Jump to content

Arma 2 Headless Clients is a Waste? - Arma 3 HC?


Donnovan

Recommended Posts

x) "Arma 2 Epoch Headless Clients is a waste."

This can be wrong, off course.

---//---

Seen some (not sure how many) Arma 3 Servers are using Headless Clients, so i would like to know if HC is implemented in the Arma 3 Epoch project vision or it's, may be, something from the comunity?

Thankyou!

---//---

Why x) statement can be, may be, right:

- You should need to remake the mod to take advantage of all it's HC capabilities.

- Zombies (FSM AI) that are not local behave strangely (not the client precision thing, and tested in 100+ ms ping).

- Zombies run on client, so you is not saving server resources, but clients resource... a bit of each client resources.

- Spawn 10 times more zombies? Why?

- Spawn 10 times more bots? Why?

- Since there is no HC client assumption in a mod that is not made for HC, the HC client will have tons of undesired processes that will, itself, consume a good part of the resources. Even without this ton of undesired processes, the HC still compromisse a lot of resources just to mantain itself running.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...