Nox Posted June 6, 2013 Report Share Posted June 6, 2013 In a day On DayZ 2048 (my mod dead now :p ) We have to put mod script to drink and eat to received trash after consummed then a Script to recycling This Trash in Scrap metal Did you do the same in it ? ------- Script Drink _item = _this; _hasdrinkitem = _this in magazines player; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); _sfx = getText (_config >> "sfx"); if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; sleep 1; [player,_sfx,0,false] call dayz_zombieSpeak; switch (_item) do { case "ItemSodaMdew": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemSodaPepsi": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemSodaCoke": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemWaterbottle": { r_player_infected = true; r_player_blood = r_player_blood - 50; player setVariable["USEC_infected",true,true]; player removeMagazine _item; player addMagazine "ItemWaterbottleUnfilled"; }; --- Script Eat if (!_hasfoodmag) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; // player removeMagazine _item; // player addMagazine "TrashTinCan"; sleep 1; if (_item == "FoodCanBakedBeans") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanFrankBeans") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanPasta") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanSardines") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodSteakRaw") then { player removeMagazine _item; }; if (_item == "FoodSteakCooked") then { player removeMagazine _item; }; ---- Script Make Scrap metal private["_hastoolbox","_qty1","_qty2","_qtyt","_cpt"]; call gear_ui_init; _hastoolbox = "ItemToolbox" in items player; _qty1 = {_x == "ItemSodaEmpty"} count magazines player; _qty2 = {_x == "TrashTinCan"} count magazines player; _qtyt = _qty1 + _qty2; _cpt = 0; if (_hastoolbox and _qtyt > 3) then { player playActionNow "PutDown"; for "_x" from 1 to _qty1 do { if (_x < 5) then { player removeMagazine "ItemSodaEmpty"; _cpt = _cpt + 1; }; }; if(_cpt < 4) then { _cpt = 5 - _cpt; for "_y" from 1 to _qty2 do { if (_y < _cpt) then { player removeMagazine "TrashTinCan"; }; }; }; cutText ["vous venez de creer du metal", "PLAIN DOWN"]; player addMagazine "PartGeneric"; } else { cutText ["Vous n'avez pas ce qu'il faut pour le recyclage", "PLAIN DOWN"]; }; Other Suggestion When we remove the Wreck, do you think we can received scrap Metal ? Regards Link to comment Share on other sites More sharing options...
Bungle Posted June 7, 2013 Report Share Posted June 7, 2013 Currently I think trash goes to floor once you consume the contents of a can. From there you can pickup and smelt these metals into Tin and Aluminium? Agree that 1 or even 2 Scrap Metal should be an always from Salvaging Wrecks with chance to get working parts. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now