Bob_the_K Posted November 21, 2014 Report Share Posted November 21, 2014 Hi, all of a sudden I'm seeing these errors in my client-side .RPT file. They don't appear server side at all. I've done nothing at all with zombie_generate.sqf at all so I have no idea what's causing this unless it's an issue with variable declarations (or lack thereof) that are interfering across scripts. I understand there was something we had to to do fix the private variables being undeclared prior to 1.63 but I was never able to actually find it on the Bohemia forums - just veiled hints in other forum posts. Error in expression > "CfgMagazines" >> _loot >> "count"); if(_loot_count>1) the> Error position: <_loot >> "count"); if(_loot_count>1) the> Error Undefined variable in expression: _loot File z\addons\dayz_code\compile\zombie_generate.sqf, line 100 Error in expression _loot = _array select (_weights select (floor(random (c> Error position: Error Zero divisorFile z\addons\dayz_code\compile\zombie_generate.sqf, line 98Error in expression > "CfgMagazines" >> _loot >> "count");if(_loot_count>1) the> Error position: <_loot >> "count");if(_loot_count>1) the> Error Undefined variable in expression: _lootFile z\addons\dayz_code\compile\zombie_generate.sqf, line 100Error in expression _loot = _array select (_weights select (floor(random (c> Error position: Error Zero divisor File z\addons\dayz_code\compile\zombie_generate.sqf, line 98 Error in expression > "CfgMagazines" >> _loot >> "count"); if(_loot_count>1) the> Error position: <_loot >> "count"); if(_loot_count>1) the> Error Undefined variable in expression: _loot File z\addons\dayz_code\compile\zombie_generate.sqf, line 100 Error in expression _loot = _array select (_weights select (floor(random (c> Error position: Error Zero divisorFile z\addons\dayz_code\compile\zombie_generate.sqf, line 98Error in expression > "CfgMagazines" >> _loot >> "count");if(_loot_count>1) the> Error position: <_loot >> "count");if(_loot_count>1) the> Error Undefined variable in expression: _lootFile z\addons\dayz_code\compile\zombie_generate.sqf, line 100Error in expression _loot = _array select (_weights select (floor(random (c> Error position: Error Zero divisor File z\addons\dayz_code\compile\zombie_generate.sqf, line 98 Error in expression > "CfgMagazines" >> _loot >> "count"); if(_loot_count>1) the> Error position: <_loot >> "count"); if(_loot_count>1) the> Error Undefined variable in expression: _loot File z\addons\dayz_code\compile\zombie_generate.sqf, line 100 Error in expression _loot = _array select (_weights select (floor(random (c> Error position: Error Zero divisorFile z\addons\dayz_code\compile\zombie_generate.sqf, line 98["Worldspace: [273.165,[11666.1,15220.2,0.00144196]]","PLAIN DOWN"]Error in expression _veh removeEventHandler ["Fired", _EH_Fired];player_zombieCheck = compil> Error position: <_EH_Fired];player_zombieCheck = compil> Error Undefined variable in expression: _eh_firedFile mpmissions\__CUR_MP.Tavi\safezone.sqf, line 30Error in expression > "CfgMagazines" >> _loot >> "count");if(_loot_count>1) the> Error position: <_loot >> "count");if(_loot_count>1) the> Error Undefined variable in expression: _lootFile z\addons\dayz_code\compile\zombie_generate.sqf, line 100Error in expression _loot = _array select (_weights select (floor(random (c> Error position: Error Zero divisor File z\addons\dayz_code\compile\zombie_generate.sqf, line 98 Error in expression < = alive _agent; _targetPos = getPosATL _target; _agent moveTo _targetPos; _a> Error position: <_target; _agent moveTo _targetPos; _a> Error Undefined variable in expression: _target For what it's worth, here's zombie_generate.sqf: private ["_position","_unitTypes","_radius","_method","_agent","_loot_count","_index","_weights","_loot","_array","_lootType","_favStance","_tooClose","_type","_rnd","_id","_doLoiter","_maxControlledZombies","_cantSee"]; _position = _this select 0; _doLoiter = _this select 1; // wander around _unitTypes = _this select 2; // class of wanted models _maxControlledZombies = round(dayz_maxLocalZombies); _cantSee = { private ["_isok","_deg","_eye","_ed","_xasl","_zPos","_fov","_safeDistance","_farDistance"]; _isok = true; _zPos = +(_this select 0); if (count _zPos < 3) exitWith { diag_log format["%1::_cantSee illegal pos %2", __FILE__, _zPos]; false }; _zPos = ATLtoASL _zPos; _fov = _this select 1; // players half field of view _safeDistance = _this select 2; // minimum distance. closer is wrong _farDistance = _this select 3; // distance further we won't check _zPos set [2, (_zPos select 2) + 1.7]; { _xasl = getPosASL _x; if (_xasl distance _zPos < _farDistance) then { if (_xasl distance _zPos < _safeDistance) then { _isok = false; } else { _eye = eyePos _x; // ASL _ed = eyeDirection _x; _ed = (_ed select 0) atan2 (_ed select 1); _deg = [_xasl, _zPos] call BIS_fnc_dirTo; _deg = (_deg - _ed + 720) % 360; if (_deg > 180) then { _deg = _deg - 360; }; if ((abs(_deg) < _fov) && {( // in right angle sector? (!