Donnovan Posted November 10, 2014 Report Share Posted November 10, 2014 x) "Arma 2 Epoch Headless Clients is a waste."This can be wrong, off course.---//---Seen some (not sure how many) Arma 3 Servers are using Headless Clients, so i would like to know if HC is implemented in the Arma 3 Epoch project vision or it's, may be, something from the comunity?Thankyou!---//---Why x) statement can be, may be, right:- You should need to remake the mod to take advantage of all it's HC capabilities.- Zombies (FSM AI) that are not local behave strangely (not the client precision thing, and tested in 100+ ms ping).- Zombies run on client, so you is not saving server resources, but clients resource... a bit of each client resources.- Spawn 10 times more zombies? Why?- Spawn 10 times more bots? Why?- Since there is no HC client assumption in a mod that is not made for HC, the HC client will have tons of undesired processes that will, itself, consume a good part of the resources. Even without this ton of undesired processes, the HC still compromisse a lot of resources just to mantain itself running. Link to comment Share on other sites More sharing options...
RangeCreeds Posted November 10, 2014 Report Share Posted November 10, 2014 Headless clients are setup by servers individually Link to comment Share on other sites More sharing options...
axeman Posted November 10, 2014 Report Share Posted November 10, 2014 It's all about picking what to offset to the HC, hoards of sub human type creatures who may or may not want to eat your flesh is ok, but the client still needs to process all of that positional data, delivered over a network.. Link to comment Share on other sites More sharing options...
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