and 3 the hardest. The skillset chosen is based on the AI spawn line in the mission. //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [[0,0,0], 6, 1, "DZMSUnitsMajor"] call DZMSAISpawn; Link to comment Share on other sites More sharing options...
Saltzman Posted December 5, 2014 Author Report Share Posted December 5, 2014 I am in EM1 this is what I see: //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [[(_coords select 0) - 10.5005,(_coords select 1) - 2.6465,0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 4.7027,(_coords select 1) + 12.2138,0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 2.918,(_coords select 1) - 9.0342,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 2.918,(_coords select 1) - 9.0342,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; Do not see where to adjust skill lvl. Also how do I enable .50 call turrets? Link to comment Share on other sites More sharing options...
Saltzman Posted December 5, 2014 Author Report Share Posted December 5, 2014 I figured it out, ty Link to comment Share on other sites More sharing options...
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