JAYBAYBAY Posted October 11, 2013 Report Share Posted October 11, 2013 I logged out with a full safe and after restart, even though my safe was locked, it deleted all of my items only. Guns and backpacks still there. Link to comment Share on other sites More sharing options...
0 Gimmic Posted October 12, 2013 Report Share Posted October 12, 2013 Things that could cause problems with safes: 1) having it open during restart/closing or opening at restart. 2) Having multiple people accessing the safe at the same time. Have you talked to Madhatter about it? there may have been a DB error during that restart? Are you sure it happened directly during restart? Link to comment Share on other sites More sharing options...
0 Komplex Posted October 13, 2013 Report Share Posted October 13, 2013 Hatter sent me here when I had the same bug occur. 0 fucks given by BMRF staff Link to comment Share on other sites More sharing options...
0 Achmed Posted October 13, 2013 Report Share Posted October 13, 2013 Sounds like a problem with the server rather than epoch... Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted October 14, 2013 Report Share Posted October 14, 2013 I have had 3 reports of the similar thing in about 3 weeks on a packed server. Guess they doing something wrong? Link to comment Share on other sites More sharing options...
0 Shizweak Posted October 16, 2013 Report Share Posted October 16, 2013 Just for the record - had it happen to a few people on my server, either all items gone, or all weapons. Have not seen in personally, but most likely due to people fiddling with safes seconds for a restart. Link to comment Share on other sites More sharing options...
0 RAMBO Posted October 16, 2013 Report Share Posted October 16, 2013 I also just had a report of this happening after a restart. I agree with Shizweak's statement. I know that there is a similar bug with inventories being cleared if the player does not logged prior to a restart. Link to comment Share on other sites More sharing options...
0 heerb Posted October 16, 2013 Report Share Posted October 16, 2013 On our server there are also items (only magazine slots) vanishing sometimes from the safes after a restart. Could not figure out the cause up to now. Link to comment Share on other sites More sharing options...
0 Kila01 Posted October 18, 2013 Report Share Posted October 18, 2013 We have had players lose weapons, items and gold from there safes, seems to be some sort of bug relating to the safe. can the devs look into this problem? It's definitely not isolated to one player. Link to comment Share on other sites More sharing options...
0 Shizweak Posted October 18, 2013 Report Share Posted October 18, 2013 Happened to me first hand tonight, middle of session (2hrs into 4 hr cycle), opened safe, closed safe, mate opened same safe 5 minutes later - all items gone Link to comment Share on other sites More sharing options...
0 heerb Posted October 18, 2013 Report Share Posted October 18, 2013 Happens often, currently. Last night items out of 3 safes disappeared. Any idea@devs? Link to comment Share on other sites More sharing options...
0 fred4761 Posted October 19, 2013 Report Share Posted October 19, 2013 its happened to our group of friends 3 times now, the last 2 times it was just weapon slots, with the same safe, with only 1 person accessing the safe and it was not during a restart. One of the times the guy whos safe it was, after losing his weapons, was teleported back to where he was 15min prior to restart. The first time was a while back and we arn't sure if it was near restart or not, but it was just the 200 magazine slots. Link to comment Share on other sites More sharing options...
0 Franzoart Posted October 20, 2013 Report Share Posted October 20, 2013 this happens in my server too... a lot of people complains that their safe gets empty... from an uptime to another one... in some disappear only the "objects" but weapons and backpacks no... Link to comment Share on other sites More sharing options...
