Nox 30 Report post Posted June 6, 2013 In a day On DayZ 2048 (my mod dead now :p ) We have to put mod script to drink and eat to received trash after consummed then a Script to recycling This Trash in Scrap metal Did you do the same in it ? ------- Script Drink _item = _this; _hasdrinkitem = _this in magazines player; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); _sfx = getText (_config >> "sfx"); if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; sleep 1; [player,_sfx,0,false] call dayz_zombieSpeak; switch (_item) do { case "ItemSodaMdew": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemSodaPepsi": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemSodaCoke": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemWaterbottle": { r_player_infected = true; r_player_blood = r_player_blood - 50; player setVariable["USEC_infected",true,true]; player removeMagazine _item; player addMagazine "ItemWaterbottleUnfilled"; }; --- Script Eat if (!_hasfoodmag) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; // player removeMagazine _item; // player addMagazine "TrashTinCan"; sleep 1; if (_item == "FoodCanBakedBeans") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanFrankBeans") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanPasta") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanSardines") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodSteakRaw") then { player removeMagazine _item; }; if (_item == "FoodSteakCooked") then { player removeMagazine _item; }; ---- Script Make Scrap metal private["_hastoolbox","_qty1","_qty2","_qtyt","_cpt"]; call gear_ui_init; _hastoolbox = "ItemToolbox" in items player; _qty1 = {_x == "ItemSodaEmpty"} count magazines player; _qty2 = {_x == "TrashTinCan"} count magazines player; _qtyt = _qty1 + _qty2; _cpt = 0; if (_hastoolbox and _qtyt > 3) then { player playActionNow "PutDown"; for "_x" from 1 to _qty1 do { if (_x < 5) then { player removeMagazine "ItemSodaEmpty"; _cpt = _cpt + 1; }; }; if(_cpt < 4) then { _cpt = 5 - _cpt; for "_y" from 1 to _qty2 do { if (_y < _cpt) then { player removeMagazine "TrashTinCan"; }; }; }; cutText ["vous venez de creer du metal", "PLAIN DOWN"]; player addMagazine "PartGeneric"; } else { cutText ["Vous n'avez pas ce qu'il faut pour le recyclage", "PLAIN DOWN"]; }; Other Suggestion When we remove the Wreck, do you think we can received scrap Metal ? Regards Quote Share this post Link to post Share on other sites
Bungle 207 Report post Posted June 7, 2013 Currently I think trash goes to floor once you consume the contents of a can. From there you can pickup and smelt these metals into Tin and Aluminium? Agree that 1 or even 2 Scrap Metal should be an always from Salvaging Wrecks with chance to get working parts. Quote Share this post Link to post Share on other sites