MatthewK Posted October 15, 2013 Report Share Posted October 15, 2013 Can anyone help me with changing the code so that is allows vehicle ammo at server start again and does anyone know how to enable the new name tag system permanently , removing it from the scroll mouse menu at start. Link to comment Share on other sites More sharing options...
0 Destiny DoS-gaming Posted October 15, 2013 Report Share Posted October 15, 2013 Hi Have a look at the change log: [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles. So you can change the _DZE vehicles to say _DZ which ever it was before. Can be done in your database in the trader_data i think. :) MatthewK 1 Link to comment Share on other sites More sharing options...
0 MatthewK Posted October 15, 2013 Author Report Share Posted October 15, 2013 Hi Have a look at the change log: [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles. So you can change the _DZE vehicles to say _DZ which ever it was before. Can be done in your database in the trader_data i think. :) I thought the new _DZE models had the radars removed too, so if I go back to _DZ models then the radars will be back :( lol .. Funny old world this thing called compromise :D Link to comment Share on other sites More sharing options...
0 vy3si Posted October 16, 2013 Report Share Posted October 16, 2013 Hi you can add ammo in server_monitor.sqf find // _object setVehicleAmmo DZE_vehicleAmmo; put bellow for example armored SUV and mi17 if (_object isKindOf "ArmoredSUV_PMC_DZE") then { _object addMagazine "4000Rnd_762x51_M134"; }; if (_object isKindOf "Mi17_DZE") then { _object addMagazineturret ["2000Rnd_762x54_PKT",[1]]; _object addMagazineturret ["2000Rnd_762x54_PKT",[0]]; }; vehicle magazine classnames can be found here http://community.bistudio.com/wiki/ArmA_2:_Weapons#Vehicle_.26_Static_Weapons MatthewK 1 Link to comment Share on other sites More sharing options...
0 genstallone Posted October 18, 2013 Report Share Posted October 18, 2013 where do I find the server_monitor.sqf Link to comment Share on other sites More sharing options...
0 vy3si Posted October 18, 2013 Report Share Posted October 18, 2013 It is located in dayz_server.pbo You can use PBO manager to unpack/repack it. Link to comment Share on other sites More sharing options...
0 MatthewK Posted October 18, 2013 Author Report Share Posted October 18, 2013 Hi you can add ammo in server_monitor.sqf find // _object setVehicleAmmo DZE_vehicleAmmo; put bellow for example armored SUV and mi17 if (_object isKindOf "ArmoredSUV_PMC_DZE") then { _object addMagazine "4000Rnd_762x51_M134"; }; if (_object isKindOf "Mi17_DZE") then { _object addMagazineturret ["2000Rnd_762x54_PKT",[1]]; _object addMagazineturret ["2000Rnd_762x54_PKT",[0]]; }; vehicle magazine classnames can be found here http://community.bistudio.com/wiki/ArmA_2:_Weapons#Vehicle_.26_Static_Weapons So we have to go through every single vehicle and do that ? Surely there's a quicker way, are the devs reading this ? can you guys help ? Link to comment Share on other sites More sharing options...
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MatthewK
Can anyone help me with changing the code so that is allows vehicle ammo at server start again and does anyone know how to enable the new name tag system permanently , removing it from the scroll mouse menu at start.
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