0 Gimmic Posted October 21, 2013 Report Share Posted October 21, 2013 I have now run into this myself tonight. Only items were deleted. I will be looking into it in more detail. Of course it was the safe containing ALL my cinderblocks and mortar I've been saving to build. The only 'irreplacable' item set :( _holder setVariable["CharacterID",_ownerID,true]; _holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos", _pos, true]; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; // remove vault deleteVehicle _obj; // Fill variables with loot if (count _weapons > 0) then { _holder setVariable ["WeaponCargo", _weapons, true]; }; if (count _magazines > 0) then { _holder setVariable ["MagazineCargo", _magazines, true]; }; if (count _backpacks > 0) then { _holder setVariable ["BackpackCargo", _backpacks, true]; }; cutText [format["Your %1 has been locked",_text], "PLAIN DOWN"]; s_player_lockvault = -1; Or _holder setVariable["CharacterID",_ownerID,true]; _holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos", _pos, true]; if (count _weapons > 0) then { //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; }; if (count _magazines > 0) then { //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; }; if (count _backpacks > 0) then { //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; }; cutText [format["%1 has been unlocked.",_text], "PLAIN DOWN"]; Could it possibly be related to the new items created? Maybe something with the large caliber ammo boxes or changed supply crates? Maybe related to multiple people locking/unlocking safes on the server at the same time? I will try to get some mySQL debug going to see if I can replicate it in any way. Link to comment Share on other sites More sharing options...
0 MGT Posted October 21, 2013 Report Share Posted October 21, 2013 The first instances we experienced of this is when it changed from player id to pin code entry, it's been happening ever since. Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted October 21, 2013 Report Share Posted October 21, 2013 Yes this is still a very annoying problem that we have to deal with every now and then. Link to comment Share on other sites More sharing options...
0 ekroemer Posted October 21, 2013 Report Share Posted October 21, 2013 Now and then being more frequent, now. On our server we have not only the easy-to-fix problem with players being kicked while opening their safe that contains weapons by default blacklisted in BEC, resulting in empty safes. But we also have the 'mag space deleted and user does not know why' problem. And, I have reliable reports of certain items, notably vehicle ammo but also ME smoke rounds, being put into the safe (correctly written to db), then at some time deleted at safe-open with a message aka 'XXX not found' (you get the same error message when you write a non-existent classname string into the db, manually). Not exactly reproducible, the user had collected ammo over a few days, and at some point, this and only this specific ammo was gone. Putting another mag of this type into the safe succeeds though, placing the db entry at the end of the [...] line, just as adding an item that had not been in the safe before, does. Dozens of incidents in the days after the update to 1.0.2.4, very very few, before. Link to comment Share on other sites More sharing options...
0 Joerivang Posted October 22, 2013 Report Share Posted October 22, 2013 We are having this problem on our server too, didn't believe players before it happened to us (they are kinda trolls). Today we found 1 safe completely empty except for the backpacks, we also at one point found a m40a3 on the ground somewhere which was very confusing because no one used it or had it in their backpacks or so. The safe was filled with vehicle ammo and some crap. Link to comment Share on other sites More sharing options...
0 Radiix Posted October 23, 2013 Report Share Posted October 23, 2013 Happens on our server too, main moneysafe of our biggest playergroup just lost 12BCs Link to comment Share on other sites More sharing options...
0 nedfox Posted October 24, 2013 Report Share Posted October 24, 2013 My safe disappears all the time when I put keys in.. It's still in the DB and doesn't show errors when spawning, but it's just not there. When I delete the keys from the DB and reset, the Vault re-appears. NedFox [TZW] Link to comment Share on other sites More sharing options...
0 Swordfish Posted October 27, 2013 Report Share Posted October 27, 2013 Had this problem now on my server aswell, gold and ammo got deleted from a safe. Link to comment Share on other sites More sharing options...