(terrainIntersectASL [_zPos, _eye]) // no terrain between? && {(!(lineIntersects [_zPos, _eye]))}) // && no object between? )}) then { _isok = false; }; }; }; if (!_isok) exitWith {false}; } count playableUnits; _isok }; if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies < dayz_maxNearByZombies) && (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then { if ([_position, dayz_cantseefov, 10, dayz_cantseeDist] call _cantSee) then { //Check if anyone close _tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0; if (_tooClose) exitwith { // diag_log ("Zombie_Generate: was too close to player."); }; //Add zeds if unitTypes equals 0 if (count _unitTypes == 0) then { if (DZE_MissionLootTable) then { _unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); } else { _unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); }; }; // lets create an agent _type = _unitTypes call BIS_fnc_selectRandom; _radius = 5; _method = "NONE"; if (_doLoiter) then { _radius = 40; _method = "CAN_COLLIDE"; }; //Check if point is in water if (surfaceIsWater _position) exitwith { }; _agent = createAgent [_type, _position, [], _radius, _method]; sleep 0.001; //add to global counter dayz_spawnZombies = dayz_spawnZombies + 1; //Add some loot _loot = ""; _array = []; _rnd = random 1; if (_rnd < 0.2) then { _lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot"; if (isText _lootType) then { _array = []; { _array set [count _array, _x select 0] } count getArray (configFile >> "cfgLoot" >> getText(_lootType)); if (count _array > 0) then { _index = dayz_CLBase find getText(_lootType); _weights = dayz_CLChances select _index; _loot = _array select (_weights select (floor(random (count _weights)))); if(!isNil "_array") then { _loot_count = getNumber(configFile >> "CfgMagazines" >> _loot >> "count"); if(_loot_count>1) then { _agent addMagazine [_loot, ceil(random _loot_count)]; } else { _agent addMagazine _loot; }; }; }; }; }; _agent setVariable["agentObject",_agent]; if (!isNull _agent) then { // sometime Z can be seen flying in very high speed while tp. Its altitude is set underground to hide that. /* _agtPos = getPosASL _agent; _agtPos set [2, -3]; _agent setPosASL _agtPos; sleep 0.001; _agtPos = +(_position); _agtPos set [2, -3]; _agent setPosASL _agtPos; sleep 0.001; */ _agent setDir random 360; //_agent setPosATL _position; sleep 0.001; _position = getPosATL _agent; _favStance = ( switch ceil(random(3^0.5)^2) do { //case 3: {"DOWN"}; // prone case 2: {"Middle"}; // Kneel default {"UP"} // stand-up } ); _agent setUnitPos _favStance; _agent setVariable ["stance", _favStance]; _agent setVariable ["BaseLocation", _position]; _agent setVariable ["doLoiter", true]; // true: Z will be wandering, false: stay still _agent setVariable ["myDest", _position]; _agent setVariable ["newDest", _position]; [_agent, _position] call zombie_loiter; }; //add to monitor //dayz_zedMonitor set [count dayz_zedMonitor, _agent]; //Disable simulation PVDZE_Server_Simulation = [_agent, false]; publicVariableServer "PVDZE_Server_Simulation"; //Start behavior _id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm"; }; }; Link to comment Share on other sites More sharing options...
Markokil321 Posted November 21, 2014 Report Share Posted November 21, 2014 Do you use a Zombie Shield at all? I remember i was getting similar errors that were caused by this. Don't think they actually do any harm anyways. Link to comment Share on other sites More sharing options...
Bob_the_K Posted November 21, 2014 Author Report Share Posted November 21, 2014 Just what's in Infistar... I just like my logs being as error-free as possible. I've managed to get most other errors out of my server except for a few that no one seems to have figured out (maybe because they are in encrypted .pbos) Link to comment Share on other sites More sharing options...
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