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Key stays on player after selling


Proximus

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Don't know if anyone else experienced this "problem".

My players started to complain about keys staying on them after they sold a vehicle.

 

Just tested it with a spawned vehicle and checked the logfiles after i sold it.

No errors in client rpt or server rpt.

 

In de server rpt i can see the vehicles is being sold.

 

I use 2 scripts containing key "changes"

 

1: Remote lock/unlock

2: Vehicle Masterkey (Hellravers release)

 

I did not use one of the above scripts on the spawned in vehicle i sold, so i don't think it has to do with either one of these script.

 

 

Does it maybe has something to do with the config traders?

 

Any help appreciated :D

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I'm using custom files (Using Peterbeer's SC 2.0 pack)

 

I cannot find the line you are referring to:

 

This is my trade_any_vehicle.sqf

if(InstantTrading) then {


private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];


if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };


DZE_ActionInProgress = true;


_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;


if(_buy_o_sell == "buy") then {
_qty = player getVariable ["cashMoney",0];
} else {


if (_part_in isKindOf "Air") then {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
};
_qty = count _obj;
_bos = 1;
};


if (_qty >= _qty_in) then {


cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];


[1,1] call dayz_HungerThirst;


private["_newPosition","_finished","_oldPosition"];
    if(isNil "_oldPosition") then { _oldPosition = position player;};
    _finished = false;
    sleep 2;
    if (player distance _oldPosition <= 1) then {
        _finished = true;
    };
    if (!_finished) exitWith {
        DZE_ActionInProgress = false;
        r_autoTrade = false;
        cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
    };


if (_finished) then {


if(_buy_o_sell == "buy") then {
_qty = player getVariable ["cashMoney",0];
} else {
if (_part_in isKindOf "AIR") then {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
};
_qty = count _obj; 
};


if (_qty >= _qty_in) then {


if (isNil "_obj") then { _obj = "Unknown Vehicle" };
if (isNil "inTraderCity") then {
inTraderCity = "Unknown Trader"; 
} else {
if (inTraderCity == "Any") then {
inTraderCity = "Unknown Trader"; 
};
};


if (_bos == 1) then {
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,CurrencyName,_qty_out];
} else {
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,CurrencyName,_qty_in];
};


publicVariableServer  "PVDZE_obj_Trade";


waitUntil {!isNil "dayzTradeResult"};


if(dayzTradeResult == "PASS") then {


if(_buy_o_sell == "buy") then {


_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; 
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_config = _keySelected;
_isOk = [player,_config] call BIS_fnc_invAdd;


waitUntil {!isNil "_isOk"};
if (_isOk and _isKeyOK) then {


_qtychange = _qty - _qty_in;
player setVariable ["cashMoney", _qtychange , true]; 
_newM = player getVariable ["cashMoney",0];
_removed = _qty - _newM;


if(_removed == _qty_in) then {


_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];


if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};


_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);


PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
publicVariableServer  "PVDZE_veh_Publish2";


cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];


} else {
player removeMagazine _keySelected;
};
} else {
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
};
} else {


_obj = _obj select 0;
_hitpoints = _obj call vehicle_getHitpoints;
_okToSell = true;
_tires = 0; 
_tireDmg = 0;
_damage = 0;


{ 
if(["Wheel",_x,false] call fnc_inString) then { 
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} forEach _hitpoints;


if(_tireDmg > 0 and _tires > 0) then {
if((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
};
};


if(local _obj and !isNull _obj and alive _obj) then {


if(_okToSell) then {


_myMoney = player getVariable ["cashMoney",0];
_myMoney = _myMoney + _qty_out;
player setVariable ["cashMoney", _myMoney , true];


_objectID  = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];


PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";


deleteVehicle _obj; 


cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];


} else {


cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];


};
} else {


cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];


};
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};


} else {
_needed =  _qty_in - _qty;
if(_buy_o_sell == "buy") then {
cutText [format["You need %1 %2",_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
}; 
};


DZE_ActionInProgress = false;


} else {


private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];


if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };


DZE_ActionInProgress = true;


_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;


if(_buy_o_sell == "buy") then {
_qty = player getVariable ["cashMoney",0];
} else {


if (_part_in isKindOf "Air") then {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
};
_qty = count _obj;
_bos = 1;
};


if (_qty >= _qty_in) then {


cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];


[1,1] call dayz_HungerThirst;
player playActionNow "Medic";


r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;


while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;


if (!_finished) exitWith { 
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
};


if (_finished) then {


if(_buy_o_sell == "buy") then {
_qty = player getVariable ["cashMoney",0];
} else {
if (_part_in isKindOf "AIR") then {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
};
_qty = count _obj; 
};


if (_qty >= _qty_in) then {


if (isNil "_obj") then { _obj = "Unknown Vehicle" };
if (isNil "inTraderCity") then {
inTraderCity = "Unknown Trader"; 
} else {
if (inTraderCity == "Any") then {
inTraderCity = "Unknown Trader"; 
};
};


if (_bos == 1) then {
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,CurrencyName,_qty_out];
} else {
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,CurrencyName,_qty_in];
};


publicVariableServer  "PVDZE_obj_Trade";


waitUntil {!isNil "dayzTradeResult"};


if(dayzTradeResult == "PASS") then {


if(_buy_o_sell == "buy") then {


_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; 
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_config = _keySelected;
_isOk = [player,_config] call BIS_fnc_invAdd;


waitUntil {!isNil "_isOk"};
if (_isOk and _isKeyOK) then {


_qtychange = _qty - _qty_in;
player setVariable ["cashMoney", _qtychange , true]; 
_newM = player getVariable ["cashMoney",0];
_removed = _qty - _newM;


if(_removed == _qty_in) then {


_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];


if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};


_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);


PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
publicVariableServer  "PVDZE_veh_Publish2";


cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];


} else {
player removeMagazine _keySelected;
};
} else {
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
};
} else {


_obj = _obj select 0;
_hitpoints = _obj call vehicle_getHitpoints;
_okToSell = true;
_tires = 0; 
_tireDmg = 0;
_damage = 0;


{ 
if(["Wheel",_x,false] call fnc_inString) then { 
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} forEach _hitpoints;


if(_tireDmg > 0 and _tires > 0) then {
if((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
};
};


if(local _obj and !isNull _obj and alive _obj) then {


if(_okToSell) then {


_myMoney = player getVariable ["cashMoney",0];
_myMoney = _myMoney + _qty_out;
player setVariable ["cashMoney", _myMoney , true];


_objectID  = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];


PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";


deleteVehicle _obj; 


cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];


} else {


cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];


};
} else {


cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];


};
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};


} else {
_needed =  _qty_in - _qty;
if(_buy_o_sell == "buy") then {
cutText [format["You need %1 %2",_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
}; 
};


DZE_ActionInProgress = false;


};

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Seems i'm missing this part:

 

// remove Key
_temp_keys = [];
_keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _keyColor) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _objectCharacterId) then {
[_activatingPlayer,_x] call BIS_fnc_invRemove;
};
};
} count (items _activatingPlayer);
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