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Request: Allow Vehicle Ammo at Start and Enable NamePlates Perm.


MatthewK

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Hi 

Have a look at the change log:

 

[CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles.

 

So you can change the _DZE vehicles to say  _DZ which ever it was before. Can be done in your database in the trader_data i think. :)

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Hi 

Have a look at the change log:

 

[CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles.

 

So you can change the _DZE vehicles to say  _DZ which ever it was before. Can be done in your database in the trader_data i think. :)

 

I thought the new _DZE models had the radars removed too, so if I go back to _DZ models then the radars will be back :( lol .. Funny old world this thing called compromise :D

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Hi you can add ammo in server_monitor.sqf

 

find 

// _object setVehicleAmmo DZE_vehicleAmmo;

 

put bellow for example armored SUV and mi17

 

if (_object isKindOf "ArmoredSUV_PMC_DZE") then {
         _object addMagazine "4000Rnd_762x51_M134";
         };
if (_object isKindOf "Mi17_DZE") then {
         _object addMagazineturret ["2000Rnd_762x54_PKT",[1]];
         _object addMagazineturret ["2000Rnd_762x54_PKT",[0]];
         };
 
 
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Hi you can add ammo in server_monitor.sqf

 

find 

// _object setVehicleAmmo DZE_vehicleAmmo;

 

put bellow for example armored SUV and mi17

 

if (_object isKindOf "ArmoredSUV_PMC_DZE") then {
         _object addMagazine "4000Rnd_762x51_M134";
         };
if (_object isKindOf "Mi17_DZE") then {
         _object addMagazineturret ["2000Rnd_762x54_PKT",[1]];
         _object addMagazineturret ["2000Rnd_762x54_PKT",[0]];
         };
 
 

 

 

So we have to go through every single vehicle and do that ? Surely there's a quicker way, are the devs reading this ? can you guys help ? 

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