BigCrazyCat Posted December 3, 2014 Report Share Posted December 3, 2014 After installing some scripts on my server F snapping pro key doesnt work. Only helps my own scroll menu with needed action. Where i can find solve? Link to comment Share on other sites More sharing options...
0 StiflersM0M Posted December 3, 2014 Report Share Posted December 3, 2014 Read the complete first post from him. Link to comment Share on other sites More sharing options...
0 raymix Posted December 3, 2014 Report Share Posted December 3, 2014 F key is "defined" inside dayz_spaceinterrupt.sqf file, something in your compiles is overwriting this or you are using other addon that uses this file. easiest workaround would be simply to add this line somewhere in your compiles.sqf: F_KEY = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 33) then { DZE_F = true; }"]; (Thanks, Evocation) BigCrazyCat 1 Link to comment Share on other sites More sharing options...
0 BigCrazyCat Posted December 3, 2014 Author Report Share Posted December 3, 2014 F key is "defined" inside dayz_spaceinterrupt.sqf file, something in your compiles is overwriting this or you are using other addon that uses this file. easiest workaround would be simply to add this line somewhere in your compiles.sqf: F_KEY = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 33) then { DZE_F = true; }"]; (Thanks, Evocation) Trying to do this.Thanks. Link to comment Share on other sites More sharing options...
0 StiflersM0M Posted December 3, 2014 Report Share Posted December 3, 2014 seems you dont want to read, i cutted it out for you. If you are using Snap Pro system you can integrate my system with that one by opening my Crafting_Compiles.sqf and deleting the dayz_spaceinterrupt function from the bottom of that file. This function starts on line 256. Delete everything from line 256 to the end of the file. Then navigate to custom\Snap_Pro\dayz_spacensterrupt.sqf and open that file. You will need to add GlobalPreviewVariable = 1; into the empty space on line 3. And near the very bottom, you need to add // num 1 or 3 above qwerty if (_dikCode == 0x02) then { AAC_1 = true; }; if (_dikCode == 0x04) then { AAC_3 = true; }; just BEFORE\ABOVE the line _handled I disabled the functionality of the 2 button for now as what I wanted it to do isn't working. Adding those two things to Raymix's dayz_spaceinterrupt.sqf will stop the conflicts between the two systems. If you are using the Deploy Anything script, Epoch forums user Calamity has worked up a fix that will allow my script to work with it. Please see for the correct format. BigCrazyCat 1 Link to comment Share on other sites More sharing options...
0 RedBreath Posted December 3, 2014 Report Share Posted December 3, 2014 Bigcrazycat add me on skype I see you have posted a couple of topics today alone needing help Skype name LittleBigBiscuits Link to comment Share on other sites More sharing options...
0 Jnizzel Posted December 4, 2014 Report Share Posted December 4, 2014 I had this problem today day to it had to do with this debug monitor dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode == 0x44) then { if (debugMonitor) then { debugMonitor = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled }; fnc_debug = { debugMonitor = true; while {debugMonitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits; _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; hintSilent parseText format [" <t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/> <t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%3</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Hero's Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Zombie's Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Head Shots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900' >Zombie's (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/> <t size='1' font='Bitstream' align='left' color='#104E8B' >FPS: </t><t size='1' font='Bitstream' align='right' color='#104E8B' >%10</t><br/> <img size='3' image='%13'/><br/> <t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to toggle! </t><br/> <t size='1'font='Bitstream'align='center' color='#104E8B' >Welcome to DGG DayZ </t><br/> ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic]; sleep 1; }; }; [] spawn fnc_debug; check and see if your using the same code Link to comment Share on other sites More sharing options...
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BigCrazyCat
After installing some scripts on my server F snapping pro key doesnt work. Only helps my own scroll menu with needed action. Where i can find solve?
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