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In a day

 

On DayZ 2048 (my mod dead now :p )

 

We have to put mod script to drink and eat to received trash after consummed

 

then a Script to recycling This Trash in Scrap metal

 

Did you do the same in it ?

 

 

------- Script Drink

 

_item = _this;
_hasdrinkitem = _this in magazines player;


_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
_sfx =  getText (_config >> "sfx");


if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]};


player playActionNow "PutDown";


sleep 1;
[player,_sfx,0,false] call dayz_zombieSpeak;


switch (_item) do {
case "ItemSodaMdew": {
player removeMagazine _item;
player addMagazine "ItemSodaEmpty";
};
case "ItemSodaPepsi": {
player removeMagazine _item;
player addMagazine "ItemSodaEmpty";
};
case "ItemSodaCoke": {
player removeMagazine _item;
player addMagazine "ItemSodaEmpty";
};
case "ItemWaterbottle": {
r_player_infected = true;
r_player_blood = r_player_blood - 50;
player setVariable["USEC_infected",true,true];
player removeMagazine _item;
player addMagazine "ItemWaterbottleUnfilled";
};

 

--- Script Eat

 

if (!_hasfoodmag) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]};


player playActionNow "PutDown";
// player removeMagazine _item;
// player addMagazine "TrashTinCan";
sleep 1;


if (_item == "FoodCanBakedBeans") then {
player removeMagazine _item;
player addMagazine "TrashTinCan";
};


if (_item == "FoodCanFrankBeans") then {
player removeMagazine _item;
player addMagazine "TrashTinCan";
};


if (_item == "FoodCanPasta") then {
player removeMagazine _item;
player addMagazine "TrashTinCan";
};


if (_item == "FoodCanSardines") then {
player removeMagazine _item;
player addMagazine "TrashTinCan";
};


if (_item == "FoodSteakRaw") then {
player removeMagazine _item;
};


if (_item == "FoodSteakCooked") then {
player removeMagazine _item;
};

---- Script Make Scrap metal

private["_hastoolbox","_qty1","_qty2","_qtyt","_cpt"];
call gear_ui_init;


_hastoolbox = "ItemToolbox" in items player;
_qty1 = {_x == "ItemSodaEmpty"} count magazines player;
_qty2 = {_x == "TrashTinCan"} count magazines player;
_qtyt = _qty1 + _qty2;
_cpt = 0;


if (_hastoolbox and _qtyt > 3) then {
player playActionNow "PutDown";


for "_x" from 1 to _qty1 do {
if (_x < 5) then {
player removeMagazine "ItemSodaEmpty";
_cpt = _cpt + 1;
};
};


if(_cpt < 4) then {
_cpt = 5 - _cpt;
for "_y" from 1 to _qty2 do {
if (_y < _cpt) then {
player removeMagazine "TrashTinCan";
};
};
};


cutText ["vous venez de creer du metal", "PLAIN DOWN"];
player addMagazine "PartGeneric";


} else {
cutText ["Vous n'avez pas ce qu'il faut pour le recyclage", "PLAIN DOWN"];
};

Other Suggestion

 

When we remove the Wreck, do you think we can received scrap Metal ?

 

 

Regards

 

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Currently I think trash goes to floor once you consume the contents of a can.

From there you can pickup and smelt these metals into Tin and Aluminium?

 

Agree that 1 or even 2 Scrap Metal should be an always from Salvaging Wrecks with chance to get working parts.

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