0 heerb Posted November 2, 2013 Report Share Posted November 2, 2013 Still existing. Any ideas for this from DEV side? Or any hotfix ? Example Before: [[[\"huntingrifle\",\"ItemKeyYellow1873\",\"ItemKeyGreen698\",\"UZI_SD_EP1\",\"ItemKeyRed627\",\"ItemKeyBlue721\",\"M249_DZ\",\"ItemKeyBlue1313\",\"M4SPR\",\"M14_EP1\",\"G36_C_SD_camo\",\"M24\"],[1,1,1,1,1,1,1,1,1,2,1,1]],[[\"ItemBriefcase100oz\",\"ItemGoldBar10oz\",\"ItemSeaBassCooked\",\"20Rnd_9x39_SP5_VSS\",\"30Rnd_556x45_Stanag\",\"PartFueltank\",\"1Rnd_HE_M203\",\"Quiver\",\"ItemTroutCooked\",\"ItemSilverBar\",\"FoodbeefRaw\",\"ItemSeaBass\",\"ItemBandage\",\"ItemWaterbottleUnfilled\",\"ItemTankTrap\",\"10Rnd_762x54_SVD\",\"HandGrenade_East\",\"ItemPainkiller\",\"HandGrenade_West\",\"100Rnd_127x99_M2\",\"PartVRotor\",\"ItemGoldBar\",\"5Rnd_86x70_L115A1\",\"MortarBucket\",\"bulk_empty\",\"50Rnd_127x107_DSHKM\",\"FoodbaconCooked\",\"30Rnd_545x39_AK\",\"30Rnd_556x45_StanagSD\",\"30Rnd_762x39_AK47\",\"20Rnd_762x51_DMR\",\"ItemBloodbag\",\"5Rnd_762x51_M24\",\"PartGlass\",\"ItemCanvas\",\"Skin_Survivor2_DZ\",\"200Rnd_556x45_M249\",\"ItemMorphine\",\"ItemAntibiotic\",\"8Rnd_9x18_Makarov\",\"PartWheel\",\"Skin_Bandit1_DZ\",\"Skin_Soldier1_DZ\"],[2,1,6,6,8,1,1,1,26,17,6,1,1,1,2,2,2,2,3,1,1,8,3,5,2,1,4,1,12,6,23,7,5,3,1,1,3,4,1,1,2,1,1]],[[],[]]] SCHEDULED RESTART After restart: '[[[\"huntingrifle\"],[1]],[[\"5x_22_LR_17_HMR\"],[1]],[[],[]]]','[]' Link to comment Share on other sites More sharing options...
0 vbawol Posted November 3, 2013 Report Share Posted November 3, 2013 Are you certain that is the same safe? The 5x_22_LR_17_HMR is not even in the "Before" example. We may have a problem with the length of the string, please provide me with your RPT file that includes loading/deletion of items. [email protected] Link to comment Share on other sites More sharing options...
0 heerb Posted November 3, 2013 Report Share Posted November 3, 2013 Thanks for reply. The owner of the safe changed some things, the stings are taken out of the hourly sql backup. 1st was at 19:00 - Restart - second from 21:00 Our RPTs get deleted automatically, so i do not have these from case above available. Sorry. Will now auto backup these also and provide some as soon as possible, My thoughts: - Lenght of string: possible, that its too long that the whole vault has "not enough time" to be written in the database completely, (under special circumstances?) - car gets destroyed --> after restart the fitting key gets deleted from the vault (and maybe some other stuff with it?) <-- we were not able to reproduce, but had 3 cases where this _could_ be possible - Matchbox_DZ in the vault <-- in 2 cases this item was inside, not reproducable - 15Rnd_9x19_M9SD produce errors in RPT <-- 3 vault owners had this in his gear (and used the gear) Link to comment Share on other sites More sharing options...
0 ekroemer Posted November 4, 2013 Report Share Posted November 4, 2013 I'd guess that 'length of strings' means that the game itself, not the DB, has problems when reading safe contents from the DB and does the usual thing with items that throw an error: it deletes them. Afaik there is no mechanism to delete keys from destroyed vehicles. Link to comment Share on other sites More sharing options...
0 MadHatter05 Posted November 6, 2013 Report Share Posted November 6, 2013 Interesting. Link to comment Share on other sites More sharing options...
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JAYBAYBAY
I logged out with a full safe and after restart, even though my safe was locked, it deleted all of my items only. Guns and backpacks still there.